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Thread: Interception with DirectX

  1. #276
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    Congrats on getting a job, Mato, and thanks for letting us know
    I know how it is, I've had 3 days off to my self for the first time in like 3 weeks.
    Just do what you can when you can, I'm sure everyone is happy to know your still working on it, even if it takes a while
    Today is the first day of the rest of your life

  2. #277
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    Quote Originally Posted by Mato View Post
    Sorry for not being very active for the past couple of days. I got a summerjob so i dont have that much time to work on this. I am not having any big problems but it is progressing slowly because i lack the time to do this.
    Slow and steady wins

  3. #278
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    I would love if you put the whole source @ github. People might find it useful.

    As mentioned there is an alternative for windows on GitHub (Take a peak: http://windows.github.com/help.html). I have never tried it, but should work just fine

    If you would like to do it the old way, all you need is to download git (I use PortableGit-1.7.4). Then you just need to follow the instructions given on GitHub.

    N: The link (DxI_v4) you provided some time ago is outdated (not working).
    Last edited by slacky; 02-23-2018 at 02:01 PM.

  4. #279
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    Still no word from Mato?

  5. #280
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    School started few weeks ago and i have some other things in my life atm so the project is pretty much standing still for some time.

  6. #281
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    Quote Originally Posted by Mato View Post
    School started few weeks ago and i have some other things in my life atm so the project is pretty much standing still for some time.
    Okay thanks for the Update.

  7. #282
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    Quote Originally Posted by Mato View Post
    School started few weeks ago and i have some other things in my life atm so the project is pretty much standing still for some time.
    Gratz on SRL Members BTW! Look forward to seeing more of this!

  8. #283
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    I posted this on mopar and nobody replied to me. I haven't been involved with rs in about 5 years now.

    I've been reverse-engineering directx games for a while.
    http://www.youtube.com/watch?v=UtE38GysSSY&feature=plcp

    I've decided to take a look at RS2. Wrote this last night. Not sure if RS2 allows you to pull matrices with GetTransform it usually works for older games.

    Screenshot: http://i.imgur.com/0IN5U.jpg

    Also, some interesting function exported by .dlls:

    C:\Users\xxx\jagexcache\runescape\LIVE
    C:\Users\xxx\jagexcache\jagexlauncher\bin

    Especially jagdx


    Anyways, was browsing around if anyone has done this in RS2 and seems like you guys explored it a little bit.
    Last edited by BossNade; 10-01-2012 at 09:15 PM.

  9. #284
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    hey nice project I have currently been working on dll injecting for a online fps game running in directx 9 good luck on your project

  10. #285
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    Very nice and interesting project.

    Any1 got the latest sources since all download links are dead.

    Thanks a lot in advance

  11. #286
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    Quote Originally Posted by neuronet View Post
    Very nice and interesting project.

    Any1 got the latest sources since all download links are dead.

    Thanks a lot in advance
    I believe only Mato held the source of this project. Upon skimming through the latest pages, you might find some info on the plugin on this page:
    http://villavu.com/forum/showthread.php?t=83051&page=10

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  12. #287
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    Quote Originally Posted by Flight View Post
    I believe only Mato held the source of this project. Upon skimming through the latest pages, you might find some info on the plugin on this page:
    http://villavu.com/forum/showthread.php?t=83051&page=10
    Yeah, that's what i have also found.. i just wondered how he solved the problem with 3D World Coordinates to Screen Coordinates since i work on a d3d9 proxy dll for another online game.

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