Is there anyway to reset GetTimeRunning when you physically enter a world as opposed to when the script begins?
Thanks![]()
Is there anyway to reset GetTimeRunning when you physically enter a world as opposed to when the script begins?
Thanks![]()
Simba Code:var
newtime:integer;
begin
newtime := GetTimeRunning
if(EnterWorld) then
newtime := GetTimeRunning - newtime
Store GetTimeRunning into variable and then when you login, you minus from that variable the current GetTimeRunning.
And store them to variable. I hope you get my point.
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