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Thread: Daemonheim Superheater [F2P]

  1. #51
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    Great I can't wait for the update, respect for writing an awesome script!

    Runaways v0.3!
    <=----------- Daemonheim Superheater ----------=>
    | Running for: 6 Hours, 33 Seconds
    | Superheated: 5103 steel bars
    | Magic XP gained: 270459 XP
    | Smithing XP gained: 89302 XP
    <=---------------------------------------------=>
    ERROR: Banking messed up!

    No errors here, I was forced offline. I've been getting solid 6 hr blocks (no smartmanager )

    All in all great job. The only time it ever screws up is if I disable smart: when I start it back up it thinks I am out of nature runes. This is not a huge deal as restarting the script is easy enough!

    I might add that I've not used the walking methods too often, and only when I started it empty inventory (with natures) in an unknown location. The first time I ran this script it teleported me there, and found the banker, walked up to him and started smelting, all perfect. Since then I've tried it a couple of times and it has failed to find him, which of course results in a log out. Not a something to complain about, it is still very much a functional superheater, but something you should maybe look into? I use all minimum specs on the game including fixed screen so you know what I'm testing on.

  2. #52
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    ERROR: Out of nature runes!

    i have 25k of them in first place in my inventory? O.o

  3. #53
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    Quote Originally Posted by The_Dude View Post
    Great I can't wait for the update, respect for writing an awesome script!

    Runaways v0.3!
    <=----------- Daemonheim Superheater ----------=>
    | Running for: 6 Hours, 33 Seconds
    | Superheated: 5103 steel bars
    | Magic XP gained: 270459 XP
    | Smithing XP gained: 89302 XP
    <=---------------------------------------------=>
    ERROR: Banking messed up!
    Thanks man! I've added this to the top reports

    Quote Originally Posted by The_Dude View Post
    I might add that I've not used the walking methods too often, and only when I started it empty inventory (with natures) in an unknown location. The first time I ran this script it teleported me there, and found the banker, walked up to him and started smelting, all perfect. Since then I've tried it a couple of times and it has failed to find him, which of course results in a log out. Not a something to complain about, it is still very much a functional superheater, but something you should maybe look into? I use all minimum specs on the game including fixed screen so you know what I'm testing on.
    Yeah, I've been having the same issue lately as well... if the player is standing on the spot south of the banker, it seems to have issues finding him. It works great if you're on the spot east of the banker, but I'll look into fixing this.

    Quote Originally Posted by zunkill View Post
    ERROR: Out of nature runes!

    i have 25k of them in first place in my inventory? O.o
    Make sure your spell book is sorted by level with all spells visible.

  4. #54
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    I get the error "Out of nature runes" when i have 100k in my first invent slot. >.<

  5. #55
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    Quote Originally Posted by RSisDead View Post
    I get the error "Out of nature runes" when i have 100k in my first invent slot. >.<
    -->

    Quote Originally Posted by Runaway View Post
    Make sure your spell book is sorted by level with all spells visible.

  6. #56
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    Quote Originally Posted by Runaway View Post
    -->
    It is. perfectly. My friend X BiO (he posted already) but had the same issue - so he made his own and i'm working on my own but tbh i'm halfway done and too lazy to debug. My mage book is perfectly set up, i will post a pic if you would like!

  7. #57
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    Quote Originally Posted by RSisDead View Post
    It is. perfectly. My friend X BiO (he posted already) but had the same issue - so he made his own and i'm working on my own but tbh i'm halfway done and too lazy to debug. My mage book is perfectly set up, i will post a pic if you would like!
    Yes, please post a picture. It runs perfectly for me

    PS: This error is only triggered when the script cannot find the superheat icon in the right spot. That is why book sorting is usually the culprit. It could be the icon colors, but I doubt it because that hasn't changed in months.

  8. #58
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    http://www.freeimagehosting.net/od6it
    There you go!
    Thanks for working with me, i'd hope to have this fixed so i can go to bed soon!

  9. #59
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    Oh, you might notice i'm running v0.2, It's because i tried it with v.03 but it didn't work, hoping a downgrade would fix it.

  10. #60
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    Quote Originally Posted by RSisDead View Post
    http://www.freeimagehosting.net/od6it
    There you go!
    Thanks for working with me, i'd hope to have this fixed so i can go to bed soon!
    Ahhh I think I know what the problem is. Are you on a member's world? Take a look at my spellbook:



    My superheat icon is in a different spot since I don't have that crossbow icon in mine. You're going to have to do a bit of editing to get it to run the way you want. Find the ChooseSpell function, and do this:

    Simba Code:
    function ChooseSpell: Boolean;
    var
      Time: Integer;
    begin
      if not LoggedIn then Exit;
      Result := False;
      MarkTime(Time);
      repeat
        if not TabWait(2000, tab_MAGIC) then
          GameTab(tab_MAGIC);
        if ColorWait(2000, 228588, 10, 616, 322, 627, 332) then
                        // ^ move the x1(616) and x2(627) values so they are on the
                        // left and right side of the superheat icon, respectively.                  
        begin
          Wait(100+Random(50));
          MouseBox(616, 322, 627, 332, mouse_left);
               // and here as well.
          Result := True;
          Break;
        end;
      until(TimeFromMark(Time) > 5000);
    end;

    That should fix the issue I don't have any P2P accounts, so I had no clue the placement of the icon could change.
    Last edited by Runaway; 06-19-2012 at 03:31 AM.

  11. #61
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    I understand, but which color (i'm assuming is what those are) is the superheat?

  12. #62
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    Quote Originally Posted by RSisDead View Post
    I understand, but which color (i'm assuming is what those are) is the superheat?
    Simba Code:
    if ColorWait(2000 {Max wait}, 228588 {Superheat color}, 10 {Tolerance}, 616 {x1}, 322 {y1}, 627 {x2}, 332 {y2}) then

    Is that what you were asking?

  13. #63
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    if ColorWait(2000, 616, 228588, 10, 322, 627, 332) then

    That is what you want, correct?

  14. #64
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    Also i don't understand what you mean on the second line you want me to change, as there is no superheat color... Can you just do it for me lol, since you know what you're doing? +rep

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    Quote Originally Posted by RSisDead View Post
    if ColorWait(2000, 616, 228588, 10, 322, 627, 332) then

    That is what you want, correct?
    Quote Originally Posted by RSisDead View Post
    Also i don't understand what you mean on the second line you want me to change, as there is no superheat color... Can you just do it for me lol, since you know what you're doing? +rep
    I mean it like this:



    Literally change the values of x1 and x2. Find the x1 and x2 values for the superheat icon in your own spellbook and replace them with the current ones in both places! I think 640 and 651 might work (+24 pixels to the right) so give that a shot. Like this:

    Simba Code:
    function ChooseSpell: Boolean;
    var
      Time: Integer;
    begin
      if not LoggedIn then Exit;
      Result := False;
      MarkTime(Time);
      repeat
        if not TabWait(2000, tab_MAGIC) then
          GameTab(tab_MAGIC);
        if ColorWait(2000, 228588, 10, 640, 322, 651, 332) then
                                          // ^                  
        begin
          Wait(100+Random(50));
          MouseBox(640, 322, 651, 332, mouse_left);
                        // ^
          Result := True;
          Break;
        end;
      until(TimeFromMark(Time) > 5000);
    end;

  16. #66
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    yyyyyyyyaaaaaaaaaaaaaaaaaaaaaaayyyyyyyy IT WORKED! Put a P2P version up for all to see! Thank you so much!

  17. #67
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    Quote Originally Posted by RSisDead View Post
    yyyyyyyyaaaaaaaaaaaaaaaaaaaaaaayyyyyyyy IT WORKED! Put a P2P version up for all to see! Thank you so much!
    Great! And no problem I guess I'll have to upload a version soon with a P2P/F2P option.

  18. #68
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    runaway your a legend tis working fine now that tweak you did up there ^^^^ perfecto :P i say leave the coding in a box for people to add however dont add to script as leechers will leech :P lol but im cruel XD

  19. #69
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    Why "out of nature runes" everytime? Itried V0.2 & V0.3 I have nature runes, i have my spellbook set on all, and ordered by the level, is it something to do with the slider or what? any help would be greatly appreciated! thanks

    Nvm! Changed the x and y's like u said and it works great! thanks so much!!!!!

    Any way to add an xp counter on screen? that be cool, like xp/h kind of thing.
    Last edited by caseycochran02; 06-19-2012 at 12:04 PM.

  20. #70
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    Very confused, it runs for one round then it executes every time! >:/ I mean it doesn't say I don't have any nats or anything.

  21. #71
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    Quote Originally Posted by zunkill View Post
    runaway your a legend tis working fine now that tweak you did up there ^^^^ perfecto :P i say leave the coding in a box for people to add however dont add to script as leechers will leech :P lol but im cruel XD
    Quote Originally Posted by caseycochran02 View Post
    Why "out of nature runes" everytime? Itried V0.2 & V0.3 I have nature runes, i have my spellbook set on all, and ordered by the level, is it something to do with the slider or what? any help would be greatly appreciated! thanks

    Nvm! Changed the x and y's like u said and it works great! thanks so much!!!!!

    Any way to add an xp counter on screen? that be cool, like xp/h kind of thing.
    Awesome, guess the fix is working well I won't be adding any fancy progress report stuff, sorry.

    Quote Originally Posted by mandy4ever4 View Post
    Very confused, it runs for one round then it executes every time! >:/ I mean it doesn't say I don't have any nats or anything.
    Make sure you set your TimeToRun to a reasonable amount (360/720/etc.) it seems to bug out and terminate after a load if it's set to something like 9999+. I don't really know why :S

  22. #72
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    Quote Originally Posted by Runaway View Post
    Awesome, guess the fix is working well I won't be adding any fancy progress report stuff, sorry.



    Make sure you set your TimeToRun to a reasonable amount (360/720/etc.) it seems to bug out and terminate after a load if it's set to something like 9999+. I don't really know why :S
    Yes!!!! Thanks, it's working!!!

  23. #73
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    Quote Originally Posted by mandy4ever4 View Post
    Yes!!!! Thanks, it's working!!!
    Great! I'll add that under the additional info section so it won't happen to others.

  24. #74
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    <=----------- Daemonheim Superheater ----------=>
    | Running for: 4 Hours, 12 Minutes and 9 Seconds
    | Superheated: 3433 steel bars
    | Magic XP gained: 181949 XP
    | Smithing XP gained: 60078 XP
    <=---------------------------------------------=> Dude, completely flawless!!! It would've been about 6 hours, but I disabled the smart thing by accident. That part messed the bot up :P

  25. #75
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    Quote Originally Posted by mandy4ever4 View Post
    <=----------- Daemonheim Superheater ----------=>
    | Running for: 4 Hours, 12 Minutes and 9 Seconds
    | Superheated: 3433 steel bars
    | Magic XP gained: 181949 XP
    | Smithing XP gained: 60078 XP
    <=---------------------------------------------=> Dude, completely flawless!!! It would've been about 6 hours, but I disabled the smart thing by accident. That part messed the bot up :P
    Heh, unfortunately I don't think there's a way to make the script wait if SMART is disabled Let your friend xBio know that the issue he was having is fixed!

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