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Thread: AshamanBonfire

  1. #851
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    Quote Originally Posted by vwxz View Post
    Is it the click-away-from-invalid-fire-spot logic that needs a mouseover check to make sure it's clicking ground and not an interactable object? Thinking about it further, that would be my guess.

    Yea it's pretty funny. Though I really hope I didn't hit any automated bot-finding heuristics being lost like that. At least I wasn't typing "14" into the chat over and over.
    Yeah I'm actually surprised it kept going... The failsafe should have shut down :/. But yeah I think there is an mouseovertext check, but there may be something up with the logic. An easy fix would be to always use the right click option. I have better ideas though! Nice thinking.

  2. #852
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    I've been babysitting this script a bit and I noticed something. Some humans put their fires in intentionally weird/inefficient spots like the southwest or right next to the gate to mess with scripts.

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    Quote Originally Posted by vwxz View Post
    I've been babysitting this script a bit and I noticed something. Some humans put their fires in intentionally weird/inefficient spots like the southwest or right next to the gate to mess with scripts.
    Hmm I could add a fire detection around you... only annoying thing are the stupid avatars and peoples crazy outfits mess things up. Also it's annoying when they try to plant flowers. Would take a lot of effort to avoid that.

  4. #854
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    Quote Originally Posted by Ashaman88 View Post
    Hmm I could add a fire detection around you... only annoying thing are the stupid avatars and peoples crazy outfits mess things up. Also it's annoying when they try to plant flowers. Would take a lot of effort to avoid that.
    So, just my opinion on this. Some failures are not a big deal, but some others are.

    If we fail to get a fire going on w100, it's only a minor setback. Someone else will do it reasonably soon. Heck, we could even just call it unintentional antiban waiting. As such, I'm not really worried about flowers, clan avatars, what have you. Those troll the legits just as much as they troll us.

    On the other hand, if we get lost in the desert across Shantay Pass, or if we die and go to Lumbridge, that is hugely inhuman. People will suddenly start talking about us, and if we're unlucky, they'll decide to mass report us. That could end up being a big problem.

    So I think that failing to get a fire going is a small issue. If you keep trying to use an existing fire, eventually someone puts one up. Clicking interactable objects unintentionally is a huge deal, though.

    If the question is, do people believe there are bots there? I think so. Are they intentionally trying to screw with bots? I think so too.

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    Quote Originally Posted by vwxz View Post
    So, just my opinion on this. Some failures are not a big deal, but some others are.

    If we fail to get a fire going on w100, it's only a minor setback. Someone else will do it reasonably soon. Heck, we could even just call it unintentional antiban waiting. As such, I'm not really worried about flowers, clan avatars, what have you. Those troll the legits just as much as they troll us.

    On the other hand, if we get lost in the desert across Shantay Pass, or if we die and go to Lumbridge, that is hugely inhuman. People will suddenly start talking about us, and if we're unlucky, they'll decide to mass report us. That could end up being a big problem.

    So I think that failing to get a fire going is a small issue. If you keep trying to use an existing fire, eventually someone puts one up. Clicking interactable objects unintentionally is a huge deal, though.

    If the question is, do people believe there are bots there? I think so. Are they intentionally trying to screw with bots? I think so too.
    Yeah it's always been a game. But yeah It's pretty easy to fix the dying part. I also want to eventually have this so it can be used at multiple locations/make your own fires. So we shall see!

  6. #856
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    Well I fixed that issue so it should never (cross your finger) die. But I'm wanting to add the playerform to it first, so probs won't be out until tonight

  7. #857
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    Quote Originally Posted by Ashaman88 View Post
    Yeah it's always been a game. But yeah It's pretty easy to fix the dying part. I also want to eventually have this so it can be used at multiple locations/make your own fires. So we shall see!
    let me know if you want help or need ideas, that sounds like a larger project. I could get custom bank finding stuff for you, etc.

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    Quote Originally Posted by footballjds View Post
    let me know if you want help or need ideas, that sounds like a larger project. I could get custom bank finding stuff for you, etc.
    Banking is easy since majority of banks are in the include now.. hardest part would be identifying valid locations to place the fire (like how you can't make them in the bank or w/e)

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    Quote Originally Posted by Ashaman88 View Post
    Banking is easy since majority of banks are in the include now.. hardest part would be identifying valid locations to place the fire (like how you can't make them in the bank or w/e)
    ahh, that does sound fun. unless you're writing some sick AI i think the easiest way is to have like 3-5 custom spots per location. would take you longer but might be easier than a dynamic system.

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    Quote Originally Posted by footballjds View Post
    ahh, that does sound fun. unless you're writing some sick AI i think the easiest way is to have like 3-5 custom spots per location. would take you longer but might be easier than a dynamic system.
    Yeah I agree, just gotta figure out the most popular locations to do that !

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    Quote Originally Posted by Ashaman88 View Post
    Yeah I agree, just gotta figure out the most popular locations to do that !
    might as well visit powerbot and see what they do. wouldn't hurt

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    Quote Originally Posted by footballjds View Post
    might as well visit powerbot and see what they do. wouldn't hurt
    haha yeah will do

  13. #863
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    ==========AshamanBonfire v3.2==========
    Burning: Maple
    Time Running: 8 Hours, 29 Minutes and 54 Seconds
    Logs Burned: 13829
    Experience Earned: 1936060
    Experience/Hour: 227817
    Logs/H: 1627
    Spirits Freed: 1
    =======================================

  14. #864
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    Quote Originally Posted by catsrback321 View Post
    ==========AshamanBonfire v3.2==========
    Burning: Maple
    Time Running: 8 Hours, 29 Minutes and 54 Seconds
    Logs Burned: 13829
    Experience Earned: 1936060
    Experience/Hour: 227817
    Logs/H: 1627
    Spirits Freed: 1
    =======================================
    Nice! I've got the update squared away... I just wish Jagex would fix the dang minimap!

  15. #865
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    Quote Originally Posted by Ashaman88 View Post
    Nice! I've got the update squared away... I just wish Jagex would fix the dang minimap!
    I just had to keep teleporting around before I ran the script to make sure it had the map

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    Quote Originally Posted by catsrback321 View Post
    I just had to keep teleporting around before I ran the script to make sure it had the map
    It can still run without it, it just adds another level of failsafe when the map works Has anyone heard word on when this will be fixed?

  17. #867
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    Quote Originally Posted by Ashaman88 View Post
    It can still run without it, it just adds another level of failsafe when the map works Has anyone heard word on when this will be fixed?
    I think I messed something up. The script ignores the wispy things

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    Quote Originally Posted by Thanatos View Post
    I think I messed something up. The script ignores the wispy things
    What have you done! :P

    Well I still haven't pushed out the update, but it should be good to go. I'll do a final test tonight and let er rip

  19. #869
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    Quote Originally Posted by Ashaman88 View Post
    What have you done! :P

    Well I still haven't pushed out the update, but it should be good to go. I'll do a final test tonight and let er rip
    Well if you're updating soon I guess it's a good thing that I didn't rage destroy my laptop



    Edit:

    Quote Originally Posted by Ashaman88
    What have you done! :P

    Well I still haven't pushed out the update, but it should be good to go. I'll do a final test tonight and let er rip
    Any chance your update will have an anti-troll measure in it? People seems to be rather obnoxious towards bots

  20. #870
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    Quote Originally Posted by Thanatos View Post
    Well if you're updating soon I guess it's a good thing that I didn't rage destroy my laptop



    Edit:



    Any chance your update will have an anti-troll measure in it? People seems to be rather obnoxious towards bots

    Why kind of anti troll stuff?

    Just pushed out 3.3 - it has a lot of changes... uses the playerform (i'll add detailed instructions later, but it should be intuitive). Added an option for directx mode if you have brandons plugin (directx works better), other fixes

  21. #871
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    Hey, thanks for updating

    When I try to run 3.3 it fails to compile and give the error:
    Exception in Script: Expected variable of type "Int32", got "Extended" at line 347, column 83 at line 347, column 84

    This is line 347

    Simba Code:
    writeln(PadR('| '+Players[CurrentPlayer].strings[1]+'''s Burned: ' + GroupDigits(LogCount,','), 40) + padR('Logs/H: ' + GroupDigits(LogsPH,','), 20) + '|');

    Edit:Typo

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  23. #873
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    sorry for wasting your time

    working perfect though

  24. #874
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    Quote Originally Posted by catsrback321 View Post
    sorry for wasting your time

    working perfect though
    It's all good - remember I suggest using directx mode (after you download brandons plugin) b/c of the whole minimap issue.

  25. #875
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    It just seems to hover over the "add to bonfire" button

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