Results 1 to 12 of 12

Thread: Lumbrage To Draynor

  1. #1
    Join Date
    Mar 2007
    Location
    Under a rock
    Posts
    813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Lumbrage To Draynor

    Well, it worksfrom what ive seen, but ide love some suggestions and some replies on what could make it more reliable. It currently has no radialwalking, but i dont see why it needs it since its just a straight line and minimap clicking works fine. Please post all porgress reports because they will say where it failed. Ty. (p.s. Since its just meant to be a function in a script, i didnt add multiplayers so you must start logged in)
    SCAR Code:
    //------------------------------------------------------------------------\\
    //      ______                   ______              ________             \\
    //      ___  / ____  ________ ______  /______  __    ___  __/_____        \\
    //      __  /  _  / / /_  __ `__ \_  __ \_  / / /    __  /  _  __ \       \\
    //      _  /___/ /_/ /_  / / / / /  /_/ /  /_/ /     _  /   / /_/ /       \\
    //      /_____/\__,_/ /_/ /_/ /_//_.___/_\__, /      /_/    \____/        \\
    //                                      /____/                            \\
    //          ________                                                      \\
    //          ___  __ \____________ _____  ______________________           \\
    //          __  / / /_  ___/  __ `/_  / / /_  __ \  __ \_  ___/           \\
    //          _  /_/ /_  /   / /_/ /_  /_/ /_  / / / /_/ /  /               \\
    //          /_____/ /_/    \__,_/ _\__, / /_/ /_/\____//_/                \\
    //                                /____/                                  \\
    //------------------------------------------------------------------------\\
    //                             Instructions                               \\
    //------------------------------------------------------------------------\\
    // 1. Set Runescape on low detail and on Very Bright.                     \\
    // 3. Start logged in either inside lumby castle or close it.             \\
    // 5. Click Start and let it do the walking for you =D.                   \\
    //------------------------------------------------------------------------\\
    If you like this, please leave me rep even though idk what it is for

  2. #2
    Join Date
    Feb 2007
    Posts
    55
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    im about to test it now dude

  3. #3
    Join Date
    Jul 2006
    Posts
    152
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    You should really make the randomness of Mouse larger. You have randoms of 1, wouldn't randoms of 3 or 4 be a little better...?

    Looks good though I like the backup bitmaps, I was wondering how I could use symbols because sometimes the SRL ones mess up. Thanks

  4. #4
    Join Date
    Mar 2007
    Location
    Under a rock
    Posts
    813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Well, the randomness i dont think matters since its such a small procedure and it only matters if it continuosly does it, i dont think like 5 clicks will get you banned. And since the symbols are almost always covered, i added backup colors and bitmaps insace it didnt find it the first time

  5. #5
    Join Date
    Dec 2006
    Location
    Australia
    Posts
    698
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Maybe you could make people perform teleport home at the start to make sure their in a certian area.

  6. #6
    Join Date
    Mar 2007
    Location
    Under a rock
    Posts
    813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Well, this was meatn for if you die or come out of tut island, so it works there. I could add that very easily, but thats not really what i made it for.

  7. #7
    Join Date
    Feb 2007
    Posts
    0
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Rune Hacker View Post
    Well, this was meatn for if you die or come out of tut island, so it works there. I could ADD that very easily, but thats not really what i made it for.
    sorry, had to do that

  8. #8
    Join Date
    Mar 2007
    Location
    Under a rock
    Posts
    813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ROFL, bad spelling . Thanks for pointing that out to me

  9. #9
    Join Date
    Mar 2007
    Posts
    40
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    It doesn't work for me, apparently I think he clicked the wrong water symbol. The first time i ran it it didn't find the water symbol, the second time the map spun around like 5 times then must've clicked the wrong one cause he went to the swamp. I looked in the status window and it was looking for the furnace

  10. #10
    Join Date
    Mar 2007
    Location
    Under a rock
    Posts
    813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

  11. #11
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Could you update this to walk to the bank from the gen store? I need a walker and I now dont care if it walks with coords, just make it more random cause i am going to do alot of walking...

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  12. #12
    Join Date
    Mar 2007
    Location
    Under a rock
    Posts
    813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Well, this is outdated, but im also very busy with other scripts. I will be updating this A LOT, but currently, i just dont have the time to add another script to my to-do list. Its already at like 4 scripts lol.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Draynor All-In-One, We Need Your Help!
    By King of the Nites in forum RS3 Outdated / Broken Scripts
    Replies: 37
    Last Post: 03-02-2009, 05:43 PM
  2. Draynor oak cutter
    By dallas574 in forum OSR Help
    Replies: 1
    Last Post: 05-19-2008, 02:33 AM
  3. Draynor Oak Banker
    By Fourscape in forum RS3 Outdated / Broken Scripts
    Replies: 171
    Last Post: 12-02-2007, 11:42 PM
  4. Draynor Fisher
    By masterdest in forum RS3 Outdated / Broken Scripts
    Replies: 5
    Last Post: 03-18-2007, 01:17 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •