Well ok so i have been working alot still on my dung script and I have run into a unforeseen snag so the background color changes evey time you open a new door because it loads a whole new map.... but by detecting the background color is how I know if I have already opened the door.... I was thinking of ways to try to over come this.... Is there any ideas people might have? I was thinking maybe somehow comparing a color with tolerance to the single color.... not really sure what would be the best way to go about this....
Here is what I orig had:
What I was thinking would be comething like:Simba Code:not(GetColor(625, 30) = BackGroundColor)
With the background color function returning a color tolerance for it to test if it matches....Simba Code:not(GetColor(625, 30) = BackGroundColorFunction)
The other longer way I know I could to this would be make a tpa of the color+tolerance on the minimap and compare the points on the tpa and if they match it would tell me that there is a tpa point at the location.....
Any ideas would be great thanks
~Getdropped




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Picture would be nice =)