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Thread: WAR - WildyAgilityRunner

  1. #51
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    I started using the script today morning, it's great! Just like the previous poster I hate training agility, this helps a lot. Great work

  2. #52
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    Thanks, got me 70.

  3. #53
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    Hmm, is doing the lava over and over again? please help? :$

  4. #54
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    thanks..

  5. #55
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    Nice script.

  6. #56
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    Quote Originally Posted by Inheaven View Post
    Hmm, is doing the lava over and over again? please help? :$
    Post with console debug. I need to know what's wrong if you want me to fix it
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  7. #57
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    Quote Originally Posted by Er1k View Post
    Post with console debug. I need to know what's wrong if you want me to fix it
    How do you do the debug, mine sometimes runs the lava over a couple times also. :P Also how can I speed up the wait times after it is done the obstacle? 8-15 seconds is just way to long to wait after it is completed the obstacle. :P

  8. #58
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    Quote Originally Posted by Er1k View Post
    Post with console debug. I need to know what's wrong if you want me to fix it
    If you can explain me what you need and where i can find it i can help you. Cuz i'm a starter you know, keep it nice and simple for me gehe

    You mean this? :

    return to lava
    current action is lava
    init xp is 36137207
    2
    atpa[0]: 101
    atpa[1]: 18
    atpa[2]: 32
    atpa[3]: 35
    atpa[4]: 40
    atpa[5]: 36
    atpa[6]: 59
    atpa[7]: 36
    atpa[8]: 39
    atpa[9]: 2
    atpa[10]: 12
    distance is 16
    dxdy: 18 -48
    init xp is 36137207
    2
    atpa[0]: 77
    objfind success!
    DoObstacle: False
    return to lava
    current action is lava
    init xp is 36137227
    2
    atpa[0]: 53
    atpa[1]: 6
    atpa[2]: 9
    atpa[3]: 11
    atpa[4]: 25
    atpa[5]: 26
    atpa[6]: 10
    atpa[7]: 10
    atpa[8]: 20
    atpa[9]: 27
    atpa[10]: 80
    objfind success!
    It keeps saying this over and over again. :$
    Last edited by Inheaven; 05-30-2012 at 08:28 AM.

  9. #59
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    Great, that is quite useful. I'll look into it when I have some time. Seems to me the success/failure message didn't detect.

    Progress Report:
    init xp is 36137207
    
    init xp is 36137227
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  10. #60
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    Ok, let me know when you fixed it!
    It would be great when it is working
    Last edited by Inheaven; 05-30-2012 at 08:45 AM.

  11. #61
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    Quote Originally Posted by Inheaven View Post
    Ok, let me know when you fixed it!
    Quick check - did you happen to put game info to All and set public to Off? Or is the chat message not scrolled to the bottom most? It may be reasons.
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  12. #62
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    Checking it right now.

    When i start the script is also gives the following "[hints]"

    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]
    [Hint] (255:5): Variable 'DX' never used at line 254
    [Hint] (255:5): Variable 'DY' never used at line 254
    [Hint] (341:5): Variable 'P' never used at line 340
    [Hint] (458:5): Variable 'TPA' never used at line 457
    [Hint] (459:5): Variable 'X' never used at line 458
    [Hint] (459:5): Variable 'Y' never used at line 458
    [Hint] (531:5): Variable 'V' never used at line 530
    [Hint] (608:5): Variable 'OBJ' never used at line 607
    [Hint] (610:5): Variable 'V' never used at line 609
    Compiled successfully in 546 ms.
    SRL Compiled in 16 msec
    SMART Initialized.
    Loaded: Server 7, Members: False, Signed: True, Super Detail: False.
    True
    Successfully executed.
    [Hint] (255:5): Variable 'DX' never used at line 254
    [Hint] (255:5): Variable 'DY' never used at line 254
    [Hint] (341:5): Variable 'P' never used at line 340
    [Hint] (458:5): Variable 'TPA' never used at line 457
    [Hint] (459:5): Variable 'X' never used at line 458
    [Hint] (459:5): Variable 'Y' never used at line 458
    [Hint] (531:5): Variable 'V' never used at line 530
    [Hint] (608:5): Variable 'OBJ' never used at line 607
    [Hint] (610:5): Variable 'V' never used at line 609
    This has something to do with your script ?

  13. #63
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    You were right, it is working right now! thank you so much!
    i will post a proggy within a couple of hours

  14. #64
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    Quote Originally Posted by Inheaven View Post
    You were right, it is working right now! thank you so much!
    i will post a proggy within a couple of hours
    Thanks for reporting. I'll update on instructions later today so that people can setup correctly
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  15. #65
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    That would be great!

    Suggestion:
    - add rounds p/h
    - Exp P/h, Round p/h etc.. shown in RS tab instead of the black command screen? this will make it more easy to check the stats. (don't know how you call that xD) (ADDTIONAL ON/OFF OPTION)

    But i like the script. Getting around 30k xp p/h

    EDIT:
    Time Running: 55 Minutes and 59 Seconds
    Exp Gained: 23307
    Est XP/H: 24980
    What about DDTM? How to find food DDTM, downloaded DTM, put it in the right map but still does not eat. So i think i have to find the DDTM manually? but how ?
    Last edited by Inheaven; 05-30-2012 at 09:58 AM.

  16. #66
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    Sorry, double post..
    Last edited by Inheaven; 05-30-2012 at 09:57 AM.

  17. #67
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    Script works great, not sure if it's eating though. What is the default food to use? And like the above post, how do I go about making it eat my own custom food?

  18. #68
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    To support custom food, you need to create a DTM of the food you're using. Look into DTM section of this tutorial http://villavu.com/forum/showthread.php?t=75826 On how to make one
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  19. #69
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    Doesn't work at all. Stood there clicking from food tab to quest tab

    Simba Code:
    DoObstacle: False
    current action is pipe
    distance is 86
    dxdy: 27 50
    init xp is 24585202
    0
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    atpa[0]: 1
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    atpa[0]: 1
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    atpa[0]: 1
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    init xp is 24585202
    0
    atpa[0]: 1
    DoObstacle: False
    current action is pipe
    distance is 85
    dxdy: 27 50
    Successfully executed.

  20. #70
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    Thanks Er1k.

    Edit: I have the same problem as the above poster after adding a custom DTM for shark.

    HP low
    No food
    distance is 98
    dxdy: 27 50
    init xp is 248667
    0
    atpa[0]: 1
    DoObstacle: False
    HP low
    No food
    current action is pipe
    HP low
    No food
    distance is 98
    dxdy: 27 50
    init xp is 248667
    0
    atpa[0]: 1
    DoObstacle: False
    HP low
    No food
    current action is pipe
    HP low
    No food
    distance is 98
    dxdy: 27 50
    init xp is 248667
    0
    atpa[0]: 1
    DoObstacle: False
    HP low
    No food
    current action is pipe
    HP low
    No food
    distance is 98
    dxdy: 27 50
    Just keeps clicking between the quest menu and the inventory menu.
    Last edited by thatoneguy; 05-31-2012 at 10:08 AM.

  21. #71
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    Strange. 3 hours ago I verified it's working with my main with no food. Where did you guys position your character at? I also verified there's not even a single line the script that clicks the quest tab.

    Verify if you're at max brightness & lowest video quality in RS options.
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  22. #72
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    I was positioned directly in front of the pipe, and yes, settings are as usual (minimum, fixed, max brightness).

    Very strange. Script worked perfect (without food support) until I added the shark DTM.

    Should anything be added to this section

    var courseObjs: array of EObj;
    ddtms: array [0..1] of integer;
    food: integer; //food dtm
    foodslots: TIntegerArray; //food locations
    startXP: integer;
    wasInDung: boolean;
    namely, before the //food dtm and //food locations?

  23. #73
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    Quote Originally Posted by thatoneguy View Post
    I was positioned directly in front of the pipe, and yes, settings are as usual (minimum, fixed, max brightness).

    Very strange. Script worked perfect (without food support) until I added the shark DTM.

    Should anything be added to this section



    namely, before the //food dtm and //food locations?
    The dtm you made for your food should be put in Line 32, namely this:

    Simba Code:
    FOOD_DTM = 'mggAAAHicY2NgYChlYmAoA+JKIG4E4moofzkQzwHiBUA8D8pfD8S7rKWBupgwMBcDdsCIA0MAAA5cB/Y=';  //put food dtm string here

    This is very strange. I have no ideas why this is happening, I need more time to figure out.
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    If you need scripting help, you can pm me. Remember, if you need help you have to ask for it properly though

  24. #74
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    Yeah that's what I was doing, just making sure.

    Would chat options being disabled or private have any sort of effect?

  25. #75
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    Quote Originally Posted by thatoneguy View Post
    Yeah that's what I was doing, just making sure.

    Would chat options being disabled or private have any sort of effect?
    Try disabling public, turn game to all. That's all I think is needed.
    Current activity: Recovering from vacation
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