EnSlaved Fletcher Refined
Version 1.0
This is a fully functional AIO Fletcher
Changes
Recoded the detection system uses a outline to pick up the generic shape to stop the issues with color, also added option for manual withdrawal
How to setup:
Keep everything you need in one tab-visible.
make sure you do not have any other bows or logs in that tab that looks similar to the thing you are trying to withdraw, its perfectly fine if fletching to have multiple bow types, or if stringing multiple log types.
make sure that if u are using dtm detection for stringing, ensure that the unstrung bow comes first in the line of items.
tabs:above
Rows and columns: remeber that rows and columns start from 0
Setup criteria here
Simba Code:
const
//What banktab is the fletching stuff stored in?
WatBankTab = 9;
//What banking method would you like to use?
BankStyle = 'Set' ;
//( 'Find' / 'Set' )
// 'Set' bankstyle: withdraws from a set location
// 'Find' bankstyle: Finds the item DTM make sure there is only one Log type in that tab
// (not recommended for stringing as it might mix up strung from unstrung)
//
// What Are you doing?
Action = 'Fletch';
//( 'Fletch' / 'String' )
//
// What type of bow are you making?
Bowtype = 'Long';
//( 'Long' / 'Short' ) Longbows or shortbows
{=====Fill out If Bankstyle set to 'Set'=====}
FirstItemCol = 1;
FirstItemRow = 0;
BowStringCol = 0;
BowStringRow = 0;
//Show Debug text?
Debug = True;
//Exp Bar row- one of the options must be total exp or fletch exp
XpBar = 1;
{===================================SRL Stats==============================================}
SRLStats_Username = ''; // ***Leave blank if you don't have a stats account***
SRLStats_Password = '';
{================================Break settings============================================}
Breaking = False ; //Are we going to take Breaks ( True / False )
SwitchWorlds = True; //Are we going to Hop worlds after breaks? ( True / False )
BreakIn = 140; //How long before we take a break? (minutes)
BreakFor = 30; //How long will we break for? (minutes)
Bir = 15; //Random minutes to add/subtract from how long until we break
Bfr = 15; //Random minutes to add/subjtract from break duraction
As Always please remeber to leaves Proggies, Bug errors and anything else that could be improved.