Ahh, sorry should have posted that. It was something such as failed to tan. The sometimes it would fail with bitmap couldn't be found at x, x, and x.
Ahh, sorry should have posted that. It was something such as failed to tan. The sometimes it would fail with bitmap couldn't be found at x, x, and x.
Wait you are saying that the hides did actually tan but it still failed? The quickfix for this then would be to removeFrom the relevant hide section in the Tan procedure (Lines 523-638). This would remove a failsafe but clear up an unexplained error. I am just making the script very dumb and basic for the people like you who are experiencing errors due to factors I can't explain. Version 2.2 runs 4+ hours on my computer no problem.Simba Code:if TimeFromMark(Failsafe) >= 10000 then
Terminate('Failed To Tan');
The bitmap error is strange as the bitmaps are not being used... Does it highlight a particular line?
~Caotom
walking to bank is buggy, it seems to not find the bank symbol on mini map and just keep walking.
switched to version 2.1.5 and it seems to be working, has run for about 20 minutes now.
Last edited by kazzos; 07-06-2012 at 05:09 AM.
Just ran 2.2 for a bit to see if It still closed on me. It did unfortunately, this time under debug I see:
Script shutting down due to not finding hides in bank.
The following bitmaps were not freed, 3 ,4 5, 6, 7.
Last edited by ShitboyShitpants; 07-06-2012 at 05:59 AM.
Double posts are frowned upon mate, use the edit button. Also was that all that showed up in the debug box?
Last known as Jonno.
Ahh, my bad. Also, yes. Running it again to see how it goes, tried delecting a few lines Cao recommended a couple pages ago.
Edit: just got done running it again, same messages in Debug as I posted above. It always gets stuck behind the Cactus in front of the bank. I hope this helps
Also if possible could you make the bot click to run from the tanner just straight into the bank, such as after he walks out of the hut, cut out the step where he click to run by the cactus.?
2nd, is it possible to cut out rest, and just have him walk the hides until he's back at 100% and then turn back on run? It seems that may be a bit quicker.
Last edited by ShitboyShitpants; 07-06-2012 at 06:15 AM.
I really don't know why the script can't find the hides. Somehow the bitmaps work find on my computer but not on others, I will think on this (possibly anti-leech in the form of creating your own bitmaps).
It is getting stuck in front of the cactus because it can't find neither the bank symbol nor the set colour of the bank, I will check if SPS is accurate enough to replace this for this step. You say the running to and from the tanner (until the cactus) works fine?
The cactus step is simply to make sure that the player gets far enough down the road to get the bank so matter where the first walk point lands.
As far as run energy goes, I swear reading somewhere a post that was made that resting and running is overall more efficient than running and walking. It may be inefficient due to high high the rest % is, try changing line 796-799 in 2.2 and 758 - 762 in 2.1.5 toSimba Code:begin
if GetMMLevels('run', s) <= 10 then //change this line
RestUntil(85); //and this line
SetRun(True);
end;
That should just make it rest more efficiently. If you really want it to just walk then change those lines toSimba Code:begin
if GetMMLevels('run', s) >= 80 then
SetRun(True);
end;
EDIT:See the main post for more details on DIY Bitmap fixing, the other variables are self-explanatory.Version 2.3
- Redid most of the script for added accuracy
- Added DIY Fixing via variable altering
~Caotom
Last edited by Caotom; 07-07-2012 at 04:38 PM.
Bot runs amazing now knowing how to make bitmaps helped out so much, great jod caotom
Another bot Another mill
hi, testing the bot right now, i'll leave an edit on how it goes
has trouble with bitmaps, guess i'll have to take a look into these >_<
Last edited by skyplane; 07-10-2012 at 12:32 PM.
For me it doesn't even log in and if i do log it in it does nothing but stands there? Please Help!![]()
I'm unsure if this question has been asked already... But is this updated for the latest simba?
Sinking. Always. Sinking.
Tried tanning some time ago and heres the result:
![]()
I tried and got this error on line 40 in paintsmart:
procedure SMART_SetupDebug();
begin
SmartSetDebug(True);
SMART_Canvas := TBitmap.Create;
SMART_Canvas.canvas.handle := SmartGetDebugDC;
SMART_DebugSetup := true;
end;
Not sure if I did something stupid, my knowledge of Simba is sadly very basic.
Awaiting testing to see if the functions still work but it now compiles and runs in the latest version of simba.Version 2.4
- Updated for Simba 991
~Caotom
Hey,
Awesome script thanks a lot!
Just one little thing - would it be possible to add in the use of energy pots? This would increase the hides/hour significantly since the players wouldn't have to rest after X amount of runs.
Thanks.
When I log in I'm at the bank and it just clicks to the south of the bank and back to the bank. That is all it does for my. Anyway I can fix that?
The following bitmaps were not freed: [4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
what does this mean?
Please do not double post.
Have you tried updating the variables such as bank green?
Is your inv full or empty when it does this?
Have you tried updating the bitmaps?
Is you HideFinder setting set to true or false?
Doesn't mean anything useful, just letting you know that those bitmaps were not freed, usually due to an un-expected stop.Simba Code:The following bitmaps were not freed: [4, 5, 6, 7, 8, 9, 10, 11, 12, 13]
what does this mean?
Will add soon enough with next script update.Just one little thing - would it be possible to add in the use of energy pots? This would increase the hides/hour significantly since the players wouldn't have to rest after X amount of runs.
~Caotom
I am using this script to make money!
He is a great script!
There are currently 1 users browsing this thread. (0 members and 1 guests)