Can this bug be reproduced?
Not sure; It's happened to me twice.
Script & Location
Fishing Guild Harpooning (Not Sharks).
Bug Description
It seems to happen after it returns to fishing after finishing a random event.
This is the line it highlights after it gets the error:
It's happened to me twice, both times after solving a random, but I haven't been watching the script.Code:setToleranceSpeed2Modifiers(fishSpot.hue[0], fishSpot.sat[0]);
Debug Text
Progress Report:[2:42:24]: [ ] ---- MSI_FindObjectTPA: FISHSPOT_HARPOON [2:42:24]: [ ] ------ Took 31 ms to complete [2:42:24]: [ ] ---- MSI_FindObjectTPA: False [2:42:24]: [ ] ------ Players Found: 0 [2:42:24]: [ ] ------ Scanning for randoms... [2:42:25]: ***** Found Random: Sandwich Lady ***** [2:42:43]: SL_ClickFood: Need to click Doughnut [2:42:47]: SL_ClickFood: Clicked Doughnut [2:42:50]: ClickPortal: Exiting random [2:42:56]: ClickPortal: Clicked portal [2:42:56]: ***** Solved Random: Sandwich Lady ***** [2:42:57]: ***** Found Random: Rewards ***** [2:43:12]: RD_SolveBox: Found reward box [2:43:22]: RD_ClickBoxOption: Found box option box [2:43:24]: ***** Solved Random: Rewards ***** [2:43:24]: ***** Found Random: Rewards ***** [2:43:39]: RD_SolveMystery: Found mystery box [2:43:40]: RD_SolveMystery: Clicked mystery box [2:43:40]: ***** Solved Random: Rewards ***** [2:43:40]: [ ] ------ MSI_FindRandoms: Finished Random Event! [2:43:42]: [ ] ---- MSI_WaitWhileFishing [2:43:43]: [ ] ------ Current CTS: 1 Error: Out Of Range at line 256
Additional Information
Thanks,
Blackfang


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