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    Default Multi Threading

    Hello all,

    I'm in this community for couple days now. i scripted some things with different methods to learn and see whats the best in some cases.

    But i'm still stuck at slow scripts... like making a proggy on ur smart while running across the map? or just clicking faster while walking or detecting things while walking... its just impssible?

    So i know from other things i used lot of multithreading to fix a lot of problems en speed up things.

    Is there any idea about this? i couldn't find anything about this on this forum?

    greetz
    Hoppy
    Currently projects in progress!

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    since we are using pascal script, multithreading is not offered. many things (most notably multithreading and pointers) are not offered in this language. simba is slowly transferring to lape though, and that language supports these concepts.

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    I see.

    I hope they implent it fast because it will speed things up so much.
    can u imagine what u can make witht his then?

    switching to lape would be a great start
    The concept stays the same with couple difference but thats great!
    can't wait till multithreading.

    Just like i read about the way jagex bann accounts ... with multithreading a script will look way more to a human because were thinking about unlimited things and not just focussing about 1

    grtz
    Hoppy
    Last edited by H0ppy; 06-27-2012 at 12:17 AM.
    Currently projects in progress!

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    Quote Originally Posted by H0ppy View Post
    I see.

    I hope they implent it fast because it will speed things up so much.
    can u imagine what u can make witht his then?

    switching to lape would be a great start
    The concept stays the same with couple difference but thats great!
    can't wait till multithreading.

    Just like i read about the way jagex bann accounts ... with multithreading a script will look way more to a human because were thinking about unlimited things and not just focussing about 1

    grtz
    Hoppy
    i completely agree with u, unfortunately, dont hold your breath on the lape integration yet. its been a very slow going process thus far.

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    Quote Originally Posted by x[Warrior]x3500 View Post
    i completely agree with u, unfortunately, dont hold your breath on the lape integration yet. its been a very slow going process thus far.
    nja i got with a new problem for my abysrunner ... checking health while running to zamorak mage is this even possible without multithreading?

    i hope it won't take too long

    grtz
    Hoppy
    Currently projects in progress!

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    Quote Originally Posted by H0ppy View Post
    nja i got with a new problem for my abysrunner ... checking health while running to zamorak mage is this even possible without multithreading?

    i hope it won't take too long

    grtz
    Hoppy
    You could try clicking the run then in between each run point using a looped wait command that checks your health, antibans, looks for the entrance point, etc. until you reach your clicked destination or close to (FFlag).

    ~Caotom

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    Quote Originally Posted by Caotom View Post
    You could try clicking the run then in between each run point using a looped wait command that checks your health, antibans, looks for the entrance point, etc. until you reach your clicked destination or close to (FFlag).

    ~Caotom
    yap was thinking about that too but again it going to take more time.
    I'll try making such a script but still i'm a beginner-intermediate ^^

    grtz
    Hoppy
    Currently projects in progress!

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