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Thread: Whaevr's 4Evr Accurate Ape Atoll

  1. #26
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    Whatever there are some bugs, never collects pineapples, and can you add a loop to make it check where it is at?

  2. #27
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    Quote Originally Posted by Renielh View Post
    It stops randomly :\ first time worked for like 2.5 hours without stopping but now won't work for more than a half of an hour. Help? :]
    Help me help you :P
    Where is it stopping?? Also enable debug and give me some debug info from simba when it stops?

    @InH
    Only collects pineapples when health drops below a certain point, in 1.3 this is 300 if your health drops below that and it isnt collecting then let me know. Like I said Im reworking the eating system and I will add a check for location, the idea I have now won't be totally perfect but it'll be better than nothing.

    @Joe
    Glad to see its working for you finally!
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  3. #28
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    Heres a bug....



    And heres the debug...



    Other than that, very accurate script Worked pretty well this morning.

  4. #29
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    Quote Originally Posted by KillaKev View Post
    Heres a bug....

    http://gyazo.com/f153b520b6101b9d4ea454e72b5c4bb6.png

    And heres the debug...

    http://gyazo.com/74c0a71f6d58b2a5e2e0daba959baa47.png
    Other than that, very accurate script Worked pretty well this morning.
    Try 1.4
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  5. #30
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    With the new update it appears to get stuck here..Most likely due to the high angle set when starting the script...





    Edit: Again, similar situation here...Perhaps it would be best to set the angle here so it can find the colour.

    Last edited by KillaKev; 06-19-2012 at 04:10 PM.

  6. #31
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    The reason its missing that tree is not because of the high angle, it actually needs that high angle to find what its looking for. In your first screenshot it appears the compass isnt set totally south like it should be which is why the mouse is off. Which is interesting because the script continuously checks for the compass to be set to south, did you pause the script and possibly rotate the screen slightly? Judging by that screenshot the compass must be pointing slightly southwest.

    In your second screenshot the compass looks like its set north? Not sure why that is, it should never be set north, Im guessing you tried changing something in the script?

    I can add in an additional check to set the compass south before that vine however to be safe
    Last edited by whaevr; 06-19-2012 at 05:49 PM.
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  7. #32
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    Yeah, I never disabled smart to change the compass so I was a bit curious myself why it had changed. Perhaps the additional check may be necessary.

  8. #33
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    1.4.2 will work, scripting at 3am has its drawbacks lol
    I looked at how I "fixed" it last time and thought of a much more accurate way to find it in about 5 seconds flat. Turns out sleep is good for something after all
    Last edited by whaevr; 06-21-2012 at 05:29 AM.
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  9. #34
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    Default Good Script

    I've been running this script for over 2 hours now without any problem whatsoever. Set up was easy, nothing hard to do. Only complaint and recommendation about it is that there's no proggy (besides one on game screen). But besides that everything's great for me so far.

    I'm 76 agility (so i don't fail any obstacles, so i don't know how it is for people who do fail) and have been getting on average 32k xp per hour with about 62-65 second laps. No randoms happen on Ape Atoll, so you don't have to worry about them too, which is nice. Definitely recommended for everyone that has members and is 75+ agility to train with.

    I'm also surprised to see such a good script with no errors that has only been out for a week. Again, i don't know how it is for the 75- agility people, so don't yell at me if it doesn't work well for them . Thanks for the script and keep up the good work! I hopefully plan on getting into the upper 80's-90 with your script

    EDIT: Aww, a few seconds after i posted this, the script logged me off. I logged back on and found myself near the hole on the top of the hill. I went to the bottom again and it took about 3 tries to start script, but its running again now. The first two tries the mouse just hovered over the bars on the platform above the beginning rock. Just fix those two problems and the script will good to go again.
    Last edited by Austin; 06-22-2012 at 05:31 PM.

  10. #35
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    Clicks on the hole and then stops.

  11. #36
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    Default 1.4.3 Script

    Man, the 1.4.3 Script is working like a charm, it starts anywhere and is compatible with SMARTManager! Well done, Bro!

  12. #37
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    is it recommendable to run it with 50 agility ?

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    Quote Originally Posted by catanado15 View Post
    is it recommendable to run it with 50 agility ?
    I wouldn't run it until 70 Agility if I were you (maybe 65, but still then it would fail a lot). You need level 48 agility to do the course, so doing it at lvl 50, you would fail an obstacle about 1/4 of the time and probably only complete a course every 8 minutes or so lol, so just wait until your level's a little bit higher. Until then, try using another script for lower levels

  14. #39
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    Quote Originally Posted by AustnW View Post
    I wouldn't run it until 70 Agility if I were you (maybe 65, but still then it would fail a lot). You need level 48 agility to do the course, so doing it at lvl 50, you would fail an obstacle about 1/4 of the time and probably only complete a course every 8 minutes or so lol, so just wait until your level's a little bit higher. Until then, try using another script for lower levels
    so, what script should i use to get 70 agility?

  15. #40
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    Quote Originally Posted by catanado15 View Post
    so, what script should i use to get 70 agility?
    I would use the gnome runner, It'll be slow, but it'll be worth it.

  16. #41
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    Quote Originally Posted by catanado15 View Post
    so, what script should i use to get 70 agility?
    I would recommend probably either the Barbarian basic course or the Wilderness course for the best xp at your level. There's a few scripts for those under the agility section here. Have fun training

  17. #42
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    as soon as it gets over that stepping stone, it want's to go back and it starts clicking on it again

  18. #43
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    Quote Originally Posted by xblazenx View Post
    as soon as it gets over that stepping stone, it want's to go back and it starts clicking on it again
    Did you try stopping and restarting it again at the beginning? Sometimes you have to start/stop/start again a few times for it to work

  19. #44
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    Quote Originally Posted by Excel View Post
    Man, the 1.4.3 Script is working like a charm, it starts anywhere and is compatible with SMARTManager! Well done, Bro!
    Quote Originally Posted by AustnW View Post
    I've been running this script for over 2 hours now without any problem whatsoever. Set up was easy, nothing hard to do. Only complaint and recommendation about it is that there's no proggy (besides one on game screen). But besides that everything's great for me so far.

    I'm 76 agility (so i don't fail any obstacles, so i don't know how it is for people who do fail) and have been getting on average 32k xp per hour with about 62-65 second laps. No randoms happen on Ape Atoll, so you don't have to worry about them too, which is nice. Definitely recommended for everyone that has members and is 75+ agility to train with.

    I'm also surprised to see such a good script with no errors that has only been out for a week. Again, i don't know how it is for the 75- agility people, so don't yell at me if it doesn't work well for them . Thanks for the script and keep up the good work! I hopefully plan on getting into the upper 80's-90 with your script

    EDIT: Aww, a few seconds after i posted this, the script logged me off. I logged back on and found myself near the hole on the top of the hill. I went to the bottom again and it took about 3 tries to start script, but its running again now. The first two tries the mouse just hovered over the bars on the platform above the beginning rock. Just fix those two problems and the script will good to go again.
    Whew, crazy weekend. But Im back.
    Thanks for the nice words, much appreciated. I take pride in my scripting and its nice to hear positive feedback like this. Glad its been working out nicely for you. :P ....for the most part lol

    So Im taking it you would like a text report aswell then? Added an option for it in the latest. As far as the bug at the top of the hill unless I see a debug with it happening I can only guess that I need to tweak the autocolor, which I did in 1.4.4 If its still happening and someone could get me a debug thatd be great

    Also the script shouldn't be confused any-longer and try and hover the mouse over the bars at the beginning of the course, that was a simple fix. Again thanks for bringing that to light.

    @xblazenx
    Hmm that is very strange I'd need to see a debug to understand why that would be happening, however in the latest I switched things up a bit on the early stage finding so hopefully this shouldnt happen anymore
    Last edited by whaevr; 06-24-2012 at 12:26 PM.
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  20. #45
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    Quote Originally Posted by whaevr View Post
    So Im taking it you would like a text report aswell then? Added an option for it in the latest. As far as the bug at the top of the hill unless I see a debug with it happening I can only guess that I need to tweak the autocolor, which I did in 1.4.4 If its still happening and someone could get me a debug thatd be great
    Thanks for the text report Last time I began the script I had to start/stop around 15 times for it to get started (the mouse hovers over the bars and doesn't fix itself, I'm guessing since they're similar in color) so that and the hole are only problems i see atm. Not sure if it's fixed in 1.4.4, but I'll download and try right now

    EDIT: Started first time for me now, hopefully it continues like that
    Last edited by Austin; 06-24-2012 at 09:10 PM.

  21. #46
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    script keeps on logging me out after 10 minutes

  22. #47
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    Quote Originally Posted by salbakuta View Post
    script keeps on logging me out after 10 minutes
    Darn?..
    I can't help you unless you at least tell me where its logging you out at or provide some kind of debug information. Try 1.4.5 and get back to me if this problem continues
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  23. #48
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    Hm. not sure if it's just me, but when I fell from the water fall, it sorta stops.( I mean the bot will just stay still and won't do anything) When I disable the smart, I tried moving it around to help get the bot to start working again, still won't do anything. Other than that, it's completely flawless! oh...eating part is great!

  24. #49
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    Quote Originally Posted by mandy4ever4 View Post
    Hm. not sure if it's just me, but when I fell from the water fall, it sorta stops.( I mean the bot will just stay still and won't do anything) When I disable the smart, I tried moving it around to help get the bot to start working again, still won't do anything. Other than that, it's completely flawless! oh...eating part is great!
    How long did you wait before you disabled smart? If you fail an obstacle the script attempts 3 times to find it before it gives up, and then attempts to continue the course. Somewhat of a crude failsafe I added when the script wasn't as stable as it is now, to be honest forgot it was there as my character no longer fails on this course :\

    ....Honestly, in that retry it probably thought it refound the swing and thats why it sat there and did nothing now that I think about it. I tweaked the vineswing function a bit, lemme know if this fixes it. I can't know for sure because I dont know the exact spot where your player ends up after they fail the vineswing, Im pretty sure its fixed though.
    If someone could post a screenshot of that spot that would be awesome

    Edit:
    Try 1.4.6 and lemme know if this still is a problem :P
    Thanks again for this feedback, I haven't gotten much from players with <75 agility
    Last edited by whaevr; 06-26-2012 at 04:58 AM.
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  25. #50
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    had been using the 1.4.1 for ages ! finally sore that you updated
    awesome work man.

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