Okay, so for ObjectDTM walking, how do I make it so that it waits for like a certain amount of time before walking to the next point?
EDIT: Figured it out, thanks for your help!
Okay, so for ObjectDTM walking, how do I make it so that it waits for like a certain amount of time before walking to the next point?
EDIT: Figured it out, thanks for your help!
Last edited by Green Bay Packers; 06-12-2012 at 03:48 AM.
FFlag
Wait (1000)
Change the number to however long you want. 1000ms = 1 second.
That wouldn't really be reliable unless u are walking from a fixed point to another fixed point (eg. at the start of a minigame maybe).
U can either do
if FlagPresent then FFlag(1); (wait until its 1 pixel away from the flag position)
and/or
while IsMoving do wait(20); (wait until its completely not moving)
Never mind.
Last edited by Green Bay Packers; 06-12-2012 at 03:48 AM. Reason: Never mind.
Why do you need a pause between points?
[10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts
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