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Thread: Whaevr's 4Evr Accurate Ape Atoll

  1. #126
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    Quote Originally Posted by TotalKillz View Post
    Took a while to get it to work, it kept clicking randomly and miss identifying stage 1 as stage 8 and stuff. I restarted simba then started it at the bottom of the vine and it picked up on stage 8. I've failed a couple obstacles though and it hasn't failed yet though.

    It walked off the course somehow and wasn't finding the rock again, I just sent you a message with an account you can test with. Feel free to use it whenever.
    Thanks a lot man. I've made quite a few changes thanks to having access to this account. However reason its been slow going getting 1.5.2 out is because its 4th of july weekend. Family up and whatnot I've been keeping busy, and drunk. lmao

    I ended up having to tweak the GetMMLevels function a tad bit, now (so far anyway) it has yet to mess up and return -1, in the event it does however, I did add a failsafe that should handle any rare failures

    Deff have made a lot of progress though thanks!

    edit:
    Interesting suggestion to change the color, Peanut. Change the base color and nothing for the tolerance hue and saturation modifiers? I suppose if you find it works better I'll have to see for myself..
    Last edited by whaevr; 07-06-2012 at 03:04 PM.
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  2. #127
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    Quote Originally Posted by whaevr View Post
    Thanks a lot man. I've made quite a few changes thanks to having access to this account. However reason its been slow going getting 1.5.2 out is because its 4th of july weekend. Family up and whatnot I've been keeping busy, and drunk. lmao

    I ended up having to tweak the GetMMLevels function a tad bit, now (so far anyway) it has yet to mess up and return -1

    Deff have made a lot of progress though thanks!
    Ahh, this is good news! Hope you enjoy your weekend!
    Last known as Jonno.

  3. #128
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    Thanks! Same to you
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  4. #129
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    Default lol?

    it runs for 5 minutes, and stops, before it completely stuffs up.
    Last edited by Daniel; 08-05-2012 at 10:38 AM. Reason: Replaced foul language and removed offensiveness from post.

  5. #130
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    Yeah np. Not using the acc for anything atm anyways so why not. Maybe you will get some lvls testing it anyway.

  6. #131
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    Quote Originally Posted by jake53142 View Post
    runs for 5 minutees, tops, before it completely fucks up. script sucks.
    Or maybe you suck at reading directions and/or setting up SIMBA properly. Ever think of that? Works fine for everybody else, and if somethings wrong it can easily be fixed. So stop trying to leech off of the community and expect to get everything without working for it. 2/3's of your posts are not helpful whatsoever

  7. #132
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    I don't know if this is just me but the script stops working if it fails the first or second obstacles in ape atoll other than that it ran good for a while until failing those ones. :s

  8. #133
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    Quote Originally Posted by jake53142 View Post
    runs for 5 minutees, tops, before it completely fucks up. script sucks.
    Why don't you have some consideration for other peoples efforts? If the script sucks why don't you try and make a better one instead of leeching of the community?
    Last known as Jonno.

  9. #134
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    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    *Whaevrs 4Evr Accurate Ape Agility
    *Total Run Time: 2 Hours, 45 Minutes and 14 Seconds
    *We have gained 55160 Agility Experience!
    *We are gaining 20041 Agility Experience per Hour!
    *Laps Completed: 120
    *Average lap time: 82
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~

    What I woke up to see this morning. This is on the acc I was lent that had a low agility level. I was disappointed to see it logged out but then further looking at the log I see the reason it logged out is because Hp became too low and it did so to be safe.

    tl;dr
    I'd say 1.5.2 is ready haha

    Edit:

    Quote Originally Posted by jake53142 View Post
    runs for 5 minutees, tops, before it completely fucks up. script sucks.
    Quote Originally Posted by N0t View Post
    I don't know if this is just me but the script stops working if it fails the first or second obstacles in ape atoll other than that it ran good for a while until failing those ones. :s
    Unfortunate to see you two are having issues with the script, try the latest version as Im willing to bet that will fix both your problems
    Last edited by whaevr; 07-07-2012 at 12:56 PM.
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  10. #135
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    I just downloaded 1.5.2 and i hope its more stable than 1.5. The only bad bad thing about 1.4.8 was that it didn't find the rope correctly. Ill post a prog when 1.5.2 shuts down!

  11. #136
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    Quote Originally Posted by whaevr View Post
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
    *Whaevrs 4Evr Accurate Ape Agility
    *Total Run Time: 2 Hours, 45 Minutes and 14 Seconds
    *We have gained 55160 Agility Experience!
    *We are gaining 20041 Agility Experience per Hour!
    *Laps Completed: 120
    *Average lap time: 82
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~

    What I woke up to see this morning. This is on the acc I was lent that had a low agility level. I was disappointed to see it logged out but then further looking at the log I see the reason it logged out is because Hp became too low and it did so to be safe.

    tl;dr
    I'd say 1.5.2 is ready haha

    Edit:




    Unfortunate to see you two are having issues with the script, try the latest version as Im willing to bet that will fix both your problems
    Glad you're updating this script and fixing so many bugs. I've known scripters releases a script and never(or barely) updates the script. I envy your hard work, mate! I'll try to get a proggy asap. ( Didn't bot in couple of days because been hearing some rumors about some random banning by mods )

  12. #137
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    longest script has run for me is 22 mins. have it all set up the way you said. always stops after the rope swing and doesnt do the rope climb, just sits next to the house

  13. #138
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    my bad for sounding really pissy the other day. im sure this script is a million times better then anything i can do. i was just in a really pissed off mood. also, sorry for not explaining what was wrong, instead of just saying it sucks :/

  14. #139
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    This script is not working for me. As soon as it fails the first obstacle, everything gets screwed up. Thanks for your effort though.

  15. #140
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    Anyone feel like posting some debug info for me to go off of?

    @Rich
    I'll see what I can do about implementing a more stable way to handle climbing down the vine

    To errbody else
    DEBUG LOGS!

    Fix this script or go nuts trying it seems. Bring it on. I released this damn thing least I can do for the community is make sure it works. Its all a learning process, if I dont get it now I sure as hell dont see why I cant get it right tomorrow or with the next idea I think up. Hah
    Last edited by whaevr; 07-09-2012 at 04:03 AM.
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  16. #141
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    Well, I got these errors. I'm not sure, kept getting this. I just got it when I woke up :P
    Sadly, I think ran for only about 3hours

    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe

  17. #142
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    Quote Originally Posted by mandy4ever4 View Post
    Well, I got these errors. I'm not sure, kept getting this. I just got it when I woke up :P
    Sadly, I think ran for only about 3hours

    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    GetMMLevels failed, returning last known HP as failsafe
    And you had your computer counter opened with it tracking either agility or total xp?
    Last edited by Austin; 07-09-2012 at 11:29 AM.
    My First Build!, Selling Downloadable Games
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  18. #143
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    Quote Originally Posted by AustnW View Post
    And you had your computer counter opened with it tracking either agility or total xp?
    Agility

  19. #144
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    I set up everything, but the failsafe in the script doesn't work when the player fails the first obstacle.

  20. #145
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    I think that you should say this script is for75+ agility peeps in the OP. It seems to work best for them, the people who are having the most problems are ones that fail obstacles lol
    My First Build!, Selling Downloadable Games
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  21. #146
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    Quote Originally Posted by AustnW View Post
    I think that you should say this script is for75+ agility peeps in the OP. It seems to work best for them, the people who are having the most problems are ones that fail obstacles lol
    Well, I just achieved 75 agility not too long ago.

  22. #147
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    Pretty new to using the software and running the scripts but I catch on pretty quick. Can get the script to run for 3-4 laps then it just stops and never goes to restart at the stepping stone. Any idea what I can do to remedy this?

  23. #148
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    Quote Originally Posted by bottybotterson View Post
    Pretty new to using the software and running the scripts but I catch on pretty quick. Can get the script to run for 3-4 laps then it just stops and never goes to restart at the stepping stone. Any idea what I can do to remedy this?
    Find this line in the script
    Simba Code:
    const debugOn = False; //write debug info??

    Change the false to a true, and then when the script fails copy/paste all the text from simba's logbox into a text file and send it to me or paste it up here. A good website to use for this is pastebin

    Same goes to jfishy, without any kind of debug information I can't really help you with what you've told me :\

    @Mandy
    Yeah I ran the script on my account overnight and the samething happened to me aswell, I think that problem is something to do with the script not being able to make it up the tree correctly so its just sitting and waiting, Im messing around with bitmaps when it comes to clicking on the trees to see if they would be better suited for this kinda situation.

    @AustnW
    It seems that way strange people are having that much problem with getting a good prog report, when I had access to the lower agility acc from totalkillz I got to 3 hrs..anyways bug reports from them is whats going to help me fix this, I have a feeling why the script is messing up at the stepping stone and already made a change for this in the current version Im working on
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

  24. #149
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    Quote Originally Posted by whaevr View Post
    Find this line in the script
    Simba Code:
    const debugOn = False; //write debug info??

    Change the false to a true, and then when the script fails copy/paste all the text from simba's logbox into a text file and send it to me or paste it up here. A good website to use for this is pastebin

    Same goes to jfishy, without any kind of debug information I can't really help you with what you've told me :\

    @Mandy
    Yeah I ran the script on my account overnight and the samething happened to me aswell, I think that problem is something to do with the script not being able to make it up the tree correctly so its just sitting and waiting, Im messing around with bitmaps when it comes to clicking on the trees to see if they would be better suited for this kinda situation.

    @AustnW
    It seems that way strange people are having that much problem with getting a good prog report, when I had access to the lower agility acc from totalkillz I got to 3 hrs..anyways bug reports from them is whats going to help me fix this, I have a feeling why the script is messing up at the stepping stone and already made a change for this in the current version Im working on
    I'll post a debug log next time I run this. Lol I paid someone to get me 75 agility, so I could run this without it screwing up.

  25. #150
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    Well, when you end up with 75 agility make sure you use the version I just uploaded, it has debug turned on by default. Figured I'd just leave it on to make it easier for people to get logs to me
    http://img577.imageshack.us/img577/3239/srlsig.png
    Hmmm...nah probably a coincidence.

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