i would do a dtm with the top color, then part of the brown shaft but it has to be really close, and id suggest it should be almost straight up and down. then use
Simba Code:
function FindDTM(item : integer) : boolean;
var
itemBox : TBox;
Text,Text1,Text2,Text3,DTM : integer;
begin
itemBox := InvBox(item);
DTM := DTMFromString('mrAAAAHic42BgYJjKxMAwAYgnA/EMIJ4NxBOBeD4QLwViFkYIZgBiRiibA4jZoPT6mp0ME9JmMBQElDO0xfeC+etmb2KYlj2fYcXUNQz8QK34MCMBDAMAxeMTBw==');
Result := FindDTM(DTM, x, y, ItemBox.x1, itemBox.y1, ItemBox.x2, ItemBox.y2);
FreeDTM(DTM);
end;
Simba Code:
for i := 1 to 28 do
begin
if FindDTM(i) then
begin
Text := GetTextAtExWrap(560,210,596,222,0,0,0,65535,5,'StatChars');
If (Text<>'') Then
begin
Text1 := Replace(Text,' ','');
Text2 := Replace(Text1,'?','7');
Text3 := Replace(Text2,'K','000');
end else
begin
Text3 := '0';
end;
break;
end;
end;
the bottom function youd have to find a way to change where that counts, unless the arrows will alwasy be in a certain slot, then you could ignore finding where they are, and just count them