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Thread: Al's LRC Fisher

  1. #51
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    Quote Originally Posted by alevere4 View Post
    That has to do with the map and SPS. I would maybe place the map back where I said in the original post, close all instances of Simba, then restart it.
    There is already a living rock cavern pic in the folder, do i leave that one alone and drag your attachment and name it custom_lrc, or do i just name the pic thats already in the folder custom_lrc??

  2. #52
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    Quote Originally Posted by the goods View Post
    There is already a living rock cavern pic in the folder, do i leave that one alone and drag your attachment and name it custom_lrc, or do i just name the pic thats already in the folder custom_lrc??
    Leave the one that is already in the folder alone. Put the image that I attached in Simba/Includes/SPS/img/runescape_other and name it custom_lrc.
    - My Scripts (Beginning to Update to SRL 6) -

  3. #53
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    Quote Originally Posted by alevere4 View Post
    Leave the one that is already in the folder alone. Put the image that I attached in Simba/Includes/SPS/img/runescape_other and name it custom_lrc.
    I did and i still wont move.

  4. #54
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    Quote Originally Posted by the goods View Post
    I did and i still wont move.
    I'm out of ideas. It is definitely something on your end, since it is running fine for other (or at least no one has said this specific issue). Check for updates under Tools, SRL, and SPS. I know it has something to do with the SPS and map though.
    - My Scripts (Beginning to Update to SRL 6) -

  5. #55
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    Quote Originally Posted by alevere4 View Post
    I'm out of ideas. It is definitely something on your end, since it is running fine for other (or at least no one has said this specific issue). Check for updates under Tools, SRL, and SPS. I know it has something to do with the SPS and map though.
    So i got it finally to move but it walks to one spot then runs back to back and repeats this path...i let it run a bit and proggie paint came up then it just stood at a spot for 5mins doing nothing?

  6. #56
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    Quote Originally Posted by the goods View Post
    So i got it finally to move but it walks to one spot then runs back to back and repeats this path...i let it run a bit and proggie paint came up then it just stood at a spot for 5mins doing nothing?
    Hmm, still has something to do with the SPS and map. You said you did take the attached img in the original post and save it as custom_lrc? Cause it sounds like you took the one already in the folder and renamed it. That bug you just described happens when the SPS image is not correct.
    - My Scripts (Beginning to Update to SRL 6) -

  7. #57
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    Yeah i dragged your attached file picture to the runescape_other folder
    Maybe i was suppose to save it as custom_lrc instead of dragging it???

  8. #58
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    Quote Originally Posted by the goods View Post
    Yeah i dragged your attached file picture to the runescape_other folder
    Maybe i was suppose to save it as custom_lrc instead of dragging it???
    Maybe. Wouldn't hurt to try. I am certain it is something to do with the map though
    - My Scripts (Beginning to Update to SRL 6) -

  9. #59
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    I really dont know how to change the map lol...

  10. #60
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    Quote Originally Posted by the goods View Post
    I really dont know how to change the map lol...
    What exactly do you mean haha?
    - My Scripts (Beginning to Update to SRL 6) -

  11. #61
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    It's nice of you to refund your customers. Good job man. I'll try it sometime. Thank you for LRC fisher and cheaper rocktails!

  12. #62
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    Rocktails are massively sold and mostly by people using injection bots this script won't have much effect on their prices at the current time.

    Nice release and i'm going to use it and then give some feedback.

  13. #63
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    Nice release dude, will definitly check it out! Are you ever going to add urns/summoning support to it?

  14. #64
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    Thanks mate! Am definitely using this for 25m+ fish exp!
    Last known as Jonno.

  15. #65
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    Couple of questions: Does this work with SPS 1? Or do you need SPS 2?
    Also why is there a pin option, it banks the rocktails at the pulley lift which doesn't require a pin right? Thanks

    EDIT: Also getting this compiling error: [Error] C:\Users\Jack\Desktop\AlsLRCFisher.simba(639:13): Unknown identifier 'RUNESCAPE_OTHER' at line 638
    Compiling failed.

    Did everything you said right
    Last edited by Zerkeronrs7; 05-23-2012 at 09:25 AM.
    SMARTmanager- Run your script past 6 hours


    I'm slowly learning to script

  16. #66
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    Doesn't even move player from bank.

    EDIT: nvm - got it working
    Last edited by Battlefeild; 05-23-2012 at 10:01 AM.

  17. #67
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    Kinda disapointed as it will fish but it won't always work somehow and is for my opinion pretty slow at recognizing things it coulden't bank for me.

  18. #68
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    Quote Originally Posted by Battlefeild View Post
    Doesn't even move player from bank.

    EDIT: nvm - got it working
    How'd you get it to work?

  19. #69
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    Even though I paid for this script, it is a great script and got me 90-99 Fishing relatively fast! Congrats on the release I guess I just hope Rockies don't crash too much hehe.
    -Brow

  20. #70
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    completely off topic:

    Simba Code:
    /// Credits to putonajonny ///
    Procedure CheckFight;
    Begin
      If InFight Then
      Begin
        Writeln('Checking for fight....');
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow;
        Wait(250);
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow;
        Wait(250);
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow;
        Wait(250);
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow;
        Wait(250);
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow;
        Wait(250);
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow;
        Wait(250);
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow;
        Wait(250);
        if(FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) Then
        RunAwayNow Else Writeln('No fight detected. Back to fishing!');
      End;
    End;

    Please, make this a loop.. It would be like 10 vs 25.

    Simba Code:
    Procedure CheckFight;
    var
      i: integer;
    Begin
      if not InFight then exit;
      WriteLn('Checking for fight....');
      for i := 0 to 7 do
      begin
        if (FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) then
        begin
          RunAwayNow;
          exit;
        end;
        wait(200+random(50));
      end;
      WriteLn('No fight detected.');
    end;

    There, I fixed it. Also, I made it work like it as supposed to.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
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    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
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  21. #71
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    Just wondering does it have a combat detect so it runs to the pulley?

    Also thanks for making this public

  22. #72
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    Quote Originally Posted by epiclulzzz View Post
    Just wondering does it have a combat detect so it runs to the pulley?

    Also thanks for making this public
    Yes it does.

    Great script, running for over 3 hours now still going strong with 250k/hour
    Flawless so far.

  23. #73
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    Quote Originally Posted by AJunky View Post
    Yes it does.

    Great script, running for over 3 hours now still going strong with 250k/hour
    Flawless so far.
    Thanks for fast reply

    Nice hope to get 99 off of this script then and will hopefully donate some profits to devo 8)



    Can somebody please help can't seem to get it to work:

    Error: Exception: Access violation at line 305
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, 4]
    Last edited by epiclulzzz; 05-23-2012 at 01:50 PM.

  24. #74
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    Quote Originally Posted by jordi1104 View Post
    Kinda disapointed as it will fish but it won't always work somehow and is for my opinion pretty slow at recognizing things it coulden't bank for me.
    I don't think you have your settings correct or something to that extent. I have had no reports of bugs with the banking or being "slow". I have had this private for 2+ months now. Check that you are in fixed, min settings, and brightness all the way up. Also check that your mouse-over text is turned on.

    Quote Originally Posted by Zerkeronrs7 View Post
    Couple of questions: Does this work with SPS 1? Or do you need SPS 2?
    Also why is there a pin option, it banks the rocktails at the pulley lift which doesn't require a pin right? Thanks

    EDIT: Also getting this compiling error: [Error] C:\Users\Jack\Desktop\AlsLRCFisher.simba(639:13): Unknown identifier 'RUNESCAPE_OTHER' at line 638
    Compiling failed.

    Did everything you said right
    If you don't have the folder Runescape_Other then you need to upgrade to SPS 2.0. Sounds like an SPS error to me (I am certain, actually). Also, I don't have a pin so I wasn't sure if it popped up the first time you used the pulley.

    Quote Originally Posted by Nava2 View Post
    Simba Code:
    Procedure CheckFight;
    var
      i: integer;
    Begin
      if not InFight then exit;
      WriteLn('Checking for fight....');
      for i := 0 to 7 do
      begin
        if (FindDTM(FShield, x, y, MSX1, MSY1, MSX2, MSY2) Or FindDTM(FDamage, x, y, MSX1, MSY1, MSX2, MSY2)) then
        begin
          RunAwayNow;
          exit;
        end;
        wait(200+random(50));
      end;
      WriteLn('No fight detected.');
    end;

    There, I fixed it. Also, I made it work like it as supposed to.
    I had just updated the main post with the loop for this part and some of the standards. So, does the i integer automatically increase without there being an IncEx(i,1) anywhere? I don't think I understand that.
    Last edited by iBlank; 05-23-2012 at 03:22 PM.
    - My Scripts (Beginning to Update to SRL 6) -

  25. #75
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    Quote Originally Posted by alevere4 View Post
    I don't think you have your settings correct or something to that extent. I have had no reports of bugs with the banking or being "slow". I have had this private for 2+ months now. Check that you are in fixed, min settings, and brightness all the way up. Also check that your mouse-over text is turned on.



    If you don't have the folder Runescape_Other then you need to upgrade to SPS 2.0. Sounds like an SPS error to me (I am certain, actually). Also, I don't have a pin so I wasn't sure if it popped up the first time you used the pulley.



    I had just updated the main post with the loop for this part and some of the standards. So, does the i integer automatically increase without there being an IncEx(i,1) anywhere? I don't think I understand that.

    Yes it does, "for i to 7 do" does that exact thing!

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