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Thread: OFFICIAL Social Slayer/SMART Not Working Thread

  1. #201
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    Quote Originally Posted by Law and Justice View Post
    I have asked previously, but everyone is ignoring me!
    Seriously though, what exactly do I have to do to get a temporary fix going?
    Read the big bold red text on the first post.

    All of the people who known how to fix are busy fixing, and not many have time/care to explain how to do temp fixes to each individual person in need.

    If you know what you are doing you can read previous posts and try yourself, if not then just wait patiently until an official update is rolled out.

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    Quote Originally Posted by Law and Justice View Post
    I have asked previously, but everyone is ignoring me!
    Seriously though, what exactly do I have to do to get a temporary fix going?
    There's not much you can do right now. Anyway the only problem i ran into with every fix I threw at myself was the Getter functions. Not the Setters.

    Example.. When I offset the Pointers, it gets all the colours and detects RSReady and all the good bitmap colour finding stuff.. I got a way to offset the mouse by exactly 50 pixels which works flawlessly.

    Only problem i'm running into is getter functions that are built in such as GetMousePos.. It returns the position relative to the client..

    It's also hell if I offset everything by the 50 pixels because when you're not logged in, the offset isn't needed. When you are logged in, the offset is needed.

    Might as well either:

    A: Offset everything and fix all the login functions and static variables such as MIX1, MMX1.
    B: Just Fix Everything to work with the bar and whatever scripts were broken will need updating.
    C: Offset everything + Write Wrappers for all getter functions.. Not something I want to do at all.
    D: Somehow remove the bar within smart itself which as ben said could probably be detected.

    Now for all of them, some kind of offset will be needed to check if a player is logged in all the time. Why? Because the bar will show when logged in and all shit will be pushed down the screen.. When Not logged in, they reset.
    Last edited by Brandon; 07-12-2012 at 02:50 AM.
    I am Ggzz..
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  3. #203
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    Good luck to everybody trying to fix it. No rush, we dont need to bot 24/7.

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    Quote Originally Posted by YoHoJo View Post
    Read the big bold red text on the first post.

    All of the people who known how to fix are busy fixing, and not many have time/care to explain how to do temp fixes to each individual person in need.

    If you know what you are doing you can read previous posts and try yourself, if not then just wait patiently until an official update is rolled out.
    Ah okay, fair enough. I guess if there was something I was able to do, I would have understood better what was being said.
    I guess I'll just kick back and let the professionals do their jobs.

    Quote Originally Posted by Brandon View Post
    There's not much you can do right now. Anyway the only problem i ran into with every fix I threw at myself was the Getter functions. Not the Setters.

    Example.. When I offset the Pointers, it gets all the colours and detects RSReady and all the good bitmap colour finding stuff.. I got a way to offset the mouse by exactly 50 pixels which works flawlessly.

    Only problem i'm running into is getter functions that are built in such as GetMousePos.. It returns the position relative to the client..

    It's also hell if I offset everything by the 50 pixels because when you're not logged in, the offset isn't needed. When you are logged in, the offset is needed.

    Might as well either:

    A: Offset everything and fix all the login functions and static variables such as MIX1, MMX1.
    B: Just Fix Everything to work with the bar and whatever scripts were broken will need updating.
    C: Offset everything + Write Wrappers for all getter functions.. Not something I want to do at all.
    D: Somehow remove the bar within smart itself which as ben said could probably be detected.

    I think B would be the easiest and quickest to roll out. I'm going to get started on B until someone who knows something or has better ideas share them.
    Yeah... That didn't make too much sense to me, I understood a little...
    But I think I'll just wait.
    Sinking. Always. Sinking.

  5. #205
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    Quote Originally Posted by Law and Justice View Post
    Ah okay, fair enough. I guess if there was something I was able to do, I would have understood better what was being said.
    I guess I'll just kick back and let the professionals do their jobs.

    Yeah... That didn't make too much sense to me, I understood a little...
    But I think I'll just wait.
    K.. Load runescape. Look at your screen. Everything is normal right? SRL functions need a little tweaking to log you in.

    That's all fine and nice. What happens when you log in? All in game functions need their Y-Values += 50. So a 0 becomes a 50, a 50 becomes a 100. These are Y values.
    When you log out, everything goes back to normal. No more bar so you don't need that 50 offset anymore. Good?

    So you can either add 50 to every function variable that operates while logged in or add 50 to the y value of the mouse procedure. The only problem with this is when a person uses GetMousePos.. it does not add that 50 for you. There is no way to edit it to do that without a wrapper which doesn't work well with EIOS.
    Last edited by Brandon; 07-12-2012 at 02:57 AM.
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    Quote Originally Posted by Dannyownz View Post
    Good luck to everybody trying to fix it. No rush, we dont need to bot 24/7.
    Yeah, exactly this.
    It gives us some time to get some quests goin'.

    Quote Originally Posted by Brandon View Post
    K.. Load runescape. Look at your screen. Everything is normal right? SRL functions need a little tweaking to log you in.

    That's all fine and nice. What happens when you log in? All in game functions need their Y-Values += 50. So a 0 becomes a 50, a 50 becomes a 100. These are Y values.
    When you log out, everything goes back to normal. No more bar so you don't need that 50 offset anymore. Good?
    Ohhh okay, now I see...
    Thanks for explaining, now I actually see what the situation is.
    Yeah, there's absolutely no way I can help, although I wish I could.
    Sinking. Always. Sinking.

  7. #207
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    Sigh, what will jagex think of next
    Mostly Inactive, School

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    Quote Originally Posted by Based Lord View Post
    Sigh, what will jagex think of next
    Quote Originally Posted by Brandon View Post
    There's not much you can do right now. Anyway the only problem i ran into with every fix I threw at myself was the Getter functions. Not the Setters.

    Example.. When I offset the Pointers, it gets all the colours and detects RSReady and all the good bitmap colour finding stuff.. I got a way to offset the mouse by exactly 50 pixels which works flawlessly.

    Only problem i'm running into is getter functions that are built in such as GetMousePos.. It returns the position relative to the client..

    It's also hell if I offset everything by the 50 pixels because when you're not logged in, the offset isn't needed. When you are logged in, the offset is needed.

    Might as well either:

    A: Offset everything and fix all the login functions and static variables such as MIX1, MMX1.
    B: Just Fix Everything to work with the bar and whatever scripts were broken will need updating.
    C: Offset everything + Write Wrappers for all getter functions.. Not something I want to do at all.
    D: Somehow remove the bar within smart itself which as ben said could probably be detected.

    Now for all of them, some kind of offset will be needed to check if a player is logged in all the time. Why? Because the bar will show when logged in and all shit will be pushed down the screen.. When Not logged in, they reset.
    I think the easiest solution is going to be adjusting the main screen cords and adding in a touch up for the login function. Seems like the least amount of work to me. If we update all the constants do we still have to update the individual functions? Like GetMousePos?
    I'm Silent SPY
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  9. #209
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    If we do have to, then we should learn from that and have everything work off those main constants.. this way if this ever does happen again we grab a few more coords and then bam everything works.
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

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    Quote Originally Posted by grats View Post
    Their (most-likely) intentional update (there is no way you can accidentally do what they did) is far from a method to bot nuke, unless they only want us to be down and out for like 30-60 minutes of actual "fixing" stuff

    as shown in this thread, this really isn't much of a problem to SMART and requires only a little bit of changes to SRL
    Sorry to clutter up the thread, but this has been the longest 30-60 minutes I have ever encountered. This was unintentional to mess us up I'm guessing, but it worked for an entire day. No way could they have thought adding a bar could put SRL down an entire day. Now that people have encountered this issue I'm sure it won't be so bad next time they do something like this, but for now it was a good "unintentional" stopper.

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    Quote Originally Posted by Silent SPY View Post
    I think the easiest solution is going to be adjusting the main screen cords and adding in a touch up for the login function. Seems like the least amount of work to me. If we update all the constants do we still have to update the individual functions? Like GetMousePos?
    Nah GetMousePos always returns the true client coordinates unless you put it in a wrapper and modify it in there.

    Ashaman just mentioned to me the Uptext.. That has to be done in Simba itself unless Simba will read the uptexts from a bitmap. If it does then the best possible fix without having to update simba would be to offset everything ={ Also the most work though.
    I am Ggzz..
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    to fix the item problem go to the jagex cache and delete it.. or check the first runescape thread on the genereal tab in runscape fourms, nuff said, will give u all the info u need there to fix the items that you are unable to see anyways..

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    Quote Originally Posted by Brandon View Post
    It's also hell if I offset everything by the 50 pixels because when you're not logged in, the offset isn't needed. When you are logged in, the offset is needed.
    FYI, RS is still slightly off (10-20 px, maybe?) when not logged in for me. Might be useful to know.

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    Quote Originally Posted by lucifer0412 View Post
    to fix the item problem go to the jagex cache and delete it.. or check the first runescape thread on the genereal tab in runscape fourms, nuff said, will give u all the info u need there to fix the items that you are unable to see anyways..
    Wrong, you just need to Ctrl+Alt+Delete, click "latestJagexUpdate.exe" and click "End process". There, you can now bot again.
    Sinking. Always. Sinking.

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    Quote Originally Posted by Juggalo812 View Post
    Sorry to clutter up the thread, but this has been the longest 30-60 minutes I have ever encountered. This was unintentional to mess us up I'm guessing, but it worked for an entire day. No way could they have thought adding a bar could put SRL down an entire day. Now that people have encountered this issue I'm sure it won't be so bad next time they do something like this, but for now it was a good "unintentional" stopper.
    I won't read your full post until you read my entire post, it's clear you didn't.. or you don't understand what has happened in this thread... or you don't actually know what hard core fixing vs brainstorming multiple fixes and which one is the best is

    Quote Originally Posted by nickrules View Post
    FYI, RS is still slightly off (10-20 px, maybe?) when not logged in for me. Might be useful to know.
    I noticed that as well, the login and load screen seems kind of funky because it doesn't have the top bar, and seems to switch up sometimes
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

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    Just wanted to say.... you guys are aMazing! keep up the good work. Most of us really appreciate what you do.

  17. #217
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    Progress Report:
    ____________Smurgs QuickHerblore V1.01_______________
    
    Unf Mixed: 182 (3430 unf/hr)
    Time running: 3 Minutes and 11 Seconds
    Time until break: 5 Hours, 44 Minutes and 48 Seconds
    _____________________________________________________


    hope is not lost! basic scripts can be semi easily fixed if they don't rely on uptext

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    Quote Originally Posted by Andres View Post
    I feel like "...but it's Jagex" would be a good meme
    http://imgur.com/hiRB6

    Made it just cause i saw your comment

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    Quote Originally Posted by ashaman88 View Post
    Progress Report:
    ____________Smurgs QuickHerblore V1.01_______________
    
    Unf Mixed: 182 (3430 unf/hr)
    Time running: 3 Minutes and 11 Seconds
    Time until break: 5 Hours, 44 Minutes and 48 Seconds
    _____________________________________________________


    hope is not lost! basic scripts can be semi easily fixed if they don't rely on uptext
    Hmmm... Anyone else have any idea what other bots are still working?
    Sinking. Always. Sinking.

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    It's amazing how early on today there were like 70,000 less people playing runescape or at least it seemed that way seeing as there were only a couple hundred people playing in each server. Makes me think runescape is almost kept alive by botters and such but then again i thought maybe not a lot of people play runescape early on in the day. Anyways this break is kinda cool did a couple of lengthy quests. (sorry if im filling this thread up with unnecessary ramblings)

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    Quote Originally Posted by Law and Justice View Post
    Hmmm... Anyone else have any idea what other bots are still working?
    Typical leecher, jump ship when were down...

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    Quote Originally Posted by ashaman88 View Post
    Progress Report:
    ____________Smurgs QuickHerblore V1.01_______________
    
    Unf Mixed: 182 (3430 unf/hr)
    Time running: 3 Minutes and 11 Seconds
    Time until break: 5 Hours, 44 Minutes and 48 Seconds
    _____________________________________________________


    hope is not lost! basic scripts can be semi easily fixed if they don't rely on uptext
    Quote Originally Posted by po2n star View Post
    Typical leecher, jump ship when were down...
    I'm not a leecher... Well, I am for the moment. I'm writing a script as we speak.
    I didn't mean bot as in "A bot other than simba". I'd never use anything other than simba. I love the scripts and the community.
    Sinking. Always. Sinking.

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    Quote Originally Posted by Law and Justice View Post
    I'm not a leecher... Well, I am for the moment. I'm writing a script as we speak.
    I didn't mean bot as in "A bot other than simba". I'd never use anything other than simba. I love the scripts and the community.
    I know what you meant; let's not even try and dance around the truth.

    But who am I to call you out on your actions, good luck.

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    Quote Originally Posted by Law and Justice View Post
    Hmmm... Anyone else have any idea what other bots are still working?
    The script on the forums won't work, none of them will, the only reason that is working for me is because of lots of changes to the script and the srl include

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    Quote Originally Posted by po2n star View Post
    I know what you meant; let's not even try and dance around the truth.

    But who am I to call you out on your actions, good luck.
    Not sure what you mean. Have I done something to upset you?
    I meant script, that's all.
    I appreciate the wish of luck.

    Quote Originally Posted by ashaman88 View Post
    The script on the forums won't work, none of them will, the only reason that is working for me is because of lots of changes to the script and the srl include
    Oh okay, fair enough.
    Cheers.
    Sinking. Always. Sinking.

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