I have searched and read an old thread here - http://villavu.com/forum/showthread....ght=nextplayer
The thing that I just don't understand is why does it leave the script in an infinite loop when all players are inactive. Why doesn't it just terminate the script? I am asking because this traps scripts inside infinite loops when it seems unnecessary and it somewhat hinders restarting with SMARTManager/CrashSMART.
Would be nice if devs could explain why the code is made that wayBtw it's 2012, will there be any chance this is possibly changed?




Btw it's 2012, will there be any chance this is possibly changed?

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