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Thread: Daemonheim Superheater [F2P]

  1. #76
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    Thanks man, this is an awesome script! It has worked flawlessly for me every time I have ran it.
    My only recommendation is to add breaking. I only let it go for 1hr-1.5hrs at a time, but it would be nice to just let it go all day and have random breaks. That, and clicking the last ore like what was stated before.


    I basically have ~6x of these proggies over the last week.

    Runaways v0.3!
    <=----------- Daemonheim Superheater ----------=>
    | Running for: 1 Hours, 38 Minutes and 56 Seconds
    | Superheated: 1380 steel bars
    | Magic XP gained: 73140 XP
    | Smithing XP gained: 24150 XP
    <=---------------------------------------------=>

  2. #77
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    Mine tries over and over and over again to open the bank and the tolerance keeps going up until about 35 and then it tries again and again. Eventually it logs out, but it right clicks the banker, but it can't select the bank banker option.

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    Quote Originally Posted by 911killer910 View Post
    Mine tries over and over and over again to open the bank and the tolerance keeps going up until about 35 and then it tries again and again. Eventually it logs out, but it right clicks the banker, but it can't select the bank banker option.
    I've seen this happen on other scripts when there are too many players around the banker. Most people don't think to add support for the cascading menu, so when it doesn't find the Bank Banker option, it assumes you're lost.

    To correctly use the cascading menu, you'd need something to the effect of:
    if not "Bank banker" then
    find "banker"
    hover on "banker"
    wait
    find "Bank banker"

  4. #79
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    Quote Originally Posted by curiousgeorge322 View Post
    Thanks man, this is an awesome script! It has worked flawlessly for me every time I have ran it.
    My only recommendation is to add breaking. I only let it go for 1hr-1.5hrs at a time, but it would be nice to just let it go all day and have random breaks. That, and clicking the last ore like what was stated before.

    I basically have ~6x of these proggies over the last week.

    Runaways v0.3!
    <=----------- Daemonheim Superheater ----------=>
    | Running for: 1 Hours, 38 Minutes and 56 Seconds
    | Superheated: 1380 steel bars
    | Magic XP gained: 73140 XP
    | Smithing XP gained: 24150 XP
    <=---------------------------------------------=>
    Thanks! I've never really been a fan of taking breaks to be totally honest, so I don't know if I'll be adding that in. If I'm not mistaken, can't you set breaks with the SMARTManager? I can post an edit with breaking added if you'd like, but I won't be putting it in the official version.

    Quote Originally Posted by 911killer910 View Post
    Mine tries over and over and over again to open the bank and the tolerance keeps going up until about 35 and then it tries again and again. Eventually it logs out, but it right clicks the banker, but it can't select the bank banker option.
    Quote Originally Posted by Tlachtli View Post
    I've seen this happen on other scripts when there are too many players around the banker. Most people don't think to add support for the cascading menu, so when it doesn't find the Bank Banker option, it assumes you're lost.

    To correctly use the cascading menu, you'd need something to the effect of:
    if not "Bank banker" then
    find "banker"
    hover on "banker"
    wait
    find "Bank banker"
    Yes, you're correct The thought to add in cascading menu support didn't cross my mind once! I guess I can add it in, but this can be easily avoided so it's not very high on my list of concerns.

  5. #80
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    Quote Originally Posted by Runaway View Post
    Thanks! I've never really been a fan of taking breaks to be totally honest, so I don't know if I'll be adding that in. If I'm not mistaken, can't you set breaks with the SMARTManager? I can post an edit with breaking added if you'd like, but I won't be putting it in the official version.
    Oh okay, I didn't know anything about SMARTManager haha. I should be able to figure it out. I'm ready to start learning more about SMART/Simba/Scripting, I just have to wait for school to slow down a little bit

  6. #81
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    After I added a few personal touches, I got it to run seamlessly with SMARTManager. Basically I just added an updated version of Tickyy's favorite world login procedure and edited the banking to check more rigorously for what ores are in the inventory to fix some problems* it would have starting up after an accidental/forced stop. If you're interested in seeing the changes Runaway I'd be happy to PM them to you; they're kinda messy right now, but you might consider adding cleaner-looking solutions in any future updates you may do.

    *The main problem I saw with superheating steel using a coal bag would happen when it filled the bag, withdrew the iron, but then couldn't find the coal a second time to fill the inventory. When this happened it would terminate the script ('Error: out of coal'), and upon SMARTManager restart the script would assume the inventory was superheat-ready even though there was not enough coal (resulting in some iron bars being made instead of steel). The solution was to have it check for both the presence of the ore of choice and coal in the inventory when banking, and fix it if it doesn't find both.

  7. #82
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    Quote Originally Posted by Tlachtli View Post
    After I added a few personal touches, I got it to run seamlessly with SMARTManager. Basically I just added an updated version of Tickyy's favorite world login procedure and edited the banking to check more rigorously for what ores are in the inventory to fix some problems* it would have starting up after an accidental/forced stop. If you're interested in seeing the changes Runaway I'd be happy to PM them to you; they're kinda messy right now, but you might consider adding cleaner-looking solutions in any future updates you may do.

    *The main problem I saw with superheating steel using a coal bag would happen when it filled the bag, withdrew the iron, but then couldn't find the coal a second time to fill the inventory. When this happened it would terminate the script ('Error: out of coal'), and upon SMARTManager restart the script would assume the inventory was superheat-ready even though there was not enough coal (resulting in some iron bars being made instead of steel). The solution was to have it check for both the presence of the ore of choice and coal in the inventory when banking, and fix it if it doesn't find both.
    Ah, I think I tried to fix that "depositing ores if they were withdrawn wrong", but now that I've looked back on it, I made a silly mistake and it isn't doing anything about it! This won't be in the v0.4 update later today, but I would love if you could send me the code

  8. #83
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    v0.4 has been released! Check out the "Update Log" on the first post to see what has been changed!

    Only the last ore will be clicked, as well as a few other hidden goodies

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    I've been trying to get 0.4 to work, but it doesn't seem to want to recognize my coal bag. It works fine without it (except for the 'error: out of ore' timeouts that happen every so often), but it says it cannot find the coal bag even when it is set up properly.

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    Quote Originally Posted by Tlachtli View Post
    I've been trying to get 0.4 to work, but it doesn't seem to want to recognize my coal bag. It works fine without it (except for the 'error: out of ore' timeouts that happen every so often), but it says it cannot find the coal bag even when it is set up properly.


    I accidentally put a 1 in as the search slot for the coal bag's CheckInvColor in SetupPlay! Good catch, I re-uploaded it to check slot 2.

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    Quote Originally Posted by Runaway View Post


    I accidentally put a 1 in as the search slot for the coal bag's CheckInvColor in SetupPlay! Good catch, I re-uploaded it to check slot 2.
    Not sure why I didn't see that myself

    Anyways, I PM'ed you a couple failsafe things. I'm kinda neurotic about my failsafes, I like to have a contingency for pretty much anything that can go wrong. Now I want to see what to do about that pesky 'ERROR: Out of ore!' that keeps cropping up. As it is right now, this script is very moody; sometimes you get a full 6 hours out of it, sometimes it'll go about 11 minutes and give an 'out of ore' error.

    I'm wondering if DTMs would make the ore detection any better... could be worth trying. The hard part is making one that can still account for all the icon changes that happen.

  12. #87
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    Quote Originally Posted by Tlachtli View Post
    Anyways, I PM'ed you a couple failsafe things. I'm kinda neurotic about my failsafes, I like to have a contingency for pretty much anything that can go wrong. Now I want to see what to do about that pesky 'ERROR: Out of ore!' that keeps cropping up. As it is right now, this script is very moody; sometimes you get a full 6 hours out of it, sometimes it'll go about 11 minutes and give an 'out of ore' error.

    I'm wondering if DTMs would make the ore detection any better... could be worth trying. The hard part is making one that can still account for all the icon changes that happen.
    Hmm... alright. I haven't been using this script much lately so I'm not really up-to-date with the issues. I'll give it a good few days of debugging and see if these bugs can get ironed out for good

  13. #88
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    Well, I bought materials for 1k mith bars expecting to get a glimpse of the error you mentioned, but no luck

    Progress Report:
     Runaways                                  v0.4!
    <=----------- Daemonheim Superheater ----------=>
    |  Running for: 1 Hours, 34 Minutes and 40 Seconds
    |  Superheated: 1000 mithril bars
    |  Magic XP gained: 53000 XP
    |  Smithing XP gained: 30000 XP
    <=---------------------------------------------=>

  14. #89
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    v 0.4 works great! Runs much smoother (and efficiently with that last ore update) than 0.3
    Likely a lag-induced problem, but it will sometimes click use ore instead of superheat and then the ore. However, the script will correct itself when it does that, which is awesome. GREAT script and great update, thanks!

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    Quote Originally Posted by 911killer910 View Post
    v 0.4 works great! Runs much smoother (and efficiently with that last ore update) than 0.3
    Likely a lag-induced problem, but it will sometimes click use ore instead of superheat and then the ore. However, the script will correct itself when it does that, which is awesome. GREAT script and great update, thanks!
    Thanks! I'll try to make a failsafe for that bug whether it's lag or not

    Also, I've re-uploaded v0.4 (for the 3rd time now ) with some small tweaks that I accidentally left out from v0.3! In the process of migrating all of my more up-to-date functions to this script, I ended up losing a few crucial pieces to make this run at it's best. Those have now been added again, so re-download v0.4 before running this again!

  16. #91
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    Definitely need to try this soon, Il mine a Sh** ton of rune ore, get 99, and super heat like no tomorrow!

    For the basics of the basics of pascal, try my TuT. ||Photoshop Editing ||MapleResourceDung Script || Book a flight! BuySellTrip

  17. #92
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    Latest version (the updated V0.4) will hover over some tabs when it opens the bank for the first time, doesn't seem to detect the ores. It then goes over to the money pouch and hovers over that, then will log out.

  18. #93
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    Quote Originally Posted by 911killer910 View Post
    Latest version (the updated V0.4) will hover over some tabs when it opens the bank for the first time, doesn't seem to detect the ores. It then goes over to the money pouch and hovers over that, then will log out.
    Ah, ok... I guess I've got to put in some sort of uptext failsafe. On the first run, my banking function will search for the ores to withdraw (verifying it with uptext) with a high tolerance and then stores the point it found it at. But the problem is that the uptext-finding functions are pretty iffy in daemonheim; something to do with the area colors really screw with the text recognition. After it finds the right ore once it will rely on the stored point if it doesn't recognize the uptext properly.

    I'll whip something up to fix this by the end of today

  19. #94
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    Quote Originally Posted by Runaway View Post
    Ah, ok... I guess I've got to put in some sort of uptext failsafe. On the first run, my banking function will search for the ores to withdraw (verifying it with uptext) with a high tolerance and then stores the point it found it at. But the problem is that the uptext-finding functions are pretty iffy in daemonheim; something to do with the area colors really screw with the text recognition. After it finds the right ore once it will rely on the stored point if it doesn't recognize the uptext properly.

    I'll whip something up to fix this by the end of today
    Well the (2nd update I believe?) V0.4 works pretty smoothly with banking, so do you think what's causing it is one of the withdrawal failsafe's?

  20. #95
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    The current 0.4 has trouble finding iron. It can get the coal just fine, but so far trying to get iron it has only found leather gloves and a rune longsword.

  21. #96
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    superheating is not profitable anymore...

    i used Ticcky's superheater and i gained alot of money but now the profit are 0 or you even lose..

  22. #97
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    Quote Originally Posted by 911killer910 View Post
    Well the (2nd update I believe?) V0.4 works pretty smoothly with banking, so do you think what's causing it is one of the withdrawal failsafe's?
    Quote Originally Posted by Tlachtli View Post
    The current 0.4 has trouble finding iron. It can get the coal just fine, but so far trying to get iron it has only found leather gloves and a rune longsword.
    I could have accidentally changed a variable or the colors could have changed. Either way, I will look into it!

    Quote Originally Posted by Mister View Post
    superheating is not profitable anymore...

    i used Ticcky's superheater and i gained alot of money but now the profit are 0 or you even lose..
    In time, in time...

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    My the best proggy


    Runaways v0.4!
    <=----------- Daemonheim Superheater ----------=>
    | Running for: 5 Hours, 52 Minutes and 30 Seconds
    | Superheated: 3335 rune bars
    | Magic XP gained: 176755 XP
    | Smithing XP gained: 166750 XP
    <=---------------------------------------------=>

  24. #99
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    Quote Originally Posted by alerdm View Post
    My the best proggy


    Runaways v0.4!
    <=----------- Daemonheim Superheater ----------=>
    | Running for: 5 Hours, 52 Minutes and 30 Seconds
    | Superheated: 3335 rune bars
    | Magic XP gained: 176755 XP
    | Smithing XP gained: 166750 XP
    <=---------------------------------------------=>
    Awesome! Added to the top reports

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    It didn't work at first so I just observed how the script works. Apparently for steel, iron needs to be on row 3, column 6 while coal needs to be on row 5, column 4.
    I'd assume this works for all bars as long as the target ore must be in row 3 column 6 while the secondary ore must be row 5, column 4.

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