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Thread: Al's LRC Fisher

  1. #476
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    This is great man might test it out soon

  2. #477
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    Make sure to read the original post! I just adding something about someone maintaining this while I am not active. Thanks!
    - My Scripts (Beginning to Update to SRL 6) -

  3. #478
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    is this script still able to run?

  4. #479
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    Thanks for this script. Had to spend quite a while to update to new API & SMART8, but well worth it.

    Edit: Oh and sped up detection etc., improving clicking.

  5. #480
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    Guthixboss1 you should definately update the current script with your new one if it's truly live and running

  6. #481
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    Quote Originally Posted by guthixboss1 View Post
    Thanks for this script. Had to spend quite a while to update to new API & SMART8, but well worth it.

    Edit: Oh and sped up detection etc., improving clicking.
    It would be great if you wanted to talk to me and we could get your updated version put up. Credit can be given to you wherever you would like!

    Quote Originally Posted by shams1485 View Post
    Guthixboss1 you should definately update the current script with your new one if it's truly live and running
    I am planning on updating this soon myself if Guthix doesn't want to put his version up. Might take me a little time to make sure Simba hasn't changed too much with the updates, same goes for Runescape, but I imagine it shouldn't take me too long!
    - My Scripts (Beginning to Update to SRL 6) -

  7. #482
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    Quote Originally Posted by iBlank View Post
    It would be great if you wanted to talk to me and we could get your updated version put up. Credit can be given to you wherever you would like!



    I am planning on updating this soon myself if Guthix doesn't want to put his version up. Might take me a little time to make sure Simba hasn't changed too much with the updates, same goes for Runescape, but I imagine it shouldn't take me too long!

    Basically the only thing that needs to be updated are the combat related parts. I just removed them for myself (I wear good armour and have a rol ). It still sometimes logged out (I'm not quite sure why), but it would get good occasional 5-6 hour runs in. I havent used it since the LRC bans have been coming around. I'll be looking forward to a good update . You could look at Brandon/Ashaman 's LRC miner for some combat functions if you want. Make sure to be careful when testing though and not get banned .
    My First Build!, Selling Downloadable Games
    -------------------------------------

  8. #483
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    Hey, I updated this to work with new libraries, and made a few minor changes. I know I am new to the forum, but have just returned after a few years away. If you want I can gladly share some of my changes. The biggest change is fight detection, where I look at the minimaps hitpoints and compare them to determine if I am actually in a fight. New function for that is:

    Code:
    Procedure CheckFight;
    Var
     currentHP : integer;
    
    Begin
      If Not InFight Then Exit;
      currentHP := GetMMLevels('hp', tempstr);
      if (currentHP<lastHP) then
      Begin
        lastHP := currentHP;
        RunAwayNow;
        Exit;
      End;
      Wait(200+Random(50));
      lastHP := currentHP;
      WriteLn('No fight detected.');
    End;
    And this line at your mainloop repeat block

    Code:
      lastHP := GetMMLevels('hp', tempstr);
      Repeat;
        Mainloop;
      Until(AllPlayersInactive);
    Finally declare the lastHP and tempstr vars at the top.

  9. #484
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    how can i fix it ?

    Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from 'C:\Simba\Bud's Guild Fisher ver 2.0.simba'

  10. #485
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    Quote Originally Posted by elfiik View Post
    how can i fix it ?

    Exception in Script: Unable to find file 'ObjectDTM\ObjDTMInclude.simba' used from 'C:\Simba\Bud's Guild Fisher ver 2.0.simba'
    wrong thread

  11. #486
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    this will script wrote , when i wanna start that script

  12. #487
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    Default Following these instructions will make the script work!

    If You Do Exactly As Instructed To Here...
    You'll Be Alllllright!

    Or If Your In A Rush, DL The Fixed File From The Attachments.

    *WESTSIDE*

    A Thank You Personally To BlinkBlink
    Quote Originally Posted by blinkblink View Post
    decided to look over the code on what needs fixing to work...

    Beginning of the code changed to this:
    Simba Code:
    {$DEFINE SMART}
    {$i SRL/srl.simba}
    {$i sps/sps.simba}
    {$i srl/srl/skill/fighting.simba}
    {$I SRL/SRL/MISC/SMARTGRAPHICS.SIMBA}

    And the beginning of the mainloop(ending of the coding) to this:
    Simba Code:
    Begin;
      ClearDebug
      MouseSpeed := RandomRange(18,23);
      SRL_SIXHOURFIX := TRUE;
      SMART_FIXSPEED := TRUE;
      SetupSRL;

    Then in the middle of the coding, where its the Canvas part this:
    Simba Code:
    { Canvas := TCANVAS.Create;
      Canvas.Handle := SmartGetDebugDC;
      DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
      DrawBitmap(Pic2, Canvas, 100,10);
      FreeBitmap(Pic);
      FreeBitmap(Pic2);}
    I had saw earlier when they had done the fixing, the canvas coding can be commented out, it shouldn't affect the running script - but if you want it fixed you can see Brandons post which explains how to do it: http://villavu.com/forum/showthread.php?t=84334

    Then the rest, if something is off when clicking(as in not clicking where it needs to) then that means every single "Y" coordinate in the code needs to be changed with +50 pixels. Sorry I didn't ran the script (it did compile successfully) to see if it works but this is my assumption on how it needs to be to work.
    Attached Files Attached Files

  13. #488
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    Any idea on how to get fight detection working properly? Currently it detects ANY fight, regardless of if the player is involved or not. I could not get bottertom's fix to work; how does the application of the tempstr work?

  14. #489
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    Quote Originally Posted by Valvar View Post
    Any idea on how to get fight detection working properly? Currently it detects ANY fight, regardless of if the player is involved or not. I could not get bottertom's fix to work; how does the application of the tempstr work?
    tempstr is a string. do not declare it as a integer.

  15. #490
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    Error: Exception: Access violation at line 376
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, 6, 7, 8]

    Any tips on how to fix this error?

  16. #491
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    Got 99 with this a week ago
    My First Build!, Selling Downloadable Games
    -------------------------------------

  17. #492
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    Quote Originally Posted by Austin View Post
    Got 99 with this a week ago
    Glad to hear it. Summer is here, maybe I can get back into scripting!
    - My Scripts (Beginning to Update to SRL 6) -

  18. #493
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    Quote Originally Posted by iBlank View Post
    Glad to hear it. Summer is here, maybe I can get back into scripting!
    itd be nice as im trying to go from 91 to 99 with my main. the script just needs some basic updates it functions alright. that i dont know how to do and have tried to learn
    but stay up player
    >:)

  19. #494
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    This is one of the scripts that make me wish I had more scripting knowledge to fix it up so it could run. Something a lot of people would use, but seems to be a little out of date.

  20. #495
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    Quote Originally Posted by nBabicz View Post
    This is one of the scripts that make me wish I had more scripting knowledge to fix it up so it could run. Something a lot of people would use, but seems to be a little out of date.
    Read the last page before posting..

    Someones posted a temp fix.

  21. #496
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    Anybody been updating this?

    Ive been having some problems with the amount of time it will sit there and fish. It finds spot 1 and caches 3-4 fish then checks amount of xp and then wanders to spot 2 when spot 1 is still there.
    Im sure it isn't a major fix, but is quite annoying.
    Itll also make me run away when a fight is near and im not even the one being attacked.

    Any help would be greatly appreciated!

    EDIT: Ran it a second time and worked pretty good for 2 hours. It kept getting confused on spot 2 and banking with only 1 fish in the inventory.

    Run 3: Spot finding issue fixed. The only major bug is the fighting being too sensitive. Would also like to incorporate summoning/ familiars into this script

    You have caught 57 fish. That equals 75 fish per hour!
    You have gained 21660 xp. That equals xp per hour!

    Run 4:
    You have caught 138 fish. That equals 105 fish per hour!
    You have gained 52440 xp. That equals xp per hour!
    ================================================== ==================
    ************************ Als LRC Fisher ****************************
    ================================================== ==================
    much better without auto fighter, still workin on it
    Last edited by darkfire23; 06-04-2013 at 03:09 AM.

  22. #497
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    didnt mean to post again.. lol

  23. #498
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    so it stops jumping from spot to spot if you remove autofighter?

  24. #499
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    I get this error:

    SRL Compiled in 16 msec
    SPS_GetArea ERROR: Exception: Error while reading stream: File "C:\Simba\Includes\SPS\img\runescape_other\custom_ lrc.png" does not exist

    What is this and could you help me fix it?

  25. #500
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    Follow the instructions in the original post.

    Put the image that is attached in Simba/Includes/SPS/img/runescape_other and name it custom_lrc

    The link for the image is at the bottom of the first post. You simply need to place it in the folder described and you should be good to go.

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