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Thread: Burthorpe FlaxNSpin 90k-100k gp/hour

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    Default Burthorpe FlaxNSpin 90k-100k gp/hour

    This script picks flax and spin it into bowstrings at Burthorpe. I first thought of this method would earn a lot more than what it can make now. But still it gives free crafting XP and some money there. Script will start using Burthorpe home teleport if it doesn't find the lodestone icon on minimap. There are no requirements for doing this. Good for crafting starters or people that want to start some cash.

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    You left ur acct info in the script. Looks fake though just checking with u in case they are real.
    Also line 461:
    Simba Code:
    if Length(ATPA) < 1 then
        begin
          writeln('Walk to flax');
        end else  
    //blabla
    until InvFull;
    So if Length(ATPA) < 1 you will not be doing anything (other than searching again which will probably return the same result), and hence will be stuck in the loop if InvFull is false.

    Simba Code:
    Procedure SlwDn;
    begin
      MouseSpeed := 15;
    end;

    Procedure FreeAllDTM;
    begin
      FreeDTM(Flax);
    end;


    Function NotMoving :Boolean;
    begin
      Result := not IsMoving;
    end;
    Its pretty pointless to create a procedure/function that only contain 1 procedure/function, you can just call it directly.

    Haven't look through the rest but looks neat

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    Quote Originally Posted by riwu View Post
    You left ur acct info in the script. Looks fake though just checking with u in case they are real.
    Also line 461:
    Simba Code:
    if Length(ATPA) < 1 then
        begin
          writeln('Walk to flax');
        end else  
    //blabla
    until InvFull;
    So if Length(ATPA) < 1 you will not be doing anything, and hence will be stuck in the loop if InvFull is false. Haven't look through the rest but looks neat
    When I wrote this, I thought it would sometimes fail going to the flax field. I wrote it like this so if it fails to find the flax color, it will walk the path again. But it never fail lol. If someone ever fail that part, just add WalkFlax into that part

    And yeah, the account is fake

    For the procedures and functions that are not in used, its because I made this script from my astral crafter script. So I might have left something else inside. And I made my astral crafter script from my cosmic crafter script, you can see the name at top of the script. It contains only one procedure or function because it would be easier for me to remember and call it on other functions or procedures. Just my style of scripting.
    Last edited by CephaXz; 08-27-2012 at 02:31 PM.

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    Quote Originally Posted by CephaXz View Post
    When I wrote this, I thought it would sometimes fail going to the flax field. I wrote it like this so if it fails to find the flax color, it will walk the path again. But it never fail lol. If someone ever fail that part, just add WalkFlax into that part

    And yeah, the account is fake

    For the procedures and functions that are not in used, its because I made this script from my astral crafter script. So I might have left something else inside. And I made my astral crafter script from my cosmic crafter script, you can see the name at top of the script.
    Oh, just caught my attention when you call
    writeln('Walk to flax');
    but no code follows
    Also it's more direct/common to just check the length of TPA first generated instead of the ATPA as there is no point carry on with the TPA grouping if no point is found.

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    Quote Originally Posted by riwu View Post
    Oh, just caught my attention when you call
    writeln('Walk to flax');
    but no code follows
    Also it's more direct/common to just check the length of TPA first generated instead of the ATPA as there is no point carry on with the TPA grouping if no point is found.
    I will take note of that. But maybe I'm too lazy to do 2 checks or think of a way to do it, since checking ATPA would do almost the same job too

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