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Thread: AshamanBonfire

  1. #926
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    its just keep lighting the log on top of a bonfire and never seem to add them. and it couldnt find the bank helpppppp

  2. #927
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    For most people, this seems to run, but not for me. For me, it logs in, and readjusts the camera, says starting script, and doesn't do anything else. Any tips?

  3. #928
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    Quote Originally Posted by Spectral View Post
    For most people, this seems to run, but not for me. For me, it logs in, and readjusts the camera, says starting script, and doesn't do anything else. Any tips?
    Show me a pic of your client with it just sitting there

  4. #929
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    Quote Originally Posted by Ashaman88 View Post
    Show me a pic of your client with it just sitting there
    No real need for a picture (I am mining atm so I can't take it). It just clicks north on compass, and moves the camera up. Then it sits and does nothing. The last time I used it it actually moved me around like 1 step then stopped doing anything. I just want to get all 99's possible with this bot

  5. #930
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    Quote Originally Posted by Spectral View Post
    No real need for a picture (I am mining atm so I can't take it). It just clicks north on compass, and moves the camera up. Then it sits and does nothing. The last time I used it it actually moved me around like 1 step then stopped doing anything. I just want to get all 99's possible with this bot
    Did you already have logs in your inventory? Updated srl?

  6. #931
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    Exception in Script: Plugin(sps32) has not been found

  7. #932
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    Quote Originally Posted by Ashaman88 View Post
    Did you already have logs in your inventory? Updated srl?

    Fully Updated SRL, and I have 1 log in the inventory, or 0. Either way doesn't work

  8. #933
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    it does nothing but have the cursor at ''Reset Camera'' Compass

  9. #934
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  10. #935
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    Quote Originally Posted by Ashaman88 View Post
    Let me see if they messed with those bank chest colors again
    Thanks for quick response I am aiming for 99's using your scripts already got fletch and cook

  11. #936
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    Quote Originally Posted by Spectral View Post
    Thanks for quick response I am aiming for 99's using your scripts already got fletch and cook
    Updated the bank colors and script, just need to push the script update (should bank now with srl update). Some fire colors were updated as well.

    Edit: just pushed out 3.5 - fixes fire detection and spirit catching. make sure to update srl as well
    Last edited by Ashaman88; 03-13-2014 at 03:17 AM.

  12. #937
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    Code:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                   AshamanBonfire v3.6                     |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 2 Hours, 44 Minutes and 25 Seconds           |
    | Maple's Burned: 2,482                 Logs/H: 906         |
    | Exp Earned: 325,533                   Exp/Hour: 118,784   |
    |___________________________________________________________|
    |___________________________________________________________|
    been running pretty smooth
    1B total exp progress
    875m / 1B
    120s
    113/120 Fish
    112/120 Dung

  13. #938
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    Quote Originally Posted by I F A I L View Post
    Code:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                   AshamanBonfire v3.6                     |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 2 Hours, 44 Minutes and 25 Seconds           |
    | Maple's Burned: 2,482                 Logs/H: 906         |
    | Exp Earned: 325,533                   Exp/Hour: 118,784   |
    |___________________________________________________________|
    |___________________________________________________________|
    been running pretty smooth
    Cool beans are you trying to catch spirits too? Some of those familiars and stuff are causing some crazy similar colors

  14. #939
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    Quote Originally Posted by Ashaman88 View Post
    Cool beans are you trying to catch spirits too? Some of those familiars and stuff are causing some crazy similar colors
    Nope I'm not, I've got no use for the rewards

    PS:

    Code:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                   AshamanBonfire v3.6                     |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 6 Hours, 15 Minutes and 7 Seconds            |
    | Maple's Burned: 5,762                 Logs/H: 922         |
    | Exp Earned: 764,141                   Exp/Hour: 122,221   |
    |___________________________________________________________|
    |___________________________________________________________|
    (exp/hour should be slightly higher)
    1B total exp progress
    875m / 1B
    120s
    113/120 Fish
    112/120 Dung

  15. #940
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    'Inventory still not full, WTF??'
    it keep closing my pocket and reopen it and close it again
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    0 logs found in inventory
    Looks like we are doing bonfires at Shantay Pass!
    Lets get this show on the road!
    -- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    0 logs found in inventory
    -- TRSBankscreen.__openChest()
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: "Open Shantay chest"
    ------ Found "Open Shantay chest" in mouse-over string: "Open Shantay chest"
    ---- isMouseOverText(): True
    ---- Succesfully opened the bank
    -- TRSBankscreen.__openChest() result = true
    -- pinScreen.enter()
    ---- ERROR: The player's in isn't vaild!
    ---- ERROR: Cannot enter pin because the pin isnt vaild!
    -- pinScreen.enter(): result = false
    ---- bankScreen.quickDeposit(): Clicked quick deposit id 0
    -- TRSChooseOption._select():
    ---- Options found: [Withdraw-1 Maple logs, Withdraw-5 Maple logs, Withdraw-10 Maple logs, Withdraw-92652 Maple logs, Withdraw-X Maple logs, Withdraw-All Maple logs, Withdraw-All but one Maple logs, Examine Maple logs, Cancel]
    ---- Found option "Withdraw-All" in "Withdraw-All Maple logs"
    -- TRSChooseOption.select() result = true
    ---- bankscreen.withdraw(): result = True
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar

  16. #941
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    It is the new update with the wealth calculator.

  17. #942
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    Yeah I believe Olly is/has put a fix in the include for the update, update your srl and such.

  18. #943
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    Ok, so i get the first inventory done fine, but when it gets the second load it closes the backpack window by clicking on the grayed-out backpack slot and then the script stops, saying this.
    - TRSChooseOption._select():
    ---- Options found: [Withdraw-1 Maple logs, Withdraw-5 Maple logs, Withdraw-10 Maple logs, Withdraw-20000 Maple logs, Withdraw-X Maple logs, Withdraw-All Maple logs, Withdraw-All but one Maple logs, Examine Maple logs, Cancel]
    ---- Found option "Withdraw-All" in "Withdraw-All Maple logs"
    -- TRSChooseOption.select() result = true
    ---- bankscreen.withdraw(): result = True
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- Succesfully freed SMART[4412]
    BANKSHANTAY ENTERED
    -- Freeing gametabs bitmaps...
    Successfully executed.

  19. #944
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    Thanks Asha! I'm not quite sure why it stopped, but it works well from what I can see.

    Progress Report by Coh3n:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                   AshamanBonfire v3.6                     |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 2 Hours, 20 Minutes and 12 Seconds           |
    | Maple's Burned: 2,677                 Logs/H: 1,146       |
    | Exp Earned: 0                         Exp/Hour: 0         |
    |___________________________________________________________|
    |___________________________________________________________|
    Inventory still not full, WTF??
    BANKSHANTAY ENTERED
    Successfully executed.

    P.S. I bit the bullet and bought a Bond for 6M to get members.

  20. #945
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    20 hour proggy for my man Ashaman88, this is the most stable script I've used since EoC.

    <3

    e: pls stahp pming me about my name showing, I don't care lol
    Last edited by KeepBotting; 03-24-2014 at 11:35 AM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

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  21. #946
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    I get a lot of "Inventory still not full" messages. I suggest looping the bankscreen.withdraw method until the pack is full (not inventory, the bank pack) so that way if withdraw fails (because of lag or some other reason), it will try again, not just stop.

    I've had some great runs (up to 9 hours), and I've had some bad ones (less than 20 min). They always stop by either "Inventory not full" or "Out of logs" when I'm not actually out of logs. The screenshots aren't really helpful, they are just a pic of my character standing by the bank with nothing in the inventory and no interfaces open.

  22. #947
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    Quote Originally Posted by Coh3n View Post
    I get a lot of "Inventory still not full" messages. I suggest looping the bankscreen.withdraw method until the pack is full (not inventory, the bank pack) so that way if withdraw fails (because of lag or some other reason), it will try again, not just stop.

    I've had some great runs (up to 9 hours), and I've had some bad ones (less than 20 min). They always stop by either "Inventory not full" or "Out of logs" when I'm not actually out of logs. The screenshots aren't really helpful, they are just a pic of my character standing by the bank with nothing in the inventory and no interfaces open.
    Those punks! Does the current version pushed have the option to turn off that failsafe? It shouldn't be happening that often.. I think the loops there won't break until the withdraw function is successful but let me double check - take a look see and tell me if there is some logic missing there

  23. #948
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    Quote Originally Posted by Ashaman88 View Post
    Those punks! Does the current version pushed have the option to turn off that failsafe? It shouldn't be happening that often.. I think the loops there won't break until the withdraw function is successful but let me double check - take a look see and tell me if there is some logic missing there
    What it does now is call withdraw() and closes the bank if successful; however, a successful withdraw() occurs when the right option is clicked (there's no check for the bank's pack to be full). So in practice there could have been some lag that for whatever reason the option was clicked but the logs weren't withdrawn. What I would do in this situation is just move the loop where you check the inventory to inside the withdraw loop, and check for bankscreen.isPackFull() instead of backpack.isFull(). There's also a TRSBackpack.waitWhileLocked() function that might be useful after the bank is closed.

    I did get a good screenshot of the "Out of logs" error, though. The screenshot showed 0 items in my bank, which is obviously an RS glitch, so no problems in your script there. I had to close and reopen the bank for my items to appear again.

  24. #949
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    Quote Originally Posted by Coh3n View Post
    What it does now is call withdraw() and closes the bank if successful; however, a successful withdraw() occurs when the right option is clicked (there's no check for the bank's pack to be full). So in practice there could have been some lag that for whatever reason the option was clicked but the logs weren't withdrawn. What I would do in this situation is just move the loop where you check the inventory to inside the withdraw loop, and check for bankscreen.isPackFull() instead of backpack.isFull(). There's also a TRSBackpack.waitWhileLocked() function that might be useful after the bank is closed.

    I did get a good screenshot of the "Out of logs" error, though. The screenshot showed 0 items in my bank, which is obviously an RS glitch, so no problems in your script there. I had to close and reopen the bank for my items to appear again.
    That makes sense. Bah I am getting tired of these graphical glitches though... more and more of them keep popping up

  25. #950
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    I've found the script works a little better using the OGL plugin. Not sure how that makes sense, but meh.

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