Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Current player:
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
We failed too many times, logging out and back in to change the colors.
after inv full script stop nd i get this
The following bitmaps were not freed: [5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 63, 64]
Current player:
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
Didn't find rock colors.
We failed too many times, logging out and back in to change the colors.
It also goes to mine copper ore![]()
Im new to coding, but instead of making it look for that color or iron ore, wouldnt it be better if it looks for that rock id?
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
don't mind me asking, but whats ogl? Also I have noticed that it takes longer than most other bots to click on the rock and that my bot right clicked it by accident and it got stuck, the bot was confused. Im sure that can be fixed with an if statement. But overall I love this idea of mining iron ore and banking in the dungeon and its very efficient. I support this script and I really do like this script. However it needs to be updated.
I'd like to help out the community (help script) can i get some tutorials somewhere or something. I'd be beneficial to me to because I enjoy programming and I'd love to expand my knowledge and gain experience. Currently I know java (hsaconsol) and C++ (dev c++). I know knowledge of boolean varriables, 1D arrays, if statements, loops, nested loops, nested if statements, and how to draw in the hsa consol (java). I have learnt some of this in school and most of it on my spare time. Im in my freshmen year in highschool. Your help would be greatly appreciated
Read this, quite interesting.
The colors seem to work for some people, and not for others. You can see from the commits here that people regularly use it.
It will take "a while" for it to find the colors, because the script looks for both the ore color and the rock color, and picks points where the two are in close proximity. I spent a good while picking the colors, because having too much tolerance makes it pick points all across the screen, and having too little tolerance makes it pick no points at all. I didn't even use ACA for the most part, I made SMART draw the points on the screen to see if my tolerance was enough. The script works the best way it possibly could without hovering over scorpions or other rocks. If it can't find the colors, just wait for it to relog until the colors are fine.
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Hello! I have been using this script recently and it is worrking swimmingly (for the most part). The only error i have come about is at line 175. It seems like there is a string missing that is supposed to be an image. Do you have any idea what string I should enter or what image I should use here? Possibly I should omit the line entirely?
Thanks for your time and thanks for a great script.
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Well thanks for the quick reply!
I have not had too much time to use the script yet, only ran it for about two hours so far. During the time from my last post to now it has got stuck a few times (just standing there) after depositing the ores and exiting the banking area. Since I am babysitting it can easily be fixed by returning to the banking area and it seems to recover from there.
When this happens and the account idles until log out I don't get anything in the debug box so i am not sure what is causing this minor hiccup.
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Upon repeating the test a couple more times I can conclude that it likes to happen right around 45 minutes in, for what reason I do not know. It seems to be repeatable as well, I can get the same results every time I do it. I will continue to run the script while watching and document my results.
The map was facing dead north as I am sure I saw it click the button to do so. As far as other players in the dungeon, there was maybe one other person near the iron rocks. And in the banking area maybe 1 or 2 additional people, maximum.
It also managed to mine for me 19 copper ores in that space of time. How odd.
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Lol i love the picture and the warning.
it seems to run fine for me. thanks!
will post any bugs if i find them.
Script updated!
Added some failsafes.
Fixed the on-screen progress report and the issue with mining copper.
Added more parameters for users to modify.
Getbanned: Set to false by default. Making it true will skip antiban procedures.
UptWait: Set to 0 miliseconds by default. Users with laggy computers can increase it to increase the uptext wait, in order to mine more accurately, but slower.
Worldinfo: This is under declareplayers. You can comment/erase the line to run the script just like before. It allows you to log into a specific world.
Bugs:
Sometimes examines the rock instead of mining. No way to get around this because the word examine includes "mine".
Last edited by litoris; 09-02-2012 at 10:58 AM.
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
Thanks litoris,
The quick update is much appreciated. I didn't even think of changing the uptext wait as my computer tends to be a bit slow at times. (a lot of the time). I will go ahead and run the script and see if I can post for you a good six hour proggy, with antibans on of course.
here is a short proggy for you. I find it difficult to get scripting done when there is someone else doing the same thing on every world:
[================================================== =]
[ Time Running : 2 Hours, 26 Minutes And 15 Seconds ]
[ Loads Done : 32 ]
[ Ores Mined : 957 ]
[ Xp Gained : 33510 ]
[ Xp/H : 10800 ]
[================================================== =]
[ Iron Man 1.5 ]
[================================================== =]
It seems to be running flawlessly, no mining copper ores either haha. Definetly one of the best scripts i have used so far. Also, I like the addition of the on screen progress. That was a nice touch. Cheers.
Last edited by Scorched; 09-03-2012 at 01:28 AM.
Would someone be so kind as to show me a screencap of where I should be starting when I start the script? I can't seem to find the right place.
Sinking. Always. Sinking.
This is the place if anyone else was wondering.
Miner & Urn Crafter & 07 Chicken Killer
SPS BlindWalk Tutorial
Working on: Nothing
teacher in every art, brought the fire that hath proved to mortals a means to mighty ends
I can't believe I haven't used this script before... It's so awesome.
Although the script does stop every 10 minutes or so with the error:
Simba Code:Could not locate.
Could not locate.
Could not locate.
We failed too many times, logging out and back in to change the icons.
Sinking. Always. Sinking.
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