Page 4 of 5 FirstFirst ... 2345 LastLast
Results 76 to 100 of 114

Thread: S1NSlayer - [BETA] [RELEASE]

  1. #76
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    I ran a few tests, Vyrewatch, Dagganoths (Unreleased ), Steel Dragons () and Fire Giants are working perfectly.

  2. #77
    Join Date
    May 2012
    Posts
    35
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    So does this get you tasks? Or do you get your own task, and then run the related .simba file?

    Also, I'd love to look into helping you develop this, if you'd be fine with that.

  3. #78
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Update June 19th, 2012
    Mutated Jadinkos: Now uses a much better ATPA function, smooth as hell now
    Fire Giants: Same.
    Vyrewatch: Same.


    Download links will be changed within the hour.

  4. #79
    Join Date
    Jun 2012
    Posts
    712
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    " So does this get you tasks? Or do you get your own task, and then run the related .simba file? "

    I wonder this too ^^

  5. #80
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Quote Originally Posted by po2n star View Post
    " So does this get you tasks? Or do you get your own task, and then run the related .simba file? "

    I wonder this too ^^
    It says it in OP

  6. #81
    Join Date
    Jun 2012
    Posts
    712
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I missed it, but I still dont see it. I apologize in advance :x

  7. #82
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Alright, so it's finally here! Not done yet, this is more of a task in progress!
    It's currently 11PM here and I have school tommorow, so i'll add the easy to get to tasks first, and then add the setup for the other ones tommorow. This does NOT get the tasks! It's a task completer
    Shoutout to YoHoJo for keeping the top three posts res'd for me
    There y'ah go :3

  8. #83
    Join Date
    Jun 2012
    Posts
    712
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Shay View Post
    There y'ah go :3
    10-4 Thanks brother! I apologize for the mixup... impressive work you have here. I know years back I did 99 on flinstoneman and it was hell of a long time.

  9. #84
    Join Date
    Sep 2007
    Location
    Oklahoma, U.S.
    Posts
    145
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I set it up for bloodvelds, but all it does is spam the cannon reload.

    I just downloaded it a few minutes ago. Trying to tinker around and see what's going wrong. Watching my character spin around is kind of infuriating.

    Prayer drinking and cannon decay work well. Melee mode works too.

    Edit:
    -Prayer potions with 1 dose aren't detected.
    -The script found itself in the crawling hand area after a while.
    Last edited by Whatmatters; 06-20-2012 at 06:46 AM.

  10. #85
    Join Date
    Jan 2012
    Posts
    550
    Mentioned
    2 Post(s)
    Quoted
    177 Post(s)

    Default

    I realize that this is just designed to complete slayer task but I have one question. After you have enough slayer task finish or after you finish them all do you intend to add the ability for it to obtain new tasks? Or allow somebody else to do that for you and just wrap all of your scripts into one giant one?

  11. #86
    Join Date
    Jan 2012
    Posts
    27
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Awesome script, will post a proggy after I get started :S, that is if you want one?
    Last edited by ggsus; 06-20-2012 at 06:47 PM.

  12. #87
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    1,199
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Impressive, going for 90+ all stats so might use this for those annoying tasks like Bloodveld + Fire Giants.

  13. #88
    Join Date
    Apr 2012
    Location
    Portugal
    Posts
    144
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i think is stupid, but ur going to add normal prayers support ? and greater demons ? ok, ty

  14. #89
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Update June 23rd 2012
    Hellhounds: Added charm looting!

  15. #90
    Join Date
    Nov 2011
    Posts
    21
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    awsome scripts Sin.

    since i realy want 99 slayer and therfor would like to see this script grow i would like to chip in with whatever i can.
    i'll give you some feedback after i've tested it some more.

    Swedish Viking from RiD

  16. #91
    Join Date
    May 2012
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Great scripts, nice work updating the bloodvelds script, cannon clicking is much bette!

    TYVM!
    BOT TILL YOU DROP!

  17. #92
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Update June 24th, 2012
    Bloodvelds:
    Fixed cannon clicking, I seem to have goofed up and forgotten to have uploaded it.

  18. #93
    Join Date
    Jul 2008
    Location
    NSW, Australia
    Posts
    881
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Lol you should just make an Include for all those procedures you included in every script so you don't need to individually update them..
    The only difference basically between them all are these 2 lines..
    SetColorspeed2Modifiers(0.29,0.28);
    if FindColorsSpiralTolerance(MSCx,MSCy,TPA,5062003,MS X1,MSY1,MSX2,MSY2,9) then

    Dude..
    Code:
    [Hint] (64:3): Variable 'X' never used at line 63
    [Hint] (64:3): Variable 'Y' never used at line 63
    [Hint] (102:3): Variable 'P' never used at line 101
    [Hint] (134:3): Variable 'X' never used at line 133
    [Hint] (134:3): Variable 'Y' never used at line 133
    [Hint] (144:3): Variable 'TMPCTS' never used at line 143
    [Hint] (159:3): Variable 'X' never used at line 158
    [Hint] (159:3): Variable 'Y' never used at line 158
    [Hint] (219:3): Variable 'DTM2' never used at line 218
    [Hint] (221:3): Variable 'AFOUND' never used at line 220
    [Hint] (307:3): Variable 'I' never used at line 306
    Compiled successfully in 952 ms.

  19. #94
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Quote Originally Posted by leetsxc View Post
    Lol you should just make an Include for all those procedures you included in every script so you don't need to individually update them..
    The only difference basically between them all are these 2 lines..
    SetColorspeed2Modifiers(0.29,0.28);
    if FindColorsSpiralTolerance(MSCx,MSCy,TPA,5062003,MS X1,MSY1,MSX2,MSY2,9) then

    Dude..
    Code:
    [Hint] (64:3): Variable 'X' never used at line 63
    [Hint] (64:3): Variable 'Y' never used at line 63
    [Hint] (102:3): Variable 'P' never used at line 101
    [Hint] (134:3): Variable 'X' never used at line 133
    [Hint] (134:3): Variable 'Y' never used at line 133
    [Hint] (144:3): Variable 'TMPCTS' never used at line 143
    [Hint] (159:3): Variable 'X' never used at line 158
    [Hint] (159:3): Variable 'Y' never used at line 158
    [Hint] (219:3): Variable 'DTM2' never used at line 218
    [Hint] (221:3): Variable 'AFOUND' never used at line 220
    [Hint] (307:3): Variable 'I' never used at line 306
    Compiled successfully in 952 ms.
    I don't "readd" every single function every time I use it.
    I use an earlier base and build on top of it.

  20. #95
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    1,199
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    New picture for the front page by a pro slayer? :P


  21. #96
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

  22. #97
    Join Date
    Dec 2011
    Location
    Toronto, Ontario
    Posts
    6,424
    Mentioned
    84 Post(s)
    Quoted
    863 Post(s)

    Default

    Update June 26th 2012
    Hellhounds:
    Made charm picking ALOT smoother

    Bug fixes June 26th 2012
    Hellhounds:
    Fixed bug where it wouldn't drink ppot

  23. #98
    Join Date
    Feb 2012
    Location
    West Virginia
    Posts
    387
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    Easy way to get new slayer task and easily coded
    Step 1. Withdraw 2 air runes, 1 cosmic, 1 astral rune.
    Step 2. Loadstone teleport to lunar lsle.
    Step 3. Walk to astral alter. Switch to Lunar spells.
    Step 4. NPC Contact to specificed slayer master (Chosen in the setup)
    Step 5. Ask for new slayer task.
    Step 6. Switch back to normal prayer book. Done

  24. #99
    Join Date
    Sep 2007
    Location
    Oklahoma, U.S.
    Posts
    145
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Exiled, do you understand why getting a new task hardly matters at this point?

    **1. He has a small portion of available slayer tasks covered. Chances are that you'll get a task not covered within one or two tasks.

    2. Even if he had all the tasks covered for killing, there's still the problem of getting to the areas that you slay the monsters in. Coding in the transportation to each task would be a headache in itself.

    3. There's not even banking yet. Where would those runes come from?

    You're kind of forgetting what needs to be done before a task "getter" would even serve a purpose.

    Note: A lot of people slay on the lunar spell book anyways. The steps for getting new tasks wouldn't even involve half of that.

  25. #100
    Join Date
    Mar 2012
    Location
    127.0.0.1
    Posts
    1,199
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    I just noticed black demons are included. One of the worst tasks ever, but hopefully this makes it a little nicer, will try it on my next black demon task.

    E: Went back and read over it again and
    Black Demons
    An amazing xp source. Warning, this is the buggiest of them all, the colors are extremely similar to the cannon and sometimes the cannon stacks on top of the Black Demons!
    Last edited by Hazzah; 07-02-2012 at 02:03 PM.

Page 4 of 5 FirstFirst ... 2345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •