I have in DeclarePlayers:
Simba Code:BoxRewards := ['XP', 'lamp', 'ostume', 'ssence'];
LampSkill := skill_summoning;
but script always choose mysterybox as reward ,what's wrong?
I have in DeclarePlayers:
Simba Code:BoxRewards := ['XP', 'lamp', 'ostume', 'ssence'];
LampSkill := skill_summoning;
but script always choose mysterybox as reward ,what's wrong?
Tuts: Run script from another script || [Lape] Exceeding limits of VariantInvoke()
Plugins: Fast multi-layer objects finding || Multithreading in tabs|| Optimised motion detection || ETL - paint on any window||Magic Keyboard (Simba's DirectX input + input in background to any normal window)
Snippets: [RS] Ultimate Loot Grabber || ShowPalette() || APPA JS Interface
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