Making Combat More Fun
We are doing several things to add more OMG moments to combat. The new ultimate abilities are - frankly – awesome, and everyone in the office is amazed by what the graphics team have achieved. It’s been a pleasure to see these ideas come to life: huge tidal waves cascading from the mage; explosions blasting your opponent from afar; massive aerial bombardments from the ranger; a rain of arrows pinning your target to the ground; cleaving blows from the warrior, so big that they rupture the very ground around you; or calling great destructive meteors from the sky. There’s a real plethora of choice, too, with over 20 abilities to pick from within each combat method. We are also adding critical hits to combat, to add a new dimension to damage with crit-hit splats. Overall, your rate of damage will be massively increased.
Of course, it’s not all about how hard you can hit things.
Maximum life points will be raised by the armour you’re wearing, so life points will effectively increase by over 15 times of previous amounts for defensively geared players, with a 10 times increase for those equipped with offense in mind. Currently, a common source of disappointment is being killed very quickly in PvP with little chance to react. With larger life pool, players will be encouraged to think tactically rather than relying on lucky, big hits.