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Thread: [AIO] Euphonic Fighter

  1. #51
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    Been working/testing really hard to get the script to work since I really wanna use this instead of Narcle's because this has item pick-up, but I still keep on running into problems.

    1. Even when I tested with fast, normal, and slow modes doesn't give enough time to kill or when the monster is dead it keeps saying it's attacking, how does script check if monster is still there?
    Fast: Too fast, half way killing the monster, it searches for a new one and tries to attack it, not looking for drop.
    Normal: Same as fast
    Slow: Too slow, about 10 secs after monster has died does it look for another monster, w/o looking for drop.

    2. Bot doesn't check the drop for the items I chose...

    3. I chose in the script to use attack mode but it always changed to shared xp when I use a whip it uses the middle option. I need attack xp.

    Color for monster works well, I tried a different monster since workers are spaced too far apart with too little of them. My new monster is Bloodvelds and same script problems as before.

    here's my script:
    Simba Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;   //don't forget to set this!
      SetArrayLength(Fighters, HowManyPlayers);
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      /////////////////////////
      with Fighters[0] do
      begin
        User   := '';
        Pass   := '';
        speed  := 'slow'; //weapon speed - 'slow','fast',or 'normal'. Just take a guess. Too long (may) reduce exp/h slightly. Stick with normal if you don't know what you're doing.
        mode   := 'attack';  //You can ignore this if you want. Choices are 'random', 'lowest', 'pure', 'attack','strength', or 'defense' (protip: there are more, if you know where to look. 40flat doesn't work right, btw)
        active := true;
        alwaysdrop := ['Bones','abbage']

        breakevery  := 250000000; //just set this to an impossibly high number to disable breaks
        plusrand    := 10; //Random amount to add to break time
        breakfor    := 7;  //how long to break
        hopworlds   := true;  //hop worlds after break?

        doRelocate        := False;  //Sorta works... kinda... not really. Okay, maybe a little.
        EmergencyTeleport := False;  //Set to true if you have a teletab in the first slot. If you hp is red and you have no (known) food, it will whisk you away.
        ranged            := true; //this does not affect the actual fighting,
                                   //but merely picks the farthest target

        TrainPrayer := false; //slows combat exp, gets more randoms, but gets prayer exp
                             //must have bone pickup set up below!

        ignoreCombat := true; //ignores monsters in combat (false = multicombat)
        MonsterWait  := 60; //wait this many second for a monster,
                            //  and if none are found in that time, logout.


        With WhatMonster do    //****this is one way - use custom setups *****
        begin        //MORE COLORS = LONGER SEARCH TIME = LESS KILLS, MORE MISCLICKS
          CTS       := 2;    //for each color you need a tolerance (and hmod/smod if cts = 2)
          Color     := [8959451,11846874]; //colors/tols/mods MUST correspond with eachother!
          exp       := 480;                                //if they don't you'll search for a color with the wrong tol/mods!
          hmod      := [0.02,0.17];
          smod      := [2.27,1.77];
          uptext    := ['Bloodveld','odve','evl:','veld']; //however, you have have as many possible uptexts as you want
          Mincount  := 500;                        //**UPTEXT IS CASE SENSITIVE**
          Tol       := [11,11];
          Width     := 40;
          Height    := 25;                        //in this example, the first color in the list uses the first HMod/SMod/Tol in each of their respective lists.
        end;                                     //the second color uses the second HMod/SMod/tolerance.
                                                  //But both colors use the same uptext, mincount, exp, etc.

       // whatmonster := WhatMonster; //or a few presets I made!  (monster_man, monster_giantrat, monster_goblin, monster_WolfMinotaur, monster_LesserDemon)

        Clicktype := mouse_left;  //set to mouse_right if you have to rightclick the monster. Will reduce exp/h, as it does not check uptext.
        PickUpDrops := true;    //set to true to pick up drops, as defined below.

        with PickUps do
        begin        //please note, even if trainprayer = true, you
                     //must set up bones in here for pickup.
          Names  := ['ellow','Green','Red','Blue','harm','rune','helm','une full','une helm'];    //once again, the colors must correspond with eachother
          Colors := [5405583,8430482,4152446,11449951,12036161,12429636];       //just like above
          Hmods  := [0.06,0.08,0.22,0.12,0.02,0.08];
          SMods  := [0.68,0.34,5.21,0.68,0.84,0.99];
          Tols   := [11,11,1,22,12,10];
        end;

        end;
      /////////////////////////
    end;

    To try to fix the problem of now enough time I changed the wait timers when attacking, i.e. when to attack and it still didn't work.. I think there might be something wrong with the way it checks if a monster is still dead? I used lalakers or some user like that's gouling gouler and it has a good way to check if monster is dead, but it's just too slow, please give me a fix, I really want this to work out

  2. #52
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    I'm on vacation right now, but I can tell you that 1 is my fault. Do you have low fps issues? That might be why, because I check fights with two different pixelshift functions, which wouldn't work so well with low fps.

    2 is your own fault. The only way it would *not* work is because of user error. Remember, the script has to be physically able to see the items. It cannot infer anything.

    3 leave it blank, and set on the right option then. I'll look at it when I get back.

  3. #53
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    Quote Originally Posted by nickrules View Post
    I'm on vacation right now, but I can tell you that 1 is my fault. Do you have low fps issues? That might be why, because I check fights with two different pixelshift functions, which wouldn't work so well with low fps.

    2 is your own fault. The only way it would *not* work is because of user error. Remember, the script has to be physically able to see the items. It cannot infer anything.

    3 leave it blank, and set on the right option then. I'll look at it when I get back.
    Thanks for being patient and working with me.

    1. I think so, my internet is DIRELY slow... I used the speedtest and got an F-, but I'm using a brand new ASUS laptop so it shouldn't be that bad of a problem plus I'm using it overnight so the internet is generally faster.

    2. Is there anyway for it to automatically right click drop piles and check the words of the items since I noticed that charms usually come underneath the coins or bones it drops and the pixels don't show.

    3. Alright I'll just leave it blank and set it myself

    Hope you have a fun vacation! I'll just stick with moneymaking until you come back and hopefully I'll still have enough time to max out before the new stinking combat update happens in September...

  4. #54
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    Bump.

    2) no, but you can color one highly visible item, and just include the name of charms. For example, at green dragons, you could put the colors in for the hide/bones, and put charms in the list. It'd look for the hide, and then pick charms out of the list.

    Also, almost 200 downloads and not one progress report?

  5. #55
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    Quote Originally Posted by nickrules View Post
    Bump.

    2) no, but you can color one highly visible item, and just include the name of charms. For example, at green dragons, you could put the colors in for the hide/bones, and put charms in the list. It'd look for the hide, and then pick charms out of the list.

    Also, almost 200 downloads and not one progress report?
    Nice idea. Sorry I kidna abandoned you. I had a hectic week and to add to that my dad deleted my botting file so I lost all the edits I made to over 30+ scripts and I didn't have the time to redo everything and quite frankly I was too lazy. I'll test your updates tonight.

    EDIT: Something wrong with Simba? I heard teh slayer update made stuff weird, but I didn't know what it exactly did. Anyway, when I downloaded script and I try to open with simba, I link the file to open with simba, but it doesn't give simba as an option when i physically open it, can you please post the script?
    Last edited by Enter; 07-15-2012 at 12:43 AM.

  6. #56
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    Quote Originally Posted by nickrules View Post
    Euphonic Fighter

    ///Version X\\\
    Updated: June 29th, 2012


    Click for a video of it in action

    This right here, is an AIO fighter. A really awesome, customizable, and accurate one. It can run for a full 6 hours, fight multiple monsters, pickup items, bury bones, eat any food, and teletab away in an emergency. It can run without food (resting when low), has a noice antiban, (sketchy) relocating, [basically] live paint, a super hawt looking debug mode, smart inventory management, animation detection, etc. It can ignore monsters in combat, searches really fast, supports any CTS for monster finding. It supports melee, range, and probably mage, assuming you don't have to toggle the spell every time you log in. It's 100% multiplayer, antileech free, supports SRL Stats, takes breaks, and hops worlds (I think....).

    No bull. No gimmicks. Just awesome.

    Progress Report:
     ______________ Euphonic Fighter Elite _______________
    //====== Exclusively available at Villavu.com =======\\
    || Progress Report: 06:19:19
    || Kills: 1046
    || Breaks: 13
    || ================== Player Status ===================
    || # | Active | False Reason?
    || 0 |  True | We're not!
    \\===================================================//


    If I find that people are confused on the setup, then I will create a section here on how to fill it out. I may also begin the long, boring process of documenting it all, for learning purposes (as it contains techniques which are both very simple, and rather complex). In the meantime, if you have a legitimate desire to learn from this script, or need help understanding something so that you may learn, feel free to fire me a PM.


    This is a setup tutorial. You'll probably need to put it into 720p, as I did a crappy job with the zoom in places.


    Note, that there appears to be a memory leak. I can't seem to find it, but if you can, that'd be super awesome, and you should totally tell me about it, so that I can fix it. That said, I have yet to encounter any performance reduction linked to the leak, whatsoever, and the script can reach 6 hours with ease.


    Changelog:

    Progress Report:
    Version X: Hotfix - Updater added! - 44 downloads on previous version
    Version X: June 29 2012 - script released!
    You should add b2p support
    (\__/)
    ( O.o )This is Bunny.
    ( > < )Copy Bunny into your signature to help him on his way to world domination.

  7. #57
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    Trying to run this on a rsps, I have colors and all in but when i hit start it opens up a runescape client window.. I want it to run in the rsps client window. how do i do this?

  8. #58
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    Quote Originally Posted by Ays View Post
    Trying to run this on a rsps, I have colors and all in but when i hit start it opens up a runescape client window.. I want it to run in the rsps client window. how do i do this?
    Uncomment the Define SMART and remove the SMART include line.

    Also comment out the Smart_Server ect ect.

    Forum account issues? Please send me a PM

  9. #59
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    Does anyone know what needs to be changed since the slayer update (specifically how to log in)? Smart is up and running (thanks to Brandon) but the script is not. I can probably fix it if someone could give me a place to start.

  10. #60
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    Quote Originally Posted by caddict View Post
    Does anyone know what needs to be changed since the slayer update (specifically how to log in)? Smart is up and running (thanks to Brandon) but the script is not. I can probably fix it if someone could give me a place to start.
    Everything is the same as it was before the update as long as you have updated Simba and your SRL include. Oh, and plugins as well.

  11. #61
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    Code:
    [Error] C:\Simba\Includes\SRL\SRL\misc\paintsmart.simba(41:3): Unknown identifier 'SmartSetDebug' at line 40
    How do I go about repairing this?

  12. #62
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    Compilation issue: [Error] C:\Simba\Includes\SRL/SRL/misc/paintsmart.simba(41:33): Unknown identifier 'SmartGetDebugDC' at line 40
    Compiling failed.

    How do I resolve this?

  13. #63
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    Compilation issue: [Error] C:\Simba\Includes\SRL/SRL/misc/paintsmart.simba(41:33): Unknown identifier 'SmartGetDebugDC' at line 40
    Compiling failed.

    How do I resolve this?

    i get the same
    Last edited by Skywalk; 08-02-2012 at 09:20 PM.
    Comeback once again and not planning on leaving

    scripts written: [5]

  14. #64
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    i believe the paintsmart was supposed to be changed to {$I SRL/SRL/Misc/SmartGraphics.Simba} after update but then after doiong tht i seem to get [Error] C:\Simba\Scripts\Euphonic_Fighter.simba(250:28): Unknown identifier 'SmartGetDebugDC' at line 249
    :/

  15. #65
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    Quote Originally Posted by Bratislava View Post
    Code:
    [Error] C:\Simba\Includes\SRL\SRL\misc\paintsmart.simba(41:3): Unknown identifier 'SmartSetDebug' at line 40
    Quote Originally Posted by msemtex View Post
    Compilation issue: [Error] C:\Simba\Includes\SRL/SRL/misc/paintsmart.simba(41:33): Unknown identifier 'SmartGetDebugDC' at line 40 Compiling failed.
    Quote Originally Posted by Skywalk View Post
    i get the same
    Quote Originally Posted by lure4fun View Post
    i believe the paintsmart was supposed to be changed to {$I SRL/SRL/Misc/SmartGraphics.Simba} after update but then after doiong tht i seem to get [Error] C:\Simba\Scripts\Euphonic_Fighter.simba(250:28): Unknown identifier 'SmartGetDebugDC' at line 249
    :/

    The script is simply outdated as of now.

    So, search around the forums and make a few compare/contrast observations to "/misc/pantsmart" and "/misc/SmartGraphics" and you'll come up with this:

    After finding http://villavu.com/forum/showthread.php?t=84334 and reading it, we find out that SmartGraphics is used to replace paintsmart after Simba version 0.99x. So:

    Like lure4fun said, change
    {$i SRL/SRL/misc/paintsmart.simba}
    at line 7 to
    {$I SRL/SRL/Misc/SmartGraphics.Simba}

    Then put an opening brace "{" before 'procedure DrawBox...' at line 243 and a closing brace "}" after 'end;' at line 266 to comment it out of the script. This would take too much effort to fix and is irrelevant.

    Also, if you read through the paint examples in the SRL Updates thread, you can also piece together that you need to change
    Simba Code:
    Canvas := TCANVAS.Create;
      Canvas.Handle := SmartGetDebugDC;
      DrawBitmap(Pic, Canvas, BmpPlacement.x, BmpPlacement.y);
      FreeBitmap(Pic);
    at line 466 to
    Simba Code:
    Canvas := CreateBitmap(765, 553); //The client dimensions..
      SetPersistentMemoryBitmap(Canvas, SmartDebugArray, 765, 553)
      FastDrawTransparent(BmpPlacement.x, BmpPlacement.y, Pic, Canvas);
      ResetPersistentMemoryBitmap(Canvas);

      FreeBitmap(Canvas);
      FreeBitmap(Pic);

    After all that, you will need to set the 'AutoUpdate' constant at line 61 to "False;" since the page it checks for the new version is down (http://euphfight.nigglescatchall.net...neVersion.html) and will keep telling you to download the latest script from this thread. Correct me if I'm wrong.

    This is a ghetto temp-fix, so backup the script before you save it.
    Without chaos... There would be no organization.

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