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Thread: JJ's Great Orb Project

  1. #151
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    Quote Originally Posted by Skyotic View Post
    alot better than before but it likes to run off inside the altar's and then gets kicked for inactivity
    Quote Originally Posted by godhimself45 View Post
    yea plays the first game perfectly but then blind walks for hours...
    @Both:
    Pretty sure it should stop after 10 secs and walk to a random spot on the minimap. I'll run the script myself tomorrow and see.

    Logs would help.

    C:\Simba\Includes\SRL\Logs

    Script source code available here: Github

  2. #152
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    Thanks to your script, world 61 is now GOP Bot Haven (Yellow For Liliana's bots. Green for J J's bots.)

    EDIT: Are there failsafes in the script? Sorry I can't read Pascal >.<
    Last edited by Swifte; 11-06-2012 at 03:12 AM.
    Perfection is not attainable, but if we chase perfection we can catch excellence.
    Vince Lombardi
    http://villavu.com/forum/showthread....t=newbie+guide
    Read through and followed all steps 3 times. Still doesn't get Simba scripting or any form of scripting for that matter. *retard*

  3. #153
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    Quote Originally Posted by EtherFreak View Post
    The script logs in in smart, chooses the world 61, finishes logging in then throws this error. It is something to do with the smart graphics I believe. I will look into it further as well.
    yup, i get the same error, and ive yet to find a fix. :s

  4. #154
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    JJ you are amazing!! This script is awesome. Could add a failsafe though when being kicked out of a game due to insufficient players. The script is stuck at walking to altar and walking to orbs (or attracting orbs. I forgot) loop.

  5. #155
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    i'm pretty sure this is one that screwed up there was like 4 because i kept trying it thinking maybe it was just messed up once

    http://pastebin.com/Rkx8veES


    had to use pastebin because it was too long lol

  6. #156
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    when i try to run more than one of them i get this error

    SPS_GetArea ERROR: Exception: Error while reading stream: Unable to open file "C:\Simba\Includes\SPS\img\runescape_surface\0_0.p ng"
    Error: Exception: Access violation at line 88
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 5, 17]

  7. #157
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    Quote Originally Posted by scottymassacr3 View Post
    when i try to run more than one of them i get this error

    SPS_GetArea ERROR: Exception: Error while reading stream: Unable to open file "C:\Simba\Includes\SPS\img\runescape_surface\0_0.p ng"
    Error: Exception: Access violation at line 88
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 5, 17]
    Similar issue here with running more than one script. All Simba windows except one would close out with the error message.

  8. #158
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    Quote Originally Posted by scottymassacr3 View Post
    when i try to run more than one of them i get this error

    SPS_GetArea ERROR: Exception: Error while reading stream: Unable to open file "C:\Simba\Includes\SPS\img\runescape_surface\0_0.p ng"
    Error: Exception: Access violation at line 88
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, 5, 17]
    I'm pretty sure that error is caused by the sps map already being open in a different program.

  9. #159
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    Quote Originally Posted by Noob King View Post
    I'm pretty sure that error is caused by the sps map already being open in a different program.
    is there anyway to get more than one to work?
    im trying to set up a private game.

  10. #160
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    Quote Originally Posted by guthixboss1 View Post
    JJ you are amazing!! This script is awesome. Could add a failsafe though when being kicked out of a game due to insufficient players. The script is stuck at walking to altar and walking to orbs (or attracting orbs. I forgot) loop.
    Thanks, pretty sure the newest version has a failsafe where it stops trying to blindwalk after 10 seconds.. but I'll look into it soon!


    Quote Originally Posted by scottymassacr3 View Post
    is there anyway to get more than one to work?
    im trying to set up a private game.
    Place the maps multiple times in the folder and rename it in the folder & script would be a way.

    Script source code available here: Github

  11. #161
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    How many tokens/h can this bot collect?

  12. #162
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    [Error] C:\Simba\Includes\SRL\SRL\core\globals.simba(687:5 ): Unknown identifier 'ImageSetClientArea' at line 686
    Compiling failed.

    Halp.

  13. #163
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    Is this bot working?

    I'll test tonight
    Last edited by L B; 11-13-2012 at 07:26 PM.

  14. #164
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    Quote Originally Posted by seeker753 View Post
    [Error] C:\Simba\Includes\SRL\SRL\core\globals.simba(687:5 ): Unknown identifier 'ImageSetClientArea' at line 686
    Compiling failed.

    Halp.
    Looks like you need to update Srl.
    Bot is working and gets around 1k tokens per hour on average Id say.

    Will look into the reported problems friday when I have a day off

    Script source code available here: Github

  15. #165
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    Hey, could you make maybe a 2nd script to go along with this one that could exchange the tokens for you? If not I'll attempt to make one.

  16. #166
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    Quote Originally Posted by wolffang92 View Post
    Hey, could you make maybe a 2nd script to go along with this one that could exchange the tokens for you? If not I'll attempt to make one.
    There is one in the members section.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

  17. #167
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    Quote Originally Posted by litoris View Post
    There is one in the members section.
    Yup and here: http://villavu.com/forum/showthread.php?t=91597

    Script source code available here: Github

  18. #168
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    Any way to tweak the script to increase tokens/h?

  19. #169
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    Quote Originally Posted by L B View Post
    Any way to tweak the script to increase tokens/h?
    Best way is to run script multiple times yourself in your own world.
    Will always win the game on one team of the bots :P

    Let me know how this functions now with the EoC.

    Script source code available here: Github

  20. #170
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    Functions fully until it actually enters a game at which point it stands there and does nothing. It knows I'm at the air altar but doesn't know what team I'm on.

  21. #171
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    Quote Originally Posted by The_Dude View Post
    Functions fully until it actually enters a game at which point it stands there and does nothing. It knows I'm at the air altar but doesn't know what team I'm on.
    Okay I guess EoC updated the barrier wand or something, I'll look into it tomorrow.

    EDIT: Never looked into this.. sorry. I'll be updating it soon! You just need to update the barrier dtm's I think to make it work.
    Last edited by J J; 11-26-2012 at 12:46 PM.

    Script source code available here: Github

  22. #172
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    Okay so silly me forgot to turn on the DTM sex so there's the main problem (facepalm here)

    I ran the script today and besides a few errors, and the recent rework of the entire wizard tower, it seems to be in relatively good functioning condition.

    The DTM's to find team are fine. When running in a busy world it becomes obvious that this script has a hard time competing with players and therefore it will sometimes be kicked for inactivity as it cant find orbs fast enough to attract them. Also when I ran the script it wasn't able to find the portal between altars.

    These don't seem like a big deal though if you run the script vs yourself in a world alone, I will let you know how it works that way.

  23. #173
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    I tried running the script and it seems to not be able to detect where it is so it just keeps "blindwalking around the tower"

  24. #174
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    Quote Originally Posted by The_Dude View Post
    Okay so silly me forgot to turn on the DTM sex so there's the main problem (facepalm here)

    I ran the script today and besides a few errors, and the recent rework of the entire wizard tower, it seems to be in relatively good functioning condition.

    The DTM's to find team are fine. When running in a busy world it becomes obvious that this script has a hard time competing with players and therefore it will sometimes be kicked for inactivity as it cant find orbs fast enough to attract them. Also when I ran the script it wasn't able to find the portal between altars.

    These don't seem like a big deal though if you run the script vs yourself in a world alone, I will let you know how it works that way.
    Okay thanks, let me know how it runs. Considering the lobby got updated now I'll look into that aswell. Script will be updated somewhere this weekend!

    Quote Originally Posted by Mau1in View Post
    I tried running the script and it seems to not be able to detect where it is so it just keeps "blindwalking around the tower"
    Yes, a graphical update has changed the whole great orb project lobby so I have to make a new custom map & edit some positions. Also needs to fix some unstable stuff. Will have an updated version this weekend.

    Script source code available here: Github

  25. #175
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    Quote Originally Posted by J J View Post

    Yes, a graphical update has changed the whole great orb project lobby so I have to make a new custom map & edit some positions. Also needs to fix some unstable stuff. Will have an updated version this weekend.
    Awesome, thanks for getting back to me so fast!

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