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Thread: srl_InFight - coordinates

  1. #1
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    Default srl_InFight - coordinates

    Sometimes when you hit with a weapon (I used whip), the hp bar goes up a bit and gets out of the box, so srl_InFight returns False.

    These are the coordinates:
    globals.simba, line 547:
    MFBox := IntToBox(224, 114, 294, 150);
    I changed 114 to 110 and it worked fine for me.

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    Also increases the area where it might find another players hp bar, but then again i guess the pros outweigh the cons so good job.

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    Quote Originally Posted by Ollybest View Post
    Also increases the area where it might find another players hp bar, but then again i guess the pros outweigh the cons so good job.
    Could use both Pixel Shift and The srl_InFight to get a better reading.

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    Quote Originally Posted by John View Post
    Could use both Pixel Shift and The srl_InFight to get a better reading.
    Still damage shields > all I think :P

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    Quote Originally Posted by Ollybest View Post
    Still damage shields > all I think :P
    Im using this as a backup, a failsafe.

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