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Thread: Silent Smelt [Color] [objDTM]

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    Quote Originally Posted by 3Garrett3 View Post
    I'm not really a fan of the whole resting thing. I'd rather just keep walking instead of resting. Do legit players rest half way between the furnace and bank? I removed it for myself anyway. I'm testing out ~2k steel bars from ores that I found laying around when I logged into RS for the first time in a year.

    Also, the walking was pretty terrible (lost every time after 1 load) but I switched to a less populated world and it seems much better. Expect a long proggy if it succeeds in doing all these ores
    Cool thanks for the feedback. Walking has proved interesting, at least at AK. At Edgeville its extremely stable because there are only two points it has to find. I'll work on some more fail safes for that.

    As for the resting, that's a good point and I'll probably make it optional in the future, not like its horribly hard to implement one of those.

    Smelting cannonballs your don't really need the rest as much as some of the other ores/materials do, because loads go much quicker, but I'll still make it an option. I do find it odd that the world population affected the walking... That shouldn't happen...
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    Quote Originally Posted by Silent SPY View Post
    Cool thanks for the feedback. Walking has proved interesting, at least at AK. At Edgeville its extremely stable because there are only two points it has to find. I'll work on some more fail safes for that.

    As for the resting, that's a good point and I'll probably make it optional in the future, not like its horribly hard to implement one of those.

    Smelting cannonballs your don't really need the rest as much as some of the other ores/materials do, because loads go much quicker, but I'll still make it an option. I do find it odd that the world population affected the walking... That shouldn't happen...
    I'm assuming it was the population on the world. There was basically a solid stream of white dots between the furnace area and the bank area. It was getting lost going to the furnace though, maybe that DTM needs to be tweaked a bit or something.

    I find that it hovers the coal and shows multiple tries to get the ore also, maybe the wait for uptext should be just a bit more? I can change it myself but I'm trying for a long proggy for you. It would just be nice to have it not hover around the ores, and it would increase the efficiency.

    Edit:

    Actually it isn't debugging multiple tries for the coal every time, only every now and then. Looks like "attempting to get Iron and Coal ores ... Try Number:1" showed up, a slight movement, then "Found Item at Bank Slot 2." shows up with another slight movement, then another movement and click, then withdraw. I'm gonna look through the code but it seems like you might have extra movements between debugs. It's just a thought. I'll look at it anyway.


    Edit2:
    Progress Report:
    Got Iron and Coal ores!
    failed to walk to corner
    trying to find Furnace
    trying to find Furnace
    
    /=======================================================\
    | Location: ak
    | Running for...........42 Minutes and 55 Seconds
    | steel made...........247
    | Experience gained.....9139
    | Loads Completed.......15
    \=======================================================/
    
    Failed to find ObjDTM (CornerReturn)
    trying to walk anyway
    objDTM point 1 failed, trying another
    walking still failed
    Starting Banking procedure
    Trying to open the bank: 1 out of 11
    Trying to open the bank: 2 out of 11


    I manually stopped it since it was obviously lost.
    I was here:


    So the corner DTM might be a bit bugged too.

    Also, I noticed there are a few MMouse calls in the banking. It calls findObject and then moves the mouse and then calls the withdrawing procedure which also moves the mouse before clicking, so there are multiple movements before the ore is withdrawn. This could be limited to one movement, so that it is much more human-like.
    Last edited by 3Garrett3; 08-03-2012 at 02:51 AM.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

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    Quote Originally Posted by 3Garrett3 View Post
    I'm assuming it was the population on the world. There was basically a solid stream of white dots between the furnace area and the bank area. It was getting lost going to the furnace though, maybe that DTM needs to be tweaked a bit or something.

    I find that it hovers the coal and shows multiple tries to get the ore also, maybe the wait for uptext should be just a bit more? I can change it myself but I'm trying for a long proggy for you. It would just be nice to have it not hover around the ores, and it would increase the efficiency.

    Edit:

    Actually it isn't debugging multiple tries for the coal every time, only every now and then. Looks like "attempting to get Iron and Coal ores ... Try Number:1" showed up, a slight movement, then "Found Item at Bank Slot 2." shows up with another slight movement, then another movement and click, then withdraw. I'm gonna look through the code but it seems like you might have extra movements between debugs. It's just a thought. I'll look at it anyway.
    Hmm, good call. I'll look into the withdraw function. I use a modified version of SRL's because I allow for an array of uptext to be searched to make it more reliable. I need to fix the debug log so that it actually is specific as to which ore it is looking for. I upped the WaitUpText time in a version I'm working on.. I'll look into the other aspects of the bank option as well.
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    Oh sorry, I edited my last post without realizing you had replied. Check my edit for an update.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
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    Quote Originally Posted by 3Garrett3 View Post
    Oh sorry, I edited my last post without realizing you had replied. Check my edit for an update.
    Interesting... Looks like I'm going to need to make some better fail-safes for AK walking, thinking I'll rock a multi-dimensional array for that...
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    Hopefully the feedback helps! I still have approximately 2500 steel bars to make so I'll be available for testing the new version when it's out. I'll be on vacation until Wednesday, but after that I'll happily use the script to make all of my bars.

    Just out of curiosity, is selling bars easy anymore? I heard it wasn't but I can't remember the thread. When I had my BabyMelter script I could turn a huge profit from buying ores and selling bars, is it anywhere near what it used to be?

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
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    Quote Originally Posted by 3Garrett3 View Post
    Hopefully the feedback helps! I still have approximately 2500 steel bars to make so I'll be available for testing the new version when it's out. I'll be on vacation until Wednesday, but after that I'll happily use the script to make all of my bars.

    Just out of curiosity, is selling bars easy anymore? I heard it wasn't but I can't remember the thread. When I had my BabyMelter script I could turn a huge profit from buying ores and selling bars, is it anywhere near what it used to be?
    Awesome, yeah the feedback definitely helps me.

    Selling bars is still fairly profitable, but not as much as it used to be I don't think. I haven't done any calculations on that kind of stuff.
    Update!
    Code:
    V 0.4 (8/03/2012) - General Update
    
    • Started work on new walking function
    • Adjusted Furnace clicking to be more efficiant
    • Added option for resting
    • Slight tweaks to the banking function
    • Fixed a critical bug that would only do one steel bar before returning to bank
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    The walking seems to be working well, unfortunately I think you lost a piece of code in the smelting functions. It clicks the furnace and then selects the bar, then promptly walks away without waiting to smelt.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

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    Quote Originally Posted by 3Garrett3 View Post
    The walking seems to be working well, unfortunately I think you lost a piece of code in the smelting functions. It clicks the furnace and then selects the bar, then promptly walks away without waiting to smelt.
    Actually, the code for that part is exactly the same. I'm aware of the bug, but I have no idea of how to fix it. Restarting Simba once or twice usually solves it for me. It blows my mind.
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    Soon I will use this script!

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    i get this error when i try running this script

    Exception in Script: Unable to find file 'C:\Simba\Includes\SRL/SRL/core/antirandoms\certers.simba' used from 'C:\Simba\Includes\SRL/SRL/core/antirandoms/antirandoms.simba'

    any help please

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    Quote Originally Posted by Silent View Post
    Actually, the code for that part is exactly the same. I'm aware of the bug, but I have no idea of how to fix it. Restarting Simba once or twice usually solves it for me. It blows my mind.
    Alright, I'll keep that in mind if it doesn't work later today. Weird though haha. Maybe just make a failsafe in the function that starts walking. Like to count how many bars you have first before it walks? If not enough bars, go back to smelting?

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

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    Quote Originally Posted by Codeman888 View Post
    i get this error when i try running this script

    Exception in Script: Unable to find file 'C:\Simba\Includes\SRL/SRL/core/antirandoms\certers.simba' used from 'C:\Simba\Includes\SRL/SRL/core/antirandoms/antirandoms.simba'

    any help please
    Make sure you have updated SRL/have it setup correctly.

    Quote Originally Posted by 3Garrett3 View Post
    Alright, I'll keep that in mind if it doesn't work later today. Weird though haha. Maybe just make a failsafe in the function that starts walking. Like to count how many bars you have first before it walks? If not enough bars, go back to smelting?
    Yeah I thought about adding something like that in, but its like it skips over two of my functions when it glitches, and breaks out of the loop after clicking the furnace, it didn't even return my result statement fail-safes I have. So I'm really not sure how much more I can add.
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    nice script !

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    It either can't find furnace or it smelt one bar, then takes off to the bank again :/ How is it working for anyone else? Makes no sense...
    And it burns, burns burns... The ring of fire, the ring of fire.

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    Quote Originally Posted by fire_burn_00 View Post
    It either can't find furnace or it smelt one bar, then takes off to the bank again :/ How is it working for anyone else? Makes no sense...
    What location did it fail to find the furnace at?

    If it only makes one bar, and returns to the bank, restart Simba. I don't know why this occurs some times, its as if some of the SRL functions aren't executing properly, or code is being skipped.
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    This scripts tries to yell out my password, sup with that ? <.<

    http://imageshack.us/photo/my-images/513/dddddfa.jpg/
    Last edited by exentri; 08-16-2012 at 01:26 AM.

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    Quote Originally Posted by exentri View Post
    This scripts tries to yell out my password, sup with that ? <.<

    http://imageshack.us/photo/my-images/513/dddddfa.jpg/
    Probably because your graphics settings are all sorts of wrong.

    Make sure you are running in fixed window, safe mode, max brightness. The only interacting this script has with your password is for SRL's login function. Which won't operate correctly because of your graphics settings.
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    I got it now, but the script just smelts 4-5 bars before it runs back to the bank. Can I fix that somehow? sure it works, it's just a waste of time smeling 4-5 instead of 9 each run hehe

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    Quote Originally Posted by exentri View Post
    I got it now, but the script just smelts 4-5 bars before it runs back to the bank. Can I fix that somehow? sure it works, it's just a waste of time smeling 4-5 instead of 9 each run hehe
    Restart Simba...I'ts a very strange bug that I haven't been able to pin to any of my code. Restarting Simba ether once, or twice has solved it every time for me.
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    Yep that worked!

    had it running for the night now. Smelted 640 steel bars before it got stuck and shut down, that's not to bad though. Ill try running it again to see if it gets any further

    Nice script anyhow.

    Edit:
    Ow by the way, the banking were a abit tricky. I changed it to fixed bank slots, but it didnt picked the slots I typed in the script. But it's no biggie, you'll notice where the script clicks and just move the ores there. For me I got like like 11 and 22 - so that sounds like a bug for line 1 and 2 ??? I prob just set it up wrong.

    Players[0].Integers[3] := 1; //(first material) Col Only if above is set to true,
    Players[0].Integers[4] := 1; //Row ^^ bank slot, for easiest setup put your item in first bank slot.
    // Ignore below if only making 1 item material (cballs, etc.)

    Players[0].Integers[5] := 2; //(second material) Col Only if above is set to true,
    Players[0].Integers[6] := 2; //Row ^^ bank slot, for easiest setup put your item in second bank slot.

    Edit2:

    1st time i ran 3 hours, 2nd 2h 20m and 3rd just 36 minutes (made balls last time)
    It tends to get stuck, but it's great if you're around.
    Last edited by exentri; 08-16-2012 at 06:36 PM.

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    Quote Originally Posted by exentri View Post
    Yep that worked!

    had it running for the night now. Smelted 640 steel bars before it got stuck and shut down, that's not to bad though. Ill try running it again to see if it gets any further

    Nice script anyhow.

    Edit:
    Ow by the way, the banking were a abit tricky. I changed it to fixed bank slots, but it didnt picked the slots I typed in the script. But it's no biggie, you'll notice where the script clicks and just move the ores there. For me I got like like 11 and 22 - so that sounds like a bug for line 1 and 2 ??? I prob just set it up wrong.

    Players[0].Integers[3] := 1; //(first material) Col Only if above is set to true,
    Players[0].Integers[4] := 1; //Row ^^ bank slot, for easiest setup put your item in first bank slot.
    // Ignore below if only making 1 item material (cballs, etc.)

    Players[0].Integers[5] := 2; //(second material) Col Only if above is set to true,
    Players[0].Integers[6] := 2; //Row ^^ bank slot, for easiest setup put your item in second bank slot.

    Edit2:

    1st time i ran 3 hours, 2nd 2h 20m and 3rd just 36 minutes (made balls last time)
    It tends to get stuck, but it's great if you're around.
    its by column and row, and it starts at 0,0. Think of it like coordinates. I forget which one is one and two though, sorry haha.
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    Wow, great script. One of the best Anti-ban features i've seen!!

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    Hey Silent Spy,

    Been looking for a great smelter ever since Narcle's went down. I noticed the bug which only made five or so bars before returning to the bank. Restarting Simba fixed this as you stated. I looked through the code and could not find anything that would have made that happen... although I am just a simple noob. The walking in my first attempt was also a bit clunky, but when I restarted Simba my problem seemed to lessen. Thanks for the script!

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    Quote Originally Posted by chujowski View Post
    Wow, great script. One of the best Anti-ban features i've seen!!
    Quote Originally Posted by Kampf Gewehr View Post
    Hey Silent Spy,

    Been looking for a great smelter ever since Narcle's went down. I noticed the bug which only made five or so bars before returning to the bank. Restarting Simba fixed this as you stated. I looked through the code and could not find anything that would have made that happen... although I am just a simple noob. The walking in my first attempt was also a bit clunky, but when I restarted Simba my problem seemed to lessen. Thanks for the script!
    Thanks for the feedback guys. Don't worry about not finding what would cause it, I don't think its related to my function, as I've pilled over it several times, and still can't figure it out.

    The next version has much better walking stability, along with a better progress report, but I'm still ironing out a few banking bugs. So that will hopefully be up soon.
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