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Thread: C.W.I [Console Walking Include]

  1. #26
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    Quote Originally Posted by johnty15 View Post
    thanks for the include. looks functional and ill test it later. any scripts using this yet?
    At the moment. No I don't think so.. Would be great tho :/

    ~Home

  2. #27
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    Quote Originally Posted by Home View Post
    Well, it checks it everytime. Plus if the distance is 10PX from Middle of the Minimap it won't click.

    When you take the Points. Have Angle High and Compass North.
    The Points will change if the Angle is Low or Middle Etc.

    ~Home
    My apologies, I thought I had read in your initial thread about this method that it only checked your position once at the beginning of a path.

    E: Though, it may be possible to implement a way to walk by only checking the initial point.
    Last edited by euphemism; 05-29-2012 at 07:30 PM.
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

  3. #28
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    Quote Originally Posted by euphemism View Post
    My apologies, I thought I had read in your initial thread about this method that it only checked your position once at the beginning of a path.

    E: Though, it may be possible to implement a way to walk by only checking the initial point.
    Yes it can be done. And Hopefully will be, but everyone is able to fork my GitHub if any ideas


    ~Home

  4. #29
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    Why do I get this error


    Exception in Script: Unable to find file 'CWI/CWI.simba' used from ''

  5. #30
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    Quote Originally Posted by Home View Post
    Yes it can be done. And Hopefully will be, but everyone is able to fork my GitHub if any ideas


    ~Home
    I have ideas, but you can't expect me to use GitHub as I have never figured it out. :/
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

  6. #31
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    Quote Originally Posted by spin3x View Post
    Why do I get this error


    Exception in Script: Unable to find file 'CWI/CWI.simba' used from ''
    You have to rename the file. It should look like this in your folder:




    Whenever I try to run it, It opens Flag and says "Exception: Range check error at line 36"

  7. #32
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    Quote Originally Posted by spin3x View Post
    Guys can anyone answer my previous post?

    "Guys, im new to coding these and was wondering the easiest thing to use for walking. Ive coded 2 very simple scripts which have been for 2hours+

    But now I would like to code a script which has walking involved. So what would the easiest thing to use be? (This is for an rsps, idk if that makes a difference)"
    SPS, but for an rsps since SPS requires maps I would guess that wouldn't work so try perhaps DTM walking
    -------

    On topic, this looks amazing I just am wondering how detectable that would be




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  8. #33
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    Quote Originally Posted by euphemism View Post
    I have ideas, but you can't expect me to use GitHub as I have never figured it out. :/
    I'm going to be adding a C_BlindWalk() when I get around to it. It will check your position initially and then adjust/create a walk path to the end point (without opening the console again) using the supplied points.

  9. #34
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    Well this is flat out nuts if it becomes widely applied 0_0 Time to integrate and test!
    Ski-U-Mah

  10. #35
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    Ok I have no idea if I'm including wrong (I don't think I am) but you're trolling me if you're telling me that SendKeys function is fine.

    Simba Code:
    SendKeys(const s: string; keywait, keymodwait: integer);
    See above that SendKeys has three parameters. See below that you have only put in two parameters at Line 25:

    Simba Code:
    SendKeys(CONSOLE_KEY, RandomRange(10, 50));

  11. #36
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    Smart > SendKeys:
    Simba Code:
    SendKeys(const s: string; keywait, keymodwait: integer);

    Keyboard > SendKeys:
    Simba Code:
    SendKeys(const s: string; keywait: integer);

    Correct me if I'm wrong.
    Last edited by CephaXz; 05-31-2012 at 07:32 AM.

  12. #37
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    Simba Code:
    {$IFDEF SIMBAMAJOR980}
        SendKeys(Text[i], 1);
        {$ELSE}
        SendKeys(Text[i], 1, 0);
        {$ENDIF}


    I will add that into Include. It should fix the issue.


    ~Home

  13. #38
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    I got this to work and can i say this is amazing as a back up walking method if my ODTM fails, even if its abut bot like as a back up its perfect

    +rep for this
    Last edited by ssshhhaaa; 06-02-2012 at 09:26 AM.
    Scripting powerlevel = [||||||||]

  14. #39
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    Like SPS_BlindWalk For Console:
    Simba Code:
    function C_BlindWalk(P: TPoint): Boolean;
    var
      Tries: Integer;
      M: TPoint;
      ltPoints: TPointArray;
    begin
      repeat
        M := C_GetPos;

        if (Length(ctrlPoints) = 0) then
          ltPoints := TPABetweenPoints(Point(M.X, M.Y), Point(P.X, P.Y), 10 + Random(5),0);
        Inc(Tries);
        if (Tries > 20) then
          Exit;
        Result := C_WalkPath(ltPoints);
      until(Result);
    end;

    Returns a True if a Point is on the MM from your Given Point.
    Simba Code:
    Function C_OnMMEx(P,U :TPoint) :Boolean;
    Var
      TP:TPoint;
    begin
      TP := C_PointToMM(P,U);
      If rs_OnMinimap(TP.X, TP.Y)then
        Result := True;
    end;

    Returns a Turn From your Given Location
    Simba Code:
    Function C_OnMM(P :TPoint) :Boolean;
    Var
      TP,Me:TPoint;
    begin
      Me := C_GetPos;
      Result := C_OnMMEx(TP,Me);
    end;

    Mat



    ^^

  15. #40
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    Thanks Mat, I will try to add them into GitHub as soon as I get Home

    ~Home

  16. #41
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    Quote Originally Posted by Home View Post
    Thanks Mat, I will try to add them into GitHub as soon as I get Home

    ~Home
    Sweet Dude I have changed a few more things in my version to suit me I'll Post the file soon.
    I'm using this in My Abyss Script for the First Enter, Wayyy better than SPS for Reliably.
    Thanks
    Mat



    ^^

  17. #42
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    Is this updated yet?
    Scripting powerlevel = [||||||||]

  18. #43
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    Quote Originally Posted by ssshhhaaa View Post
    Is this updated yet?
    What do you mean, with blindwalk? Or just in general?

  19. #44
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    I occasionally get an error that terminates my script while walking a path. The only change I've made should not be causing the error as far as I know.

    Code:
    Error: Exception: "?1" is an invalid integer at line 83
    My irrelevant? edit is below.
    Simba Code:
    Line 148: FFlag(Integer(I <> (H - 1)) * 15);


    Aside from that. Thank you for the greatest walking method, Home.


    EDIT:

    It appears to be a problem with "GetTextAtExWrap". I'm trying what DemiseScythe suggested in this thread.

    Simba Code:
    Line 83: Result[I] := StrToInt(ExtractFromStr(TSA[I], Numbers));
    Last edited by frijole; 06-19-2012 at 06:25 AM.

  20. #45
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    I believe that they way it would be recorded by anti botting software comparing walking normally on minimap to punching the coordinates in the console would be the same or very similar. My only concern is if the opening of the console would be recorded or not.

    This is really great though, nice job. Innovative and flawless.

  21. #46
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    I'v been extremely busy lately, with IRL and stuff. If people could just fork into GitHub, I could merge them Or just post stuff into this thread.

    Thanks all!

    ~Home

  22. #47
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    I was wondering if this could be somehow done without opening the console? If it then that would be really good, can someone confirm if it is at all possbile?
    Scripting powerlevel = [||||||||]

  23. #48
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    Quote Originally Posted by ssshhhaaa View Post
    I was wondering if this could be somehow done without opening the console? If it then that would be really good, can someone confirm if it is at all possbile?
    It wouldn't be much of a 'Console Walking Include' then, now would it? Opening the console is how the include finds the current location of the player. Perhaps you are asking if it is possible to open the console only once, at the beginning of a path?
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

  24. #49
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    Quote Originally Posted by euphemism View Post
    It wouldn't be much of a 'Console Walking Include' then, now would it? Opening the console is how the include finds the current location of the player. Perhaps you are asking if it is possible to open the console only once, at the beginning of a path?
    Yes, something like what you said, but how would that work? Would it open the console and only check the starting position or would it try to find all the points at the beginning and then walk?
    Scripting powerlevel = [||||||||]

  25. #50
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    Quote Originally Posted by ssshhhaaa View Post
    Yes, something like what you said, but how would that work? Would it open the console and only check the starting position or would it try to find all the points at the beginning and then walk?
    This would be possible, but the point is that it would loose it's accuracy..

    ~Home

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