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Thread: chat effects

  1. #1
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    Default chat effects

    hi, could someone plz help with adding chat effects to an autotyper. thanks

  2. #2
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    Default

    Have you tried:

    SCAR Code:
    TypeSend('red:Put your text here');

    or if you want wavey.. :P :

    SCAR Code:
    TypeSend('wave:Put your text here');

  3. #3
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    Default

    or a red wave

    SCAR Code:
    TypeSend('wave:red:Put your text here');

  4. #4
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    Default

    Or a ban

    SCAR Code:
    TypeSend('red:JAGEX S*CKS IT BAD. EVERYONE TELL ME YOUR PASSWORD NOW.');

    Lol, jkjk.

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    Default

    ROFL

    or...

    SCAR Code:
    TypeSend('wave2:glow2:Hey everyone, im autoing adn this message is from a autotalker! Everyone report me!.');

    Sorry if all of this is spam btw wobbii

  6. #6
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    lol, no its kool, ic now thx

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    Default

    Or....

    SCAR Code:
    {.include SRL/SRL.scar}
    Var
     ChatFX:String;

    begin
     ChatFX:= 'red:wave2:'
     typesend(ChatFX + ' text to send....')
    The jealous temper of mankind, ever more disposed to censure than
    to praise the work of others, has constantly made the pursuit of new
    methods and systems no less perilous than the search after unknown
    lands and seas.

  8. #8
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    Default

    red:
    green:
    cyan:
    purple:
    white:
    glow1:
    glow2:
    glow3:
    flash1:
    flash2:
    flash3:

    wave:
    wave2:
    scroll:
    shake:
    slide:

  9. #9
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    They removed all of the chat effects now
    Auto Correctly! If I see you autoing with a level 3 account, normal clothes, consider yourself reported. You have been warned!
    Quote Originally Posted by Jagex
    We can (and do) ban them - including using IP bans

  10. #10
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    Ummmm...no they didn't...
    Interested in C# and Electrical Engineering? This might interest you.

  11. #11
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    r0b0t01 I think you scripted that incorrectly.


    should be


    SCAR Code:
    procedure MiscRandoms;
    begin
      if (FindNoob) then
       begin
         random((PullOutMaverickM4A1AssaultRifle,Ak47));
         repeat
          FindNoobPos(x,y);
          ShootCurrentWeapon(x,y,true);
        until not(FindNoob)
         NoobsKilled := Noobskilled + 1;
         Writeln('Noob destroyed!');
        end;
    end;

  12. #12
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    Quote Originally Posted by dudesareus View Post
    They removed all of the chat effects now
    Lol, theres a button to turn them on and off....

  13. #13
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    Quote Originally Posted by Icefire908 View Post
    r0b0t01 I think you scripted that incorrectly.


    should be


    SCAR Code:
    procedure MiscRandoms;
    begin
      if (FindNoob) then
       begin
         random((PullOutMaverickM4A1AssaultRifle,Ak47));
         repeat
          FindNoobPos(x,y);
          ShootCurrentWeapon(x,y,true);
        until not(FindNoob)
         NoobsKilled := Noobskilled + 1;
         Writeln('Noob destroyed!');
        end;
    end;
    LOL! That's funny. Hah. 'Noob Destroyed' just makes me laugh. ^_^

  14. #14
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    Default

    SCAR Code:
    program New;

    var
    CurrentWeapon: Weapon;
    NoobsKilled: Integer;

     function FindNoob: Boolean;
      begin
       if(InChat('Phr33 St0ff Pl0x!!1'))then
       Result := True;
      end;

     procedure KillNoob;
      begin
       if(FindNoob)then
        begin
         CurrentWeapon := PullOut(MaverickM4A1AssaultRifle) or PullOut(Ak47);
          repeat
           FindNoobPos(x,y);
           Shoot(CurrentWeapon(x,y,true));
          until(not(FindNoob));
         NoobsKilled := Noobskilled + 1;
         Writeln('Noob destroyed!');
        end;
      end;

    begin
    KillNoobs;
    end.

    *has way too much time on his hands*

  15. #15
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    Your main loop should be


    SCAR Code:
    begin
      repeat
       repeat
        KillNoobs;
       until(bored);
      Writeln('Taking a break...');
      Wait(1000000);
     until(false);
    end.

  16. #16
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    [to_many_tags][ontopic] You could add a constant at the top and do what r0b0t said.
    Code:
    const
    effect:='wave2:';
    text:='Jagex is nooby.';
    
    procedure
    begin
    TypeSend(effect+text);
    end;
    And if you want to add it to a form, simply add the constants into the form variables.[/ontopic]

    [noob_massacre]wait(1000000); is too long. Maybe wait(1). Yes there are that many noobs... but there won't be much longer ... ^_^[/noob_massacre][/to_many_tags]

  17. #17
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    Quote Originally Posted by Icefire908 View Post
    Your main loop should be


    SCAR Code:
    begin
      repeat
       repeat
        KillNoobs;
       until(bored);
      Writeln('Taking a break...');
      Wait(1000000);
     until(false);
    end.
    Ah, right you are

    And I should add a case..of for the weapon selection. Just to make it... Better

    SCAR Code:
    case Random(2) of
    0: CurrentWeapon := PullOut(MaverickM4A1AssaultRifle)
    1: PullOut(Ak47);
    end;

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