
Originally Posted by
NKN
I wrote a login procedure that doesn't use static clicking, so you could use what ever mode to log in, I think it works.

Yea but I would prefer to have the SRL one improved so the rsupdate and client token errors can be handled.
Can you post it anyways?
EDIT: I looked into the include files. But im stucked here.
Simba Code:
(*
LobbyScreen
~~~~~~~~~~~
.. code-block:: pascal
function LobbyScreen: Boolean;
Returns true if we are at the Lobby Screen
.. note::
by IceFire908 & Bionicle1800
Example:
.. code-block:: pascal
// wait for the Lobby Screen to appear!
while (not LobbyScreen) do
Wait(100 + Random(400));
*)
function LobbyScreen: Boolean;
begin
Result := InRange(GetLobbyTab, L_PlayerInfo, L_Options);
end;
If we manage to have the resized lobbyscreen recognized, the boxes are nearly the same coords, so login would work.