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Thread: SRL Updates

  1. #26
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    Quote Originally Posted by Flight View Post
    So why not..

    'http://'+IntToStr(World)+'.runescape.com/',',f5'


    Because there is no way to grab parameters for a specific world.. F5 is incorrect. Inorder to get the right parameters, everything was made dynamic so we have no control over what gets passed to the client other than what the client gives us from it's webpage.

    Yes ben's loader was modified and used.
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    Quote Originally Posted by Brandon View Post
    'http://'+IntToStr(World)+'.runescape.com/',',f5'


    Because there is no way to grab parameters for a specific world.. F5 is incorrect. Inorder to get the right parameters, everything was made dynamic so we have no control over what gets passed to the client other than what the client gives us from it's webpage.

    Yes ben's loader was modified and used.
    Ok then that's something I didn't know.

    Current projects:
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    Quote Originally Posted by Flight View Post
    Ok then that's something I didn't know.

    There is one other way though.. by grabbing the world's page:

    GetPage('http://world' + IntToStr(World) + '.runescape.com/'); and using a regex to figure out which one of the params are the right one.. such as an identifier like:

    document.write(param = -1.......) or param = 0 or param = 24, etc..

    That's the only other way to implement worlds and probably may not work all the time or at all.

    It's also noteable that no other clients load specific worlds including the official rs client. Perhaps there is a reason behind this and it may be best to just let it load normally exactly how rs loads in a browser.
    Last edited by Brandon; 06-12-2012 at 03:11 AM.
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  4. #29
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    Thanks for the update Brandon really appreciate it, keep up the good work!

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    Amazing~ I've enjoyed watching SCAR/Simba's transformation along the years.

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    Quote Originally Posted by Brandon View Post
    GetPage('http://world' + IntToStr(World) + '.runescape.com/'); and using a regex to figure out which one of the params are the right one.. such as an identifier like:
    Recently i see this in Smart.simba, i don't like this as no legit player will even load rs this way. They go to rs/game.ws, then load what ever content displayed on that page. Let the users choose the server they want to bot. Don't be too lazy, it help to improve safety of your account.

    Waiting for this update :P

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    Any idea when paint smart will return?

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    Quote Originally Posted by RuneDragon View Post
    Recently i see this in Smart.simba, i don't like this as no legit player will even load rs this way. They go to rs/game.ws, then load what ever content displayed on that page. Let the users choose the server they want to bot. Don't be too lazy, it help to improve safety of your account.

    Waiting for this update :P
    This is true but someone just left me a wall comment saying that there will be a problem with loading foreign worlds. This is true that you cannot load "foreign worlds" this way but I've stated already that if anyone needs that to be added to the include to be pushed, I can make it grab params from a direct server link given a world and execute a regex.. Might be a difficult or easy regex to write but I do not mind writing it if that many people need it. I believe smart also uses a regex or probably the exact one that foreign worlds would require.

    Overall, for normal loading, I also think this is the best way as a legit player loads from the browser without world selection unless of course it's a foreign world

    Quote Originally Posted by Ollybest View Post
    Any idea when paint smart will return?
    The only info on this is what was posted already on the first page and on their respective githubs. If I knew pascal as well as C-Languages I wouldn't mind writing it to help Wizzup and Ben out but I unfortunately don't know it all too well (Pointers at least). I get lost when it comes to @ vs. ^ vs. Pointer(variable) vs. var which simba script uses.

    So until then we have to wait until Wiz gets some time and I'm sure he's working on it when he can, as well as working on the Stats system.
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    Progress Report:
    ===========AshamanSuperheat============
    Time Running: 37 Hours, 14 Minutes and 53 Seconds
    Magic XP: 3481146
    Magic XP/Hour: 93458
    Smithing XP: 3678192
    Smithing XP/Hour: 98748
    Bars/Hour: 1830
    =======================================


    Left for the weekend using this update. Pretty epic eh?

  10. #35
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    Quote Originally Posted by ashaman88 View Post
    Progress Report:
    ===========AshamanSuperheat============
    Time Running: 37 Hours, 14 Minutes and 53 Seconds
    Magic XP: 3481146
    Magic XP/Hour: 93458
    Smithing XP: 3678192
    Smithing XP/Hour: 98748
    Bars/Hour: 1830
    =======================================


    Left for the weekend using this update. Pretty epic eh?
    Wow, that's insane! Can't wait until we can push this out!
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  11. #36
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    so when is this update coming out?

  12. #37
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    Quote Originally Posted by po2n star View Post
    so when is this update coming out?
    When everything is ready
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  13. #38
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    Quote Originally Posted by po2n star View Post
    so when is this update coming out?
    Well when Wizzup replies to this or Ben or Mormonman or someone who knows: http://villavu.com/forum/showthread....89#post1050389

    AND when Simba is officially announced AND when feedback on the edits are agreed upon. Until then only people who actually check the Github currently have the update. Even though anything is subject to change at any moment. Plus Only devs can push the update and they are busy and waiting as well.

    I gotta update the colour for the fixspeed as it's not always 0 but sometimes its 65536 or something like that. All of it looks Black to me but to Simba it isn't the same black so a tolerance would easily fix it.

    Other than that, we all have to wait. When it's ready it'll be announced I guess.
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    WOW. I wish I could help, haha .
    This will be an amazing update!

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    So if I'm looking to make BIG updates to a script to make it stable for a long time, should I wait until after this update?

    Or is this update most likely going to be delayed by a week or two, in which case I don't want to keep my script users waiting.

  16. #41
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    I plan to work with OGL once this SRL update is put out. So I am amongst the anxious ones here, Brandon.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

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    you're the Earth and I'm the sky..."


  17. #42
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    Yeah looks like a really nice update can't wait for the six hour fix with out using smart manager
    Mostly Inactive, School

  18. #43
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    Question.

    Would this make multithreading possible?

    As in can you now set functions depending on Client ID's?

    Simba Code:
    procedure Multithread;
    var
      ID1, ID2: Integer;
    begin
      ID1 := Smart_CurrentClient;
      ID2 := Smart_OtherClient; // made that up
      for ID1 do
      begin
        Writeln('Using these function for First Client');
        //functions
      end;
      for ID2 do
      begin
        Writeln('Using these functions for Second Client');
        //functions
      end;
    end;

  19. #44
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    No, because ID2 functions won't execute until ID1 functions finish.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  20. #45
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    Quote Originally Posted by Kyle Undefined View Post
    No, because ID2 functions won't execute until ID1 functions finish.
    Hmmm shame

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    Quote Originally Posted by abu_jwka View Post
    Hmmm shame
    LOL I've tried some crazy ideas before but none of them ever works. Also required Multi-threading which Pascal-Script doesn't support but I think Pascal as a language does.

    So until Simba becomes a full Pascal Interpreter/compiler, none of the things we all love will happen.. Including my old idea which I want so badly: http://villavu.com/forum/showthread.php?t=65657

    You gave me an idea though.. probably use INI files and two Simba tabs to have GUI's on Smart. I've had some dumb but really cool ideas I wanted to try but this update will not make them come true.
    Last edited by Brandon; 06-23-2012 at 07:04 PM.
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    Quote Originally Posted by Brandon View Post
    LOL I've tried some crazy ideas before but none of them ever works. Also required Multi-threading which Pascal-Script doesn't support but I think Pascal as a language does.

    So until Simba becomes a full Pascal Interpreter/compiler, none of the things we all love will happen.. Including my old idea which I want so badly: http://villavu.com/forum/showthread.php?t=65657

    You gave me an idea though.. probably use INI files and two Simba tabs to have GUI's on Smart. I've had some dumb but really cool ideas I wanted to try but this update will not make them come true.
    Lol I can only imagine the things you do

    Hmmm, that SMART Form looks pretty good, but you stopped development on it?

    P.S - when I read 'so badly', the song I'm listening to also said it.. kinda freaky

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    Quote Originally Posted by abu_jwka View Post
    Lol I can only imagine the things you do

    Hmmm, that SMART Form looks pretty good, but you stopped development on it?

    P.S - when I read 'so badly', the song I'm listening to also said it.. kinda freaky
    Yeah.. It's impossible without multithreading or something. When Simba loads a form, it practically takes over all input and the script itself stops. I actually thought of adding Threading directly into smart and then pass it a pointer to functions but PS doesn't support pointers either.

    lol oh well at least this update will still be pretty good. Anyone else see Asha's 37 hr progress report above? Damn...
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    Quote Originally Posted by Brandon View Post
    lol oh well at least this update will still be pretty good. Anyone else see Asha's 37 hr progress report above? Damn...
    I knw, it's EPIC.

    Will the updates come next week?

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    Quote Originally Posted by abu_jwka View Post
    I knw, it's EPIC.

    Will the updates come next week?
    I don't know. That's up to the dev's. When Wizzup replies to my question on Bitmaps via Pointers then I can push the rest of the PaintSmart Fix and then Kyle and whoever else can push my pushes to SRL. Till then it's a mystery.

    I got most of the PaintSmart already fixed and pushed. Just not the DrawBitmap and DrawLine function.

    Smart_DebugTPA/APTA/Boxes/Box/everything else works.
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