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Thread: Perfect Compass Aligning from Wall's?

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    Default Perfect Compass Aligning from Wall's?

    K so I've recently been thinking about how I'm going to update the Compass Angle Making/Correcting Functions since Clicking the compass north no longer actually Set's the Map Angle directly north and is always off a bit.

    I also would like to have the function use the Mouse Scroll Button Clicking + Mouse Movement method of changing Compass angles incorporated for humanization of the method.

    What I came up with to get a perfect North was somewhat different to how the current method does it.

    I figured by comparing Wall Points or even using trees and stuff I think wed be able to make a perfect north Possible.




    Thoughts?

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    It's not possible.. You have to hold the keys down for it to change angle. The compass always moves a certain amount no matter how long you hold it.

    Example: (2 degrees * Length of time held) or something like that. It will never move that precise. Try it with your fingers and see. I've always tried pressing it as fast as I can to get it perfectly north but it never works. You'd end up rotating the compass a couple hundred times before it actually gets to perfect north.
    I am Ggzz..
    Hackintosher

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    Yeah but it work's when you hold in the mouse scroll button and move the mouse 2 do it
    Edit: You just reminded me of trying to do it manually a few times lol it took ages ay with the key's

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    It is possible to get a close to perfect angle from walls. Did it before. This only works some situations where there are a enough walls and not too many people on the minimap.
    Working on: Tithe Farmer

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    Awesome Dude^
    Yeah that's the only problem 2 many people that's why we can use DTM's of trees and stuff/Angles between 2 Different DTM's.
    Edit: All so now that I think about it we can get around that 2 many people thing by just Filtering TPA Cluster Width since the Players Icon is wider than a wall.

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    You can check how Naum (NaumanAkhlaQ) did it when he made the maze solver

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    Quote Originally Posted by leetsxc View Post
    Awesome Dude^
    Yeah that's the only problem 2 many people that's why we can use DTM's of trees and stuff/Angles between 2 Different DTM's.
    Edit: All so now that I think about it we can get around that 2 many people thing by just Filtering TPA Cluster Width since the Players Icon is wider than a wall.
    Yes, you need to do that. But when I made that code falador bank for example was full of players selling stuff, you only had small pieces of wall to work with.
    Working on: Tithe Farmer

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