Update! Complete re-code, because the other way wasn't effecient at all!
Update! Complete re-code, because the other way wasn't effecient at all!

New code Looks Nice, Good Luck with the rest of the development bro.
"Previously known as Leetsxc''
nuhnuhnuhnuhnuhnice work.
Thanks, Leet, and Joe. I'm going to get it to do esshounds, and esswaiths.
Good luck :P
Some stuff I found, other than that it is looking good
can be changed toSimba Code:ATPA: Array of TPointArray;
Simba Code:ATPA: T2DPointArray;
can be changed toSimba Code:Case Essling of
'Air': begin SiphonEssling(['iphon Air', 'hon Air', 'hon Air Essling'], 6442547, 7, 3.47, 1.75); end;
'Fire': begin SiphonEssling(['iphon Fire', 'hon Fire', 'hon Fire Essling'], 5194866, 7, 0.10, 0.75); end;
'Earth': begin SiphonEssling(['iphon Earth', 'hon Earth', 'hon Earth Essling'], 5334428, 7, 0.09, 0.68); end;
'Water': begin SiphonEssling(['iphon Water', 'hon Water', 'hon Water Essling'], 5194866, 7, 2.69, 0.70); end;
End;
Simba Code:case Essling of
'Air': SiphonEssling(['iphon Air', 'hon Air', 'hon Air Essling'], 6442547, 7, 3.47, 1.75);
'Fire': SiphonEssling(['iphon Fire', 'hon Fire', 'hon Fire Essling'], 5194866, 7, 0.10, 0.75);
'Earth': SiphonEssling(['iphon Earth', 'hon Earth', 'hon Earth Essling'], 5334428, 7, 0.09, 0.68);
'Water': SiphonEssling(['iphon Water', 'hon Water', 'hon Water Essling'], 5194866, 7, 2.69, 0.70);
end;
Changing it now! Thanks, J J!
Update. Sorry for double post, but wanted to let you guys know there's new stuff here! <3
Looks very promising! Good luck!
"Update! Yay! Added FindNormanRandoms; and made it where, no matter what you're doing, it'll check. Also added full support for Esshounds. Commented out Esswraiths, I have yet to get those colors. Critique?"
Should be "Update! Yay! Added FindNormalRandoms; and made it where, no matter what you're doing, it'll check. Also added full support for Esshounds. Commented out Esswraiths, I have yet to get those colors. Critique?"
You stopped trolling and started scratching Cars i see...![]()
Lol, Thanks. Almost done with the Esswraiths, then going to let you guys see, and maybe apply for SRL Mems, But after some time going to take this down.
Edit: Update! Still haven't gotten the esswraiths, because I'm lazy, but oh well. Got a proggie. (It's from Kyle's Esswraith Extractor, I know. It's temporary. Just so you guys can give me proggies.)
Also added a little DTM Walking, going to finish up esswraiths, then doing island hopping. Any ideas how I'm going to do island hopping, guys?
Last edited by Vinyl Scratch; 08-05-2012 at 07:32 AM.
Sweet Code!Looking forward to more improvements
Thanks! I'm trying to figure out how I'm going to island hop.
Hmm..
Troll you got any pics of this running
^^
Going to make a vid soon.
Good point. I'll do proggies, then. Thanks, Olly.
Update! Almost done!! Now, I really have to work on island hopping.
Grr..
Critique?
Goodluck with this. Great progress.
Thanks! Hmm.. Wondering how I'm going to detect when to go to the next island.
Be more specific, I can lay some options for you.
He wants to know when to hop to the next little piece of land, that holds more of the things to siphon.
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