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Thread: Gnome Agility Course Runner

  1. #26
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    how do i become junior member? and i dont wanna search google it might be a virus lol

  2. #27
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    Get 10 posts and stay here 7 days. Oh, and you can't get a virus from a .scar file.. Atleast I don't think you should be able to. Just don't google if your afraid too or you could scan everything with virustotal.com :P
    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly. - put this in your sig
    http://www.stats.srl-forums.com/sigs/2627.png
    I wish I could go back in time and change my f to an F.

  3. #28
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    wow any way to speed up the script?

  4. #29
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    Default Spamming is not an acceptable way to raise post count

    pls make for srl 4.0

    what i can get from tar and if there are anti ban ?

    good work

    omg and works too

    thx for info

    who dont know this

    will now get 10 posts
    to get the registry entires go start run and write regedit

    thx

    for 10 of theese u can acces to it from accesories

    i installed subversion and all works
    Attention Spammers and Leechers...

  5. #30
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    yea i really need a gnome agility cuz my agilkity is 1 lol and i hate agility but i want it up high so i can do some of these quests =P

  6. #31
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    Ill try it out, Looks ok though.

  7. #32
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    Code:
    Line 113: [Error] (14795:41): Unknown identifier 'ScriptTime2' in script C:\Program Files\SCAR 3.12\Scripts\downloaded\Gnome Agility Runner.scar
    Does not work

  8. #33
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    How come it stops half way?

  9. #34
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    It Looks Nice, Maybe Make It Count Exp?
    Even If You Are On Your Way, You Will Get Run Over If You Just Sit There.
    -ILikePie1995.

    My Best Script I Yet Made, Go Check It Out, Its In The Fighting Section. Look For UndeadKiller!

    GET FREE CASH!!!READ ALL ABOUT IT!!!
    http://www.AdPaid.com/ptr/pages/join...d=ilikepie1995

    JOIN AdPaid.Com NOW!!!ITS OWNAGE!!!
    http://www.AdPaid.com/ptr/pages/conf...d=ilikepie1995

  10. #35
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    darn i wish i was still a member lol

  11. #36
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    when i try this it says that this file doesnt excist


    Quote Originally Posted by Azzon View Post
    SCAR Version Made With: SCAR 2.03
    SRL Version: 3.5

    If you are viewing this, please go to:
    http://www.villavu.com/forum/showthread.php?t=9153
    That is the new 'home' for this script.

    Hello,

    This is my first completed, functioning script that I've made with SCAR, and I wanted to release it to the public, both to better my scripting abilities, and to work out any problems with the script. I welcome any constructive critism and comments.

    The script has very basic Anti-Randoms(simply because I find it rare to get a random on the agility course, however it if Random's become a problem I can update the Anti-Random procedure to better compensate.) It has no anti-ban, mainly because the mouse is always moving anyways, however i do plan on including some Anti-Ban procedures, depending on the suggestions given.

    Here's a progress report I just did with it (have been away from scripting for awhile so just quickly did this, 25/50 laps completed.)

    () (============================
    () (= Azzons Gnome Agility Course Runner
    () (============================
    () (== Laps Completed - 25
    () (== Laps Left - 25
    () (== Script Run Length - 40 Minutes, and 53 Seconds
    () (============================
    () (== Happy Running!
    () (============================
    Successfully executed

    So, let me know how it goes, and how I could better improve the script.

    Thanks
    -Azzon

  12. #37
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    i tryed to use it but it says Line 113: [Error] (14794:41): Unknown identifier 'ScriptTime2' in script C:\Documents and Settings\Owner\Desktop\dounlods\Gnome Agility Runner.scar can you pleas help me?

  13. #38
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    i want to try this

  14. #39
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    Quote Originally Posted by pl0xmypl0x View Post
    i want to try this
    10-15-2007, 03:56 PM

  15. #40
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    man i hope this works, i've had 40 agility for months now cause i hate it so much, this might just do the trick ^^

  16. #41
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    CAn you update it to the newest version of srl and scar?

  17. #42
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    thanks this is a neat script

  18. #43
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    This didnt work for me.


    Line 141: [Error] (14822:13): Unknown identifier 'x' in script C:\Documents and Settings\Compaq_Owner\Local Settings\Temporary Internet Files\Content.IE5\89ABWTMB\Gnome%20Agility%20Runne r[1].scar

    Line 113: [Error] (14794:41): Unknown identifier 'ScriptTime2' in script C:\Documents and Settings\Compaq_Owner\Local Settings\Temporary Internet Files\Content.IE5\89ABWTMB\Gnome%20Agility%20Runne r[1].scar

    Line 144: [Error] (14825:15): Unknown identifier 'x' in script C:\Documents and Settings\Compaq_Owner\Local Settings\Temporary Internet Files\Content.IE5\89ABWTMB\Gnome%20Agility%20Runne r[1].scar

  19. #44
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    can u pls update it.....

  20. #45
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    worked fine for me

  21. #46
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    FiXed(Compiling) Version!!!!
    say if i need to delete...
    SCAR Code:
    //#########################################################
    //#########################################################
    //####           Azzon's Gnome Agility Runner          ####
    //####                  Version: 1.0                   ####
    //#########################################################
    //#########################################################
    //####                                                 ####
    //####    Hello, and Welcome. I would like to start    ####
    //####    off by saying, thank you for using this      ####
    //####    script. If you have any questions,           ####
    //####    suggestions, or problems related to this     ####
    //####    script, then feel free to post on the        ####
    //####    thread, or send me a pm.                     ####
    //####                                                 ####
    //####    You can find the player adjustable           ####
    //####    variables for the script between lines       ####
    //####    30 and 37.                                   ####
    //####                                                 ####
    //####    You can setup the players using this         ####
    //####    script between lines, 63 and 75. Due note    ####
    //####    that the script is only designed for a       ####
    //####    single player, and the purpose of the        ####
    //####    player setup is for Anti-Randoms.            ####
    //####                                                 ####
    //####    Thank you for using this script.             ####
    //####        -  Azzon                                 ####
    //#########################################################
    //#########################################################

    program GnomeAgilityRunner;  //561 Lines, With Spacers And Procedure Headers
    {.include SRL/SRL.scar}

    var
      LapsMade, tries, WaitOnPipe, LapsTillCheckRun, WaitOnFlagLoops : Integer;
      FirstLap, s1_Complete, s2_Complete, s3_Complete, s4_Complete : Boolean;
      s5_Complete, s6_Complete, NewLap, LapComplete, FoundPipe, WalkingToStart : Boolean;
      X,y:integer;

    //################################################################
    //##                    Manual Player Setup                     ##
    //################################################################

    const
      g_ColorTol = 16; //Game Screen Color Tolerance
      mMSpeed = 15; //The Mouse Speed
      UseBenMouse = true; //UseBenMouse, I Personally Recommend Leaving It 'True'
      Laps = 50; //Number Of Laps You Want The Script To Run For
      CheckRunLapDelay = 10; //Number Of Laps To Complete Before Calling CheckRun Again

      NumberOfAccounts = 1; //Only Designed For One
      FirstAccount = 0; //Basically Right Now, Don't Touch

    //################################
    //## Note: Unless You Experience##
    //## Color Problems, It Is      ##
    //## Recommended To Leave The   ##
    //## Color's As-Is.             ##
    //################################

      s_LogBalance_C = 606057; //Obstacle 1, Log Color
      s_ObstacleNet_C = 5726328; //Obstacle 2 and Obstacle 6, Net Color
      s_TreeBranch_C = 1660014; //Obstace 3, and Obstacle 5, Tree Color
      s_BalancingRope_C = 5931680; //Obstacle 4, Rope Color
      s_ObstaclePipe_C = 3685440; //Obstacle 7, Pipe Color
      s_Mushroom_C = 2576031; //End Of Obstacle 7, Mushroom Color
     
    //################################################################
    //################################################################

    //####################################
    //##     Player Setup Location      ##
    //####################################

    procedure SetupPlayers;
      begin
        HowManyplayers := NumberOfAccounts;
        NumberOfPlayers(HowManyPlayers);
        CurrentPlayer := FirstAccount;

        Players[0].Name := '';
        Players[0].Pass := '' ;
        Players[0].Nick := '';
        Players[0].Active := True;

        WriteLn(IntTostr(HowManyPlayers) + ' Players');
      end;
     
    //####################################
    //##       Greeting Procedure       ##
    //####################################

    procedure A_Greeting;
      begin
        WriteLn('#################################')
        WriteLn('##           Welcome           ##')
        WriteLn('##        You Are Using        ##')
        WriteLn('##  A Script Created By Azzon  ##')
        WriteLn('##            Enjoy            ##')
        WriteLn('#################################')
      end;

    //####################################
    //##    Player Report Procedure     ##
    //####################################

    procedure PlayerReport;
      begin
        ClearDebug;
        WriteLn('() (============================');
        WriteLn('() (= Azzons Gnome Agility Course Runner');
        WriteLn('() (============================');
        WriteLn('() (== Laps Completed - ' + IntToStr(LapsMade));
        WriteLn('() (== Laps Left - ' + IntToStr(Laps - LapsMade));
        WriteLn('() (== Script Run Length - ' + TimeRunning+'');
        WriteLn('() (============================');
        WriteLn('() (== Happy Running!           ');
        WriteLn('() (============================');
        SRLRandomsReport;
      end;
     
    //####################################
    //##      AntiRandom Procedure      ##
    //####################################
     
    procedure AntiRandoms;
      begin
        FTWait(2);
        FindNormalRandoms;
      end;
     
    //####################################
    //##      WaitOnFlag Procedure      ##
    //####################################
     
    procedure WaitOnFlag;
      begin
        WaitOnFlagLoops := 0;
        repeat
          Wait(1000+random(500));
          WaitOnFlagLoops := WaitOnFlagLoops + 1;
          if WaitOnFlagLoops = 12 then
            begin
              Mouse(250, 210, 32, 32, true);
            end;
          if (not(LoggedIn)) then Exit;
        until(FlagPresent = false);
      end;
     
    //####################################
    //##       CheckRun Procedure       ##
    //####################################

    procedure CheckRun;
      begin
        GameTab(11);
        Wait(500+random(250));
        if FindText(x, y, '100', smallchars, 628, 411, 667, 450) then
          begin
            SetRun(true);
          end;
        Wait(500+random(250));
        GameTab(4);
        Wait(250+random(125));
      end;
     
    //####################################
    //##    CheckForLevel Procedure     ##
    //####################################

    procedure CheckForLevel;
      begin
        repeat
        if FindText(x, y, 'continue', npcchars, mcx1, mcy1, mcx2, mcy2) then
          begin
            FindText(x, y, 'lick', npcchars, mcx1, mcy1, mcx2, mcy2);
            Mouse(x, y, 100, 12, true);
          end;
        Wait(500+random(500));
        if (not(LoggedIn)) then Exit;
        until(not FindText(x, y, 'continue', npcchars, mcx1, mcy1, mcx2, mcy2));
      end;

    //####################################
    //##    1st Obstacle Procedure    ##
    //####################################

    procedure s1_LogBalance;
      begin
        tries := 0;
        repeat
          if (tries = 4) then
            begin
              if FindSymbol(x, y, 'agility') then
                 begin
                   Mouse(x, y, 12, 12, true);
                   WaitOnFlag;
                   tries := 0;
                 end;
            end;
          AntiRandoms;
          if FindObj(x, y, 'Log balance', s_LogBalance_C, g_ColorTol) then
            begin
              Mouse(x, y, 6, 6, true);
              WaitOnFlag;
            end;
          tries := tries + 1;
          Wait(500+random(250));
          if (not(LoggedIn)) then Exit;
        until(IsChatBlackTextAnyLine('carefully') or IsChatBlackTextAnyLine('safely') or IsChatBlackTextAnyLine('advanced'));
        Wait(500+random(250));
        CheckForLevel;
        AntiRandoms;
        repeat
          Wait(500+random(250));
          CheckForLevel;
          AntiRandoms;
          if IsChatBlackTextAnyLine('safely') or IsChatBlackTextAnyLine('advanced') then
            begin
              case random(3)+1 of
                1: Mouse(200, 260, 32, 32, true);
                2: Mouse(240, 250, 32, 32, true);
                3: Mouse(300, 250, 32, 32, true);
              end;
              s1_Complete := true;
            end;
          if (not(LoggedIn)) then Exit;
        until(s1_Complete = true);
      end;
     
    //####################################
    //##     2nd Obstacle Procedure     ##
    //####################################
     
    procedure s2_ObstacleNet;
      begin
        repeat
          WaitOnFlag;
          Wait(1000+random(500));
          if FindObj(x, y, 'Obstacle net', s_ObstacleNet_C, g_ColorTol) then
            begin
              Mouse(x, y, 6, 6, true);
            end;
          Wait(750+random(250));
          CheckForLevel;
          AntiRandoms;
          if (not(LoggedIn)) then Exit;
        until(IsChatBlackTextAnyLine('netting') or IsChatBlackTextAnyLine('advanced'));
        repeat
          Wait(500+random(250));
          CheckForLevel;
          AntiRandoms;
          if IsChatBlackTextAnyLine('netting') or IsChatBlackTextAnyLine('advanced') then
            begin
              s2_Complete := true;
            end;
          if (not(LoggedIn)) then Exit;
        until(s2_Complete = true);
      end;
     
    //####################################
    //##     3rd Obstacle Procedure     ##
    //####################################
     
    procedure s3_TreeBranch;
      begin
        repeat
          WaitOnFlag;
          if FindObj(x, y, 'Tree branch', s_TreeBranch_C, g_ColorTol) then
            begin
              Mouse(x, y, 6, 6, true);
            end;
          Wait(750+random(250));
          CheckForLevel;
          AntiRandoms;
          if (not(LoggedIn)) then Exit;
        until (IsChatBlackTextAnyLine('tree.') or IsChatBlackTextAnyLine('platform') or IsChatBlackTextAnyLine('advanced'));
        Wait(250+random(125));
        repeat
          CheckForLevel;
          AntiRandoms;
          Wait(500+random(250));
          if IsChatBlackTextAnyLine('platform') or IsChatBlackTextAnyLine('advanced') then
            begin
              Mouse(340, 165, 32, 32, true);
              Wait(500+random(500));
              s3_Complete := true;
            end;
          if (not(LoggedIn)) then Exit;
        until(s3_Complete = true);
      end;

    //####################################
    //##     4th Obstacle Procedure     ##
    //####################################

    procedure s4_BalancingRope;
      begin
        repeat
          WaitOnFlag;
          if FindObj(x, y, 'Balancing rope', s_BalancingRope_C, g_ColorTol) then
            begin
              Mouse(x, y, 2, 2, true);
            end;
          WaitOnFlag;
          Wait(500+random(250));
          CheckForLevel;
          AntiRandoms;
          if (not(LoggedIn)) then Exit;
        until(IsChatBlackTextAnyLine('carefully') or IsChatBlackTextAnyLine('advanced'));
        Wait(250+random(125));
        repeat
          CheckForLevel;
          AntiRandoms;
          Wait(500+random(250));
          if IsChatBlackTextAnyLine('tightrope') or IsChatBlackTextAnyLine('advanced') then
            begin
              s4_Complete := true;
            end;
          if (not(LoggedIn)) then Exit;
        until(s4_Complete = true);
      end;
     
    //####################################
    //##     5th Obstacle Procedure     ##
    //####################################
     
    procedure s5_TreeBranch;
      begin
        repeat
          WaitOnFlag;
          if FindObj(x, y, 'Tree branch', s_TreeBranch_C, g_ColorTol) then
            begin
              Mouse(x, y, 6, 6, true);
            end;
          Wait(750+random(250));
          CheckForLevel;
          AntiRandoms;
          if (not(LoggedIn)) then Exit;
        until(IsChatBlackTextAnyLine('tree.') or IsChatBlackTextAnyLine('ground') or IsChatBlackTextAnyLine('advanced'));
        Wait(250+random(125));
        repeat
          CheckForLevel;
          AntiRandoms;
          Wait(500+random(250));
          if IsChatBlackTextAnyLine('ground') or IsChatBlackTextAnyLine('advanced') then
            begin
              case random(3)+1 of
                1: Mouse(240, 50, 32, 32, true);
                2: Mouse(170, 75, 32, 32, true);
                3: Mouse(110, 90, 32, 32, true);
              end;
              s5_Complete := true;
            end;
          if (not(LoggedIn)) then Exit;
        until(s5_Complete = true);
      end;
     
    //####################################
    //##     6th Obstacle Procedure     ##
    //####################################
     
    procedure s6_ObstacleNet;
      begin
        repeat
          WaitOnFlag;
          if FindObj(x, y, 'Obstacle net', s_ObstacleNet_C, g_ColorTol) then
            begin
              Mouse(x, y, 6, 6, true);
            end;
          Wait(750+random(250));
          CheckForLevel;
          AntiRandoms;
          if (not(LoggedIn)) then Exit;
        until(IsChatBlackTextAnyLine('netting') or IsChatBlackTextAnyLine('advanced'));
        Wait(250+random(125));
        repeat
          CheckForLevel;
          AntiRandoms;
          Wait(500+random(250));
          if IsChatBlackTextAnyLine('netting') or IsChatBlackTextAnyLine('advanced') then
            begin
              s6_Complete := true;
            end;
          if (not(LoggedIn)) then Exit;
        until(s6_Complete = true);
      end;
     
    //####################################
    //##     Pipe Finder Procedure      ##
    //####################################
     
    procedure PipeFinding;
      begin
        repeat
          WaitOnFlag;
          Wait(500+random(500));
          if FindObj(x, y, 'Obstacle pipe', s_ObstaclePipe_C, g_ColorTol) then
            begin
              Mouse(x, y, 6, 6, true);
              WaitOnFlag;
              Wait(500+random(500));
              if IsChatBlackTextAnyLine('being') then
                begin
                  FoundPipe := false;
                end else
                begin
                  FoundPipe := true;
                  WaitOnPipe := 0;
                end;
            end;
          Wait(500+random(500));
          AntiRandoms;
          if (not(LoggedIn)) then Exit;
        until(FoundPipe = true);
      end;
     
    //####################################
    //##     7th Obstacle Procedure     ##
    //####################################
     
    procedure s7_ObstaclePipe;
      begin
        PipeFinding;
        Wait(250+random(125));
        repeat
          CheckForLevel;
          AntiRandoms;
          Wait(500+random(250));
          if FindColorTolerance(x, y, s_Mushroom_C, msx1, msy1, msx2, msy2, g_ColorTol) then
            begin
              tries := 0;
              repeat
                if FindSymbol(x, y, 'agility') then
                  begin
                    Mouse(x, y, 12, 12, true);
                    WalkingToStart := true;
                    WaitOnFlag;
                    LapComplete := true;
                  end;
                tries := tries + 1;
                if (not(LoggedIn)) then Exit;
              until((WalkingToStart = true) or (tries = 12));
              if (tries = 12) then
                begin
                  LogOut;
                  WriteLn('Couldnt find the agility symbol.');
                end;
            end else
            begin
              WaitOnPipe := WaitOnPipe + 1;
            end;
          if (WaitOnPipe = 5) then
            begin
              PipeFinding;
            end;
        until(LapComplete = true);
      end;

    //####################################
    //##      Global Script Setup       ##
    //####################################

    procedure SetupAgilityRunner;
      begin
        SetupSRL;
        ClearDebug;
        MouseSpeed := mMSpeed;
        A_Greeting;
        Wait(250+random(125));
        ActivateClient;
        Wait(250+random(125));
        FirstLap := true;
        SetupPlayers;
        CurrentPlayer := FirstAccount;
        LoginPlayer;
        NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, Upchars);
        MakeCompass('N');
        HighestAngle;
      end;

    //########################################################################
    //########################################################################

    //####################################
    //##           Main Loop            ##
    //####################################

    begin
      SetupAgilityRunner;
      Wait(100+random(50));
      SetChat('off', 1);
      SetChat('off', 1);
      repeat
        if (not(LoggedIn)) then Exit;
        if (FirstLap = true) then
          begin
            LapsTillCheckRun := CheckRunLapDelay;
            CheckRun;
            Wait(250+random(100));
            FirstLap := false;
            s1_LogBalance;
          end;
        if LapsTillCheckRun <= 0 then
          begin
            LapsTillCheckRun := CheckRunLapDelay;
            CheckRun;
          end;
        if NewLap = true then
          begin
            NewLap := false;
            LapsTillCheckRun := LapsTillCheckRun - 1;
            s1_LogBalance;
          end;
        if s1_Complete = true then
          begin
            s1_Complete := false;
            s2_ObstacleNet;
          end;
        if s2_Complete = true then
          begin
            s2_Complete := false;
            s3_TreeBranch;
          end;
        if s3_Complete = true then
          begin
            s3_Complete := false;
            s4_BalancingRope;
          end;
        if s4_Complete = true then
          begin
            s4_Complete := false;
            s5_TreeBranch;
          end;
        if s5_Complete = true then
          begin
            s5_Complete := false;
            s6_ObstacleNet;
          end;
        if s6_Complete = true then
          begin
            s6_Complete := false;
            s7_ObstaclePipe;
          end;
        if LapComplete = true then
          begin
            LapComplete := false;
            LapsMade := LapsMade + 1;
            PlayerReport;
            NewLap := true;
          end;
      until(LapsMade >= Laps);
      if (LapsMade >= Laps) then
        begin
          LogOut;
          WriteLn('Training Was A Success.');
        end else
        begin
          WriteLn('A Problem Was Encountered During Training.');
        end;
    end.

    //########################################################################
    //########################################################################

  22. #47
    Join Date
    Oct 2007
    Location
    MARYLAND
    Posts
    28
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    Default

    nice script

    is this really ur first??
    http://www.fenjer.com/adnan/SRL/12/50/AutoAlcher.png
    http://www.fenjer.com/adnan/SRL/21/0/Autominer.png


    33% of the lvl 3 population are autoers.
    Report all of these.
    Autoing the wrong way gets you nowhere in life.

  23. #48
    Join Date
    Jan 2007
    Location
    Canada
    Posts
    35
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    0 Post(s)

    Default

    Thank you hermpie, for posting a working version of the script to the public.

    I am truly surprised no one has publicly released a new public agility script that was made from scratch for people to use; and equally surprised that people actually have been using / trying to use this script up until now. I would like to apologize for my absence and lack of updates with the script, and to thank all those to downloaded / used / fixed this script.

    Happy Scaping Everyone,
    - Azzon

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