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Thread: [F2P] Iron Man - Mines Outside Resource Dungeon - Good XP and GP [F2P]

  1. #26
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    Quote Originally Posted by owned u stoned View Post
    Can you post the new Col codes?
    so we can change?
    Use AutoColorAid to find your own colors. Or wait 4-5 days and I will have an overall flawless script by then.
    Miner & Urn Crafter & 07 Chicken Killer
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    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  2. #27
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    Unable to find d box, when it fails to enter cave after full inventory

  3. #28
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    litoris, is it possible that you make it a 1-click miner? ive been fiddling with the code but seeing as i dont know the language...cant do much >.<

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    OK thanks. Will be trying it out, today.

  5. #30
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    Quote Originally Posted by lilgoldfish View Post
    litoris, is it possible that you make it a 1-click miner? ive been fiddling with the code but seeing as i dont know the language...cant do much >.<
    One click has the risk of getting trolled by people putting clan vexilla in front of the rocks and clicking scorpions. It doesn't slow down mining anyway unless you are on w2 or something. Do it yourself if you want, but it's not going to be in my version.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

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    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  6. #31
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    i got it working for mining part, now im having trouble getting banking to work. pm me and help please? would be much appreciated, got banking to work and after 1 trip it executes script?
    Last edited by chief herb; 06-06-2012 at 09:57 PM. Reason: magic
    >:)

  7. #32
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    ye i am still having problems with banking.
    Can this script be updated, its a realy good script. Wouldn't want to see it be wasted.

  8. #33
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    So i've been running this script for a few days now. and i *think* i found a few issues..

    1. Script seems to freeze up after awhile of not finding ore color or it freezes up when other people mine too fast for the script to react.

    2. Randoms - I noticed it gives a popup for the user to choose whether or not to let the player solve it themselves with a countdown timer. After the timer runs out, it just logs out without solving it 0.0

  9. #34
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    Script updated!

    All color-related problems should be fixed now. Main loop works a lot smoother. You don't need to have ObjectDTM installed anymore.
    I will be adding a progress report in the next release, which should be in a few days. Need to learn how to paint it on SMART though :P
    Miner & Urn Crafter & 07 Chicken Killer
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    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  10. #35
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    Excellent script man, I'm loving it

  11. #36
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    Quote Originally Posted by YesMan View Post
    Excellent script man, I'm loving it
    Thanks! Make sure you post any bugs you come across!
    Edit: I pretty much have a third release at hand with proggies, SRL stats and whatnot. I'd like to have some feedback on this version before releasing though because I don't know if there is anything to change with the banking. I only ran it for 3 loads.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

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    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  12. #37
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    i will test it now, i will be informing you what i can find.

    And nice script.



    edit: so far so good, no problems related to being stuck or anything like that.
    So good work man!!!
    Last edited by radamesmuniz; 06-08-2012 at 03:18 AM.

  13. #38
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    Script updated!

    Now featuring progress reports! Both on the screen and in the debug box.
    Also added SRL Stats for all those who want to show off!

    Please post proggies, long runs will be featured on the first post.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

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    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  14. #39
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    Tested your v1.2 script. Found 3 things.

    1. Compiling error: Line 34. So i just took out everything that had to do with statsuser and statspass.
    2. After running for 1 load, it hit the deposit all button and the script stopped with this error: 'Error: Out Of Range at line 365'.
    3. Your text display when the script ends has v1.1 when its v1.2.


    Ill just stick the my edited version of your 1.0 as it seems to be working quite nicely. also, for your progress reports, you should have a xp/hr.

    Proggy:

    [=========================================]
    [ Iron Man 1.1 ]
    [ by litoris ]
    [=========================================]
    [ Time Running : 3 Minutes And 13 Seconds ]
    [ Loads Done : 1 ]
    [ Ores Mined : 23 ]
    [ Xp Gained : 805 ]
    [=========================================]
    [ Iron Man 1.1 ]
    [=========================================]
    Last edited by lilgoldfish; 06-08-2012 at 08:04 AM.

  15. #40
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    Quote Originally Posted by lilgoldfish View Post
    Tested your v1.2 script. Found 3 things.

    1. Compiling error: Line 34. So i just took out everything that had to do with statsuser and statspass.
    2. After running for 1 load, it hit the deposit all button and the script stopped with this error: 'Error: Out Of Range at line 365'.
    3. Your Proggy says v1.1 when its v1.2. Ill just stick the my edited version of your 1.0 as it seems to be working quite nicely. also, for your progress reports, you should have a xp/hr.

    Proggy:

    [=========================================]
    [ Iron Man 1.1 ]
    [ by litoris ]
    [=========================================]
    [ Time Running : 3 Minutes And 13 Seconds ]
    [ Loads Done : 1 ]
    [ Ores Mined : 23 ]
    [ Xp Gained : 805 ]
    [=========================================]
    [ Iron Man 1.1 ]
    [=========================================]
    Thanks a lot! I forgot to remove a colon there, which made SRL stats unusable. That other error you got was due to memory issues, forgot to release the DTMs. It should be all fixed now, and I added a xp/hr part stat to both proggies, though I haven't tested it.
    Edit: I wouldn't recommend 1.0. 1.1 works well and has failsafes in place. But I fixed 1.2 so you can just go ahead and use it.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  16. #41
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    I am going to test v1.2, and see how it goes.
    -keep up the good work.

  17. #42
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    Ahhhh. i got this error while running the script v1.2,

    Error: divide by Zero at line 181
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]

    can anyone help me with this?

  18. #43
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    @Radamesmuniz:

    There is a divide by zero line because of this:

    CurrentXP/(Timefrommark(t)/(1000*60*60))

    Timefrommark(t) is only in the ten thousands while 1000*60*60 is 3.6million. The result would be 0.0*, this is rounded down to 0. Essentially you'll need to make it a float 'x' which calculates (Timefrommark(t)/(1000*60*60)), stores it as a float and then have currentXP divided by 'x'.

    Edit:

    Or, you can replace CurrentXP/(Timefrommark(t)/(1000*60*60)) with CurrentXP * (3600000/Timefrommark(t)) although the xp/hr wouldnt be too accurate as there would be some rounding.

    Edit 2:
    It gives some new error now...give me a second

    Edit 3:
    It gives Error: Out Of Range at line 365 after the math was fixed...
    Last edited by lilgoldfish; 06-08-2012 at 08:44 AM.

  19. #44
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    Alright, I'll try to fix the XP/h now. Out of range happens due to memory issues, make sure you have the new 1.2 downloaded.(the one that compiles :P)

    Edit: This attached one should at least work, it's a quickfix while I try to get the xp/h sorted. If both versions of 1.2 don't work, use 1.1.
    Edit2: I think I got it, testing the script now to find what causes the errors you guys get.
    Edit3:
    Alright solved! Working version uploaded on the first post.
    Progress Report:
    [=========================================]
    [ Iron Man 1.2                            ]
    [               by litoris                ]
    [=========================================]
    [ Time Running : 3 Minutes And 42 Seconds ]
    [ Loads Done   : 1                        ]
    [ Ores Mined   : 26                       ]
    [ Xp Gained    : 910                      ]
    [ Xp/H         : 14400                    ]
    [=========================================]
    [              Iron Man 1.2               ]
    [=========================================]
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

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    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  20. #45
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    It works.


    Edit:
    Colors for DoorAtBank is still off (wont be able to leave bank room). Try this.

    3750972 <- use this color and then

    procedure FindDoorAtBank;
    var
    TPA1, TPA2, RTPA: TPointArray;
    x, y, cts, i: Integer;
    ATPA: T2DPointArray;
    begin
    ClickNorth(SRL_ANGLE_LOW);
    MakeCompass(RandomRange(200, 300));
    Wait(RandomRange(100, 200));

    Thats what i edited in 1.0 for bank to work.
    Last edited by lilgoldfish; 06-08-2012 at 09:46 AM.

  21. #46
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    Quote Originally Posted by lilgoldfish View Post
    It works.


    Edit:
    Colors for DoorAtBank is still off (wont be able to leave bank room). Try this.

    3750972 <- use this color and then

    procedure FindDoorAtBank;
    var
    TPA1, TPA2, RTPA: TPointArray;
    x, y, cts, i: Integer;
    ATPA: T2DPointArray;
    begin
    ClickNorth(SRL_ANGLE_LOW);
    MakeCompass(RandomRange(200, 300));
    Wait(RandomRange(100, 200));

    Thats what i edited in 1.0 for bank to work.
    I found the door at the resource dungeon with my combination of colors 50+ times, logging out and back in. Make sure you are at the highest brightness. I won't do the low angle thing because it is a waste of time and too much bot-like.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  22. #47
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    i am running it right now.
    So far so good. no problems yet. i will post if anything happens.
    -Very good script.

    Edit: It run for 15 loads, then it stoped unexpectedly. I don;t know if it was my internet connection. But i am going to try running it again.
    Last edited by radamesmuniz; 06-08-2012 at 05:54 PM.

  23. #48
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    Quote Originally Posted by radamesmuniz View Post
    i am running it right now.
    So far so good. no problems yet. i will post if anything happens.
    -Very good script.

    Edit: It run for 15 loads, then it stoped unexpectedly. I don;t know if it was my internet connection. But i am going to try running it again.
    Check what it says in the debug box next time it stops, it should give an error or something.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  24. #49
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    Script suddenly stopped after 43mins with no errors, etc. It didnt stop after 20 loads but after 12.


    Last edited by lilgoldfish; 06-08-2012 at 09:56 PM.

  25. #50
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    SRL doesnt solve any of the randoms properly...

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