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Thread: Huge color randomizations?

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    Default Huge color randomizations?

    Hello everyone, been a while since I've been here, because I stopped rs for a while. Somehow I've started playing again, so the obvious was to return here But I was hunting today when I noticed this, seems like a huge thing for color detecting in scripts since this was probably just one thing they added..

    PS, the one on the left is the one that fell, the other one I dropped for reference.


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    Ive seen worse, seen green blood runes grey crimson charms...

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    Leech a floor from a FC, sit at base and watch as every-time they open a door, all the stuff on the table changes colour, over and over.

    It really doesn't affect us though, due to tolerance.

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    Oh I see, sorry for the mistake lol, but back when I used SCAR there was no such thing as tolerance :P

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    Yeah I had that problem aswell when making a Molly solver

    You just have to find a way around it sometimes because the tolerance gets that high that it starts to detect loads of other stuff aswell
    But I managed it xD.

    But Jagex has really been changing the colors loads at busy bot spots.

    Script source code available here: Github

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    changing the colors around will be the only thing that will (not hold back) make colour bots umm, slower? fail more if scripted badly? they won't be able to "nuke" us.
    Bored of playing rs, and bored of botting it, why am i here?

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    Quote Originally Posted by J J View Post
    Yeah I had that problem aswell when making a Molly solver

    You just have to find a way around it sometimes because the tolerance gets that high that it starts to detect loads of other stuff aswell
    But I managed it xD.

    But Jagex has really been changing the colors loads at busy bot spots.
    Haha that's a pretty good change of color.

    It actually makes me happy that this is their way of combatting color bots, hope they don't have a new system any time soon.

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    Sometimes familiars change colors when they reappear.

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    Using net traps with hunter can suck to detect the failed traps. The ropes have huge a range of colors from light green to dark brown. It is possible to do though.

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    Ashaman, mine doesn't have that problem. o.O

    Have you tried using that FindMMDotsOnMS or W/E it is?
    How I get mine to work.

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    Quote Originally Posted by NKN View Post
    Ashaman, mine doesn't have that problem. o.O

    Have you tried using that FindMMDotsOnMS or W/E it is?
    How I get mine to work.
    Are you saying the ropes on the ground don't have the much color variation for you? I've seen them very varied, but I worked around it with my sally script. It was just a pain to get it working 100% (since the ground is also brown at red sallys)

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    I didn't really check. I was saying you can use the Dot finder thing, and then walk to that spot. I'll go check, makes it interesting.

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    Quote Originally Posted by NKN View Post
    I didn't really check. I was saying you can use the Dot finder thing, and then walk to that spot. I'll go check, makes it interesting.
    Here is a sorta example of the color variations someone posted awhile back



    There are even more variations than that!

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    With your molly thing, the color is the same in relation tho? like on the darker picture all the colors are darker, on the lighter picture all the colors are lighter. maybe you could find a way of adding more light/darkness tolerance?

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    All you need really are failsafes...

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    Yeah true, like it's a sad attempt from Jagex and is only really going to annoy Legit players more.
    I saw I think it was Brandon saying something about using Shapes to detect things as well so their never going to stand a chance Us SRL Members will own them always

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    Haha so this is jagex's plan ? This is their second "Nuke"? hahaha
    Former Name: MasterCrimeZ.
    ToDo: 1. Finish my private bot 2. Make some cool bots for this community 3. Become a member
    If you have any questions about scripting, feel free to PM me

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