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Thread: ObjectDTM walking question.

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    Default ObjectDTM walking question.

    Okay, so for ObjectDTM walking, how do I make it so that it waits for like a certain amount of time before walking to the next point?

    EDIT: Figured it out, thanks for your help!
    Last edited by Green Bay Packers; 06-12-2012 at 03:48 AM.

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    FFlag

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    Wait (1000)
    Change the number to however long you want. 1000ms = 1 second.

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    Quote Originally Posted by Grihmm View Post
    Wait (1000)
    Change the number to however long you want. 1000ms = 1 second.
    That wouldn't really be reliable unless u are walking from a fixed point to another fixed point (eg. at the start of a minigame maybe).
    U can either do
    if FlagPresent then FFlag(1); (wait until its 1 pixel away from the flag position)
    and/or
    while IsMoving do wait(20); (wait until its completely not moving)

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    Never mind.
    Last edited by Green Bay Packers; 06-12-2012 at 03:48 AM. Reason: Never mind.

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    Why do you need a pause between points?
    [10/14/13:19:03] <BenLand100> this is special relatively, just cleverly disguised with yachts

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    Quote Originally Posted by euphemism View Post
    Why do you need a pause between points?
    Because it's clicking the next point on the minimap before my player even stop moving, causing it to be less accurate, haha

    Quote Originally Posted by Grihmm View Post
    Wait (1000)
    Change the number to however long you want. 1000ms = 1 second.
    Thanks! I can't believe I didn't think of that (facepalm)!
    Last edited by Green Bay Packers; 06-12-2012 at 03:58 AM.

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