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Thread: [AIO] Euphonic Fighter

  1. #26
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    Default Help :(

    Guys, I used to bot with simba and stopped a couple of months ago, so I completely forgot how to use it . Could someone show me how to run this script? I'm trying to get my ranged to at least 60.

  2. #27
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    Script is great. Tutorial helped too. I was wondering how do you setup picking up more than one item? Do you retype it out or just add the colors and uptexts into one? I wasn't sure if this would slow it down and make it not pick up anything. But anyway thanks for the script.
    "We don’t want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn’t affect your ability to be successful in RuneScape"
    - Jagex Ltd. 01/04/01 - 02/03/12

  3. #28
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    Quote Originally Posted by dragonbotz View Post
    Script is great. Tutorial helped too. I was wondering how do you setup picking up more than one item? Do you retype it out or just add the colors and uptexts into one? I wasn't sure if this would slow it down and make it not pick up anything. But anyway thanks for the script.
    It's basically the same as monsters. You just add as many item names (!!Case sensitive!!) as you need, and then colors. Now, if you're really clever, and there's a large, 100% drop, and several items you want to pick up, you could reduce time spent searching by a few MS, by searching for that one item, instead of many. Thanks for the positive feedback though!


    I think the next step in this release is prayers (quickprayers, and perhaps the healing prayer if you're resting for hp?). Any thoughts/ input on this is welcomed.

    @Choobs, I PM'd you at least a day ago, and got no reply. So.... yeah.

  4. #29
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    Can you please just help me find the colors for 2 monsters because I downloaded ACA, but idk how to open it :/....

    Can you do Ogress Champion and Shadow Warrior for me please?

  5. #30
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    Quote Originally Posted by nickrules View Post
    It's basically the same as monsters. You just add as many item names (!!Case sensitive!!) as you need, and then colors. Now, if you're really clever, and there's a large, 100% drop, and several items you want to pick up, you could reduce time spent searching by a few MS, by searching for that one item, instead of many. Thanks for the positive feedback though!


    I think the next step in this release is prayers (quickprayers, and perhaps the healing prayer if you're resting for hp?). Any thoughts/ input on this is welcomed.

    @Choobs, I PM'd you at least a day ago, and got no reply. So.... yeah.
    Ah ok, I'll just add the color of bones and then add a bunch of names of other items. Thanks.
    "We don’t want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn’t affect your ability to be successful in RuneScape"
    - Jagex Ltd. 01/04/01 - 02/03/12

  6. #31
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    So does the relocating option work well? I haven't tested it yet. Im at seagulls, and they like to lure my character away from the docks, and Naracles Fighter can't find the other seagull when I get lured away lol.

  7. #32
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    Quote Originally Posted by dragonbotz View Post
    Ah ok, I'll just add the color of bones and then add a bunch of names of other items. Thanks.
    No problem, and good luck

    Quote Originally Posted by Jonross26 View Post
    So does the relocating option work well? I haven't tested it yet. Im at seagulls, and they like to lure my character away from the docks, and Naracles Fighter can't find the other seagull when I get lured away lol.
    It would probably work best in a closed area. It gathers the location of all the NPCs on the map, then finds the area with the highest concentration. This means that outliers (like the sailors and such) may affect it.

    I mean, it's certainly worth a try, but I can't guarantee that you won't end up in the middle of somewhere (lol). At any rate, there's a failsafe that would log you out if it stops finding them, if you want to test it out.

    I think I'll quickly whip up some experimental SPS relocation for the beta.

  8. #33
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    well if u pick a color from like bones, won't it try to get uptext there all the time, or are you obligated to pick up the bones too?

  9. #34
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    Bunyip support? It would need to sip summon potion and renew or resummon bunyip after timer is expired. Would be awesome because it would take care of the no banking option to get more food.
    Last edited by drew3170; 07-04-2012 at 10:49 PM.

  10. #35
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    Quote Originally Posted by stoffel View Post
    well if u pick a color from like bones, won't it try to get uptext there all the time, or are you obligated to pick up the bones too?
    I'm not entirely sure what you're asking. However, item pickup just loops through the colors until it doesn't find any of the item colors. Items you don't list colors for (if you're lazy or have a ton of items) should be put first in the item list, because they'll be picked up first.

    Quote Originally Posted by drew3170 View Post
    Bunyip support? It would need to sip summon potion and renew or resummon bunyip after timer is expired. Would be awesome because it would take care of the no banking option to get more food.
    Unfortunately no, because I'm not a member, so I don't have any way of testing potions. And I'd rather test something first before releasing it, because I only want top notch stuff out there. Potions are next on my list, though I'll have to buy a pin from YoHoJo, or go to the grocery store, or something to that effect.

    Quote Originally Posted by Enter View Post
    Can you please just help me find the colors for 2 monsters because I downloaded ACA, but idk how to open it :/....

    Can you do Ogress Champion and Shadow Warrior for me please?
    I'm not a member, and probably wouldn't do this anyways. ACA is an exe, which you should just have to run.

    You can download it here
    It's clean
    Last edited by nickrules; 07-05-2012 at 10:55 AM.

  11. #36
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    Didn't use yet, but seems just awesome =O
    "If, at someone, your wound still arouses pity,
    stone this vile hand that strokes you,
    spit on this lips that kiss you." (Augusto dos Anjos, translated from brazillian portuguese to english)
    http://villavu.com/forum/image.php?type=sigpic&userid=96295&dateline=137947  1136

  12. #37
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    Got ACA to work, but it's colors don't work for me idk what I did wrong, mimicked your video except with Cockroach workers...
    Also there's no charm pickup? Do I have to set the u on my own?

  13. #38
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    Quote Originally Posted by Enter View Post
    Got ACA to work, but it's colors don't work for me idk what I did wrong, mimicked your video except with Cockroach workers...
    Also there's no charm pickup? Do I have to set the u on my own?
    Yep, you have to set charm pickup on your own. Even if I wanted to make it so it'd pick up charms automagically, I can't, because I'm not a member.

    The colors should work if you did it correctly. Make sure your Hue Modifier (HMod) and Saturation Modifier (SMod) aren't mixed up. Make sure you had ACA set to CTS 2 (lower right corner of ACA). Always test the colors with the "Mark Best Color" button. When you do, things the script will find are red.

    If the script is hovering over the monsters and not clicking, this means your uptext is wrong.


    -------

    Care to post your configuration for the monster colors?

    Note: it should look a little bit like this, though some numbers and stuff will be different.

    Simba Code:
    With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [1847096,6326717]; //colors/tols/mods MUST correspond with eachother!
          exp       := 100;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.76,0.03];
          smod      := [2.14,1.32];
          uptext    := ['Barbarian','arbar','evl:','hampion']; //however, you have have as many possible uptexts as you want
          Mincount  := 50;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [3,10];
          Width     := 10;
          Height    := 10;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;

  14. #39
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    What did I do wrong?

    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'fast'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := false;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.

       {
        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [4021363]; //colors/tols/mods MUST correspond with eachother!
          exp       := 216;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.23];
          smod      := [1.33];
          uptext    := ['Att','ack','work','er',]; //however, you have have as many possible uptexts as you want
          Mincount  := 600;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [18];
          Width     := 25;
          Height    := 25;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.
         }

        whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['meat'];    //once again, the colors must correspond with eachother
          Colors := [4221392{,13159898}];       //just like above
          Hmods  := [0.89{,0.25}];
          SMods  := [1.24{,1.19}];
          Tols   := [2{,12}];
        end;

        end;
      /////////////////////////
    end;

    Trying to get the color of cockroach workers... which is f2p if you're willing to go check out what I did wrong... Thanks for the headsup I'll just copy and paste the charm finder on another script

  15. #40
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    Quote Originally Posted by Enter View Post
    What did I do wrong?

    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'fast'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := false;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.

       {
        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [4021363]; //colors/tols/mods MUST correspond with eachother!
          exp       := 216;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.23];
          smod      := [1.33];
          uptext    := ['Att','ack','work','er',]; //however, you have have as many possible uptexts as you want
          Mincount  := 600;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [18];
          Width     := 25;
          Height    := 25;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.
         }

        whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['meat'];    //once again, the colors must correspond with eachother
          Colors := [4221392{,13159898}];       //just like above
          Hmods  := [0.89{,0.25}];
          SMods  := [1.24{,1.19}];
          Tols   := [2{,12}];
        end;

        end;
      /////////////////////////
    end;

    Trying to get the color of cockroach workers... which is f2p if you're willing to go check out what I did wrong... Thanks for the headsup I'll just copy and paste the charm finder on another script
    I'm not sure if you meant it to be like this but the whole section in which you put the monster info isn't being used in the script. Notice how it's blue in yours but not in Nick's? If you get rid of the "{" at the begining and the "}" at the end it should work perfectly fine.

  16. #41
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    Quote Originally Posted by Thanatos View Post
    I'm not sure if you meant it to be like this but the whole section in which you put the monster info isn't being used in the script. Notice how it's blue in yours but not in Nick's? If you get rid of the "{" at the begining and the "}" at the end it should work perfectly fine.
    This is correct.

    To get yours working right, it should look like this:

    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'fast'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := false;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.

       
        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [4021363]; //colors/tols/mods MUST correspond with eachother!
          exp       := 216;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.23];
          smod      := [1.33];
          uptext    := ['Att','ack','work','er',]; //however, you have have as many possible uptexts as you want
          Mincount  := 600;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [18];
          Width     := 25;
          Height    := 25;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.
         
       // whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['meat'];    //once again, the colors must correspond with eachother
          Colors := [4221392{,13159898}];       //just like above
          Hmods  := [0.89{,0.25}];
          SMods  := [1.24{,1.19}];
          Tols   := [2{,12}];
        end;

        end;
      /////////////////////////
    end;

    I've commented out the preset option, and then uncommented the advanced setup.

  17. #42
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    Quote Originally Posted by nickrules View Post
    This is correct.

    To get yours working right, it should look like this:

    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'fast'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := false;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.

       
        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [4021363]; //colors/tols/mods MUST correspond with eachother!
          exp       := 216;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.23];
          smod      := [1.33];
          uptext    := ['Att','ack','work','er',]; //however, you have have as many possible uptexts as you want
          Mincount  := 600;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [18];
          Width     := 25;
          Height    := 25;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.
         
       // whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['meat'];    //once again, the colors must correspond with eachother
          Colors := [4221392{,13159898}];       //just like above
          Hmods  := [0.89{,0.25}];
          SMods  := [1.24{,1.19}];
          Tols   := [2{,12}];
        end;

        end;
      /////////////////////////
    end;

    I've commented out the preset option, and then uncommented the advanced setup.
    Thank you both of you. Derp. But I tried to delete the brackets earlier but then it said there was an error with the uptext? like it said compiling. I'll just copy and paste urs

  18. #43
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    Tried a test run with ghouls and didn't have much luck. Followed the instructions of the video and set up the colors a number of times. However, it just searches but can't find anything to kill. Was hoping to have success and set it up at other places as well such as dust devils since they don't hit me much and they drop lots of crimson charms.

  19. #44
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    Quote Originally Posted by drew3170 View Post
    Tried a test run with ghouls and didn't have much luck. Followed the instructions of the video and set up the colors a number of times. However, it just searches but can't find anything to kill. Was hoping to have success and set it up at other places as well such as dust devils since they don't hit me much and they drop lots of crimson charms.
    Look up 2-3 posts. I had the same problem remove the brackets.

  20. #45
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    EDIT: NO COMPILING ERROR. Idk what I did, but I kinda mimicked your uptext and now it works. The most recent problem is that I FINALLY got the colors for the roach workers correct and the bot clicks and attack it! (HORRAY!) HOWEVER, it doesn't seem like it gives my account enough time, nor does it check the drop. It seems to be a bug or whatever because it says checking the attack status or something like that and then says attacking... and spams that about 4 times really quick then says not attacking... relocating.... relocating... may god bless your soul and I run away BEFORE I even finish my kill. I've only done about 50% damage and it says I'm no longer attacking.

    Here's my script:
    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'fast'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := true;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.


        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [4285316]; //colors/tols/mods MUST correspond with eachother!
          exp       := 216;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.18];
          smod      := [0.41];
          uptext    := ['Coackroach','chro','evl:','worker']; //however, you have have as many possible uptexts as you want
          Mincount  := 40;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [15];
          Width     := 20;
          Height    := 30;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.

       // whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['Take','ellow','Green','Red','Blue','harm'];    //once again, the colors must correspond with eachother
          Colors := [9409376];       //just like above
          Hmods  := [0.12];
          SMods  := [0.41];
          Tols   := [19];
        end;

      with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['Take','ellow','Green','Red','Blue','harm'];    //once again, the colors must correspond with eachother
          Colors := [3948668];       //just like above
          Hmods  := [0.02];
          SMods  := [0.94];
          Tols   := [20];
        end;

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['Take','ellow','Green','Red','Blue','harm'];    //once again, the colors must correspond with eachother
          Colors := [3954780];       //just like above
          Hmods  := [0.07];
          SMods  := [0.48];
          Tols   := [16];
        end;

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['Take','ellow','Green','Red','Blue','harm'];    //once again, the colors must correspond with eachother
          Colors := [5204568];       //just like above
          Hmods  := [0.04];
          SMods  := [0.27];
          Tols   := [21];
        end;

        end;
      /////////////////////////
    end;

    I added charm colors if anybody wants to test it out and give me feedback I didn't know whether I could put all of them in one so I just make 4 seperate drops by copying and pasting the original and changing the colors.

    Please help me.

    EDIT: You can test out this part of script if you want since it's F2p.
    Last edited by Enter; 07-06-2012 at 05:39 AM.

  21. #46
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    Quote Originally Posted by Enter View Post
    EDIT: NO COMPILING ERROR. Idk what I did, but I kinda mimicked your uptext and now it works. The most recent problem is that I FINALLY got the colors for the roach workers correct and the bot clicks and attack it! (HORRAY!) HOWEVER, it doesn't seem like it gives my account enough time, nor does it check the drop. It seems to be a bug or whatever because it says checking the attack status or something like that and then says attacking... and spams that about 4 times really quick then says not attacking... relocating.... relocating... may god bless your soul and I run away BEFORE I even finish my kill. I've only done about 50% damage and it says I'm no longer attacking.

    Here's my script:
    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'fast'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := true;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.


        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [4285316]; //colors/tols/mods MUST correspond with eachother!
          exp       := 216;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.18];
          smod      := [0.41];
          uptext    := ['Coackroach','chro','evl:','worker']; //however, you have have as many possible uptexts as you want
          Mincount  := 40;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [15];
          Width     := 20;
          Height    := 30;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.

       // whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['ellow','Green','Red','Blue','harm'];    //once again, the colors must correspond with eachother
          Colors := [9409376,3948668,3954780,5204568];       //just like above
          Hmods  := [0.12,0.02,0.07,0.04];
          SMods  := [0.41,0.94,0.48,0.27];
          Tols   := [19,20,16,21];
        end;    

        end;
      /////////////////////////
    end;

    I added charm colors if anybody wants to test it out and give me feedback I didn't know whether I could put all of them in one so I just make 4 seperate drops by copying and pasting the original and changing the colors.

    Please help me.

    EDIT: You can test out this part of script if you want since it's F2p.
    You have you have your weaponspeed set to fast, which may be the issue (Speed := 'fast'). Try to raise the speed to 'normal', or maybe 'slow'

    Also, you had your item pickups set incorrectly - I fixed them in the quote. Note, that I tested it, and those colors with those tolerances lead to a lot of false results. Just use ACA on the colored bit of the charm, not the whole thing. Done correctly, you usually don't need a tolerance greater than 10-15, and even that's a bit high.

  22. #47
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    Hey is it possible to add colors of a very rare item drop from a pic on runescape wiki and not the actual game. I wanna try dust devils for the charm drop and I know that they drop dragon chains. However, they hardly ever drop so I would need to get the colors from somewhere. Should i do that or should i just buy one in game to get the colors from that?

  23. #48
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    Quote Originally Posted by nickrules View Post
    You have you have your weaponspeed set to fast, which may be the issue (Speed := 'fast'). Try to raise the speed to 'normal', or maybe 'slow'

    Also, you had your item pickups set incorrectly - I fixed them in the quote. Note, that I tested it, and those colors with those tolerances lead to a lot of false results. Just use ACA on the colored bit of the charm, not the whole thing. Done correctly, you usually don't need a tolerance greater than 10-15, and even that's a bit high.
    Thanks for suggestions. New script with the charms:
    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'slow'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := true;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.


        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [4285316]; //colors/tols/mods MUST correspond with eachother!
          exp       := 216;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.18];
          smod      := [0.41];
          uptext    := ['Coackroach','chro','evl:','worker']; //however, you have have as many possible uptexts as you want
          Mincount  := 40;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [15];
          Width     := 20;
          Height    := 30;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.

       // whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['ellow','Green','Red','Blue','harm'];    //once again, the colors must correspond with eachother
          Colors := [5603481,9282457,3229808,11054486];       //just like above
          Hmods  := [0.00,0.00,0.00,0.00];
          SMods  := [0.00,0.00,0.00,0.00];
          Tols   := [5,5,5,5];
        end;

        end;
      /////////////////////////
    end;

    Tried BOTH fast, normal, and slow. Fast doesn't give enough time, normal works, but is slower than I expect it to be. Slow gets stuck with the monster and says it's still attacking when it's been dead for 10 seconds already. I think it might just be my monster since they aren't grouped close together. I'll try to run it on normal for a few hours and give you a proggy. Thanks for your help!

  24. #49
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    Quote Originally Posted by drew3170 View Post
    Hey is it possible to add colors of a very rare item drop from a pic on runescape wiki and not the actual game. I wanna try dust devils for the charm drop and I know that they drop dragon chains. However, they hardly ever drop so I would need to get the colors from somewhere. Should i do that or should i just buy one in game to get the colors from that?
    Buy one, drop it, get the colors, pick it up, hop worlds, and repeat 4 or 5 times.

    Or, color one of the 100% drops (or a few extremely common ones), and include dragon chainbody in the "names" list.

    Example:

    Simba Code:
    with PickUps do
        begin                
          Names  := ['ragon chain','chainbody','Bones'];  
          Colors := [4487089];   //I've only included the color of bones in the list (don't use this for bone colors! they're not right at all!)
          Hmods  := [0.22];
          SMods  := [1.12];
          Tols   := [8];
        end;

    Only one item is actually colored (bones), because there's a 100% chance of them dropping. However, when the script goes to pick it up, it'll see the dragon chainbody in the list, and grab it. Note, that if you do this, it's extremely important that it goes at the front of the list! Items are searched for in the right-click menu in the order they appear, so if you have an uncolored item, it should always go to the front.

    @Enter don't just use whatever for the hue/saturation mods and tolerances, use ACA. All I was saying was to be more selective with the colors in the list, so that the searches are a bit more refined and accurate. But if it works for you, then whatever
    Last edited by nickrules; 07-06-2012 at 10:00 PM.

  25. #50
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    Quote Originally Posted by nickrules View Post
    Buy one, drop it, get the colors, pick it up, hop worlds, and repeat 4 or 5 times.

    Or, color one of the 100% drops (or a few extremely common ones), and include dragon chainbody in the "names" list.

    Example:

    Simba Code:
    with PickUps do
        begin                
          Names  := ['ragon chain','chainbody','Bones'];  
          Colors := [4487089];   //I've only included the color of bones in the list (don't use this for bone colors! they're not right at all!)
          Hmods  := [0.22];
          SMods  := [1.12];
          Tols   := [8];
        end;

    Only one item is actually colored (bones), because there's a 100% chance of them dropping. However, when the script goes to pick it up, it'll see the dragon chainbody in the list, and grab it. Note, that if you do this, it's extremely important that it goes at the front of the list! Items are searched for in the right-click menu in the order they appear, so if you have an uncolored item, it should always go to the front.

    @Enter don't just use whatever for the hue/saturation mods and tolerances, use ACA. All I was saying was to be more selective with the colors in the list, so that the searches are a bit more refined and accurate. But if it works for you, then whatever
    I wasn't making it up. I did what you told about only using the major color i.e. the middle color and I got 0 for tolerance and the h/s mods. There's still a problem with killing the monsters. It often relocates before it kills the monster or the monster is in plain view and it decides to run off somewhere else. :/ I've tried using all of them and I've only got like 10k exp in 2 hours... and no charms. Doesn't even check the drop when monster dies...

    The stuff you said earlier to drew. So if I was trying to get all the 10k+ item drops on the roach I would have to buy them and then drop, use ACA to get colors and then list them on ONE drop list but like you did before have them seperated by commas in a list having it go from most important to least?
    Last edited by Enter; 07-06-2012 at 11:08 PM.

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