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Thread: AshamanBonfire

  1. #951
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    Quote Originally Posted by KeepBotting View Post


    20 hour proggy for my man Ashaman88, this is the most stable script I've used since EoC.

    <3

    e: pls stahp pming me about my name showing, I don't care lol
    I'm not gonna PM, I'm gonna quote.
    Why don't you care? Is this a throwaway? Are you trying to look macho? Sticking the finger to Jagex? Just trolling us for our reactions? I am genuinely very curious.
    Last edited by Clarity; 03-28-2014 at 09:10 PM.

  2. #952
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    Quote Originally Posted by Clarity View Post
    I'm not gonna PM, I'm gonna quote.
    Why don't you care? Is this a throwaway? Are you trying to look macho? Sticking the finger to Jagex? Just trolling us for our reactions? I am genuinely very curious.
    I don't care for the very simple reason that I've displayed my username publicly for as long as I've been on the RS cheating scene (since 2008) and nothing has ever happened. Therefore I'm not worried about it.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  3. #953
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    i stopped for a while, but with the announcement of mastery capes i decided to start back up again. But when i got the new script (v3.6) i get this when trying to run:

    Exception in Script: Unknown declaration "ClaimTicket" at line 760, column 9

  4. #954
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    Quote Originally Posted by Shindigs View Post
    i stopped for a while, but with the announcement of mastery capes i decided to start back up again. But when i got the new script (v3.6) i get this when trying to run:

    Exception in Script: Unknown declaration "ClaimTicket" at line 760, column 9
    Update yo srl!

  5. #955
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    Quote Originally Posted by Ashaman88 View Post
    Update yo srl!
    ah, ight den

  6. #956
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    Quote Originally Posted by Coh3n View Post
    I've found the script works a little better using the OGL plugin. Not sure how that makes sense, but meh.
    Ah part of it had to do with a logic fail I put into the bankscreen.isopen. Update that file and see if that fixes it

  7. #957
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    Quote Originally Posted by Ashaman88 View Post
    Ah part of it had to do with a logic fail I put into the bankscreen.isopen. Update that file and see if that fixes it
    Same thing still happens.

  8. #958
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    Quote Originally Posted by Coh3n View Post
    Same thing still happens.
    So weird though... I understand logically how that could happen to you, but I use that same logic in all my banking scripts I think and I haven't heard that reported before. Not saying it's you and I do need to improve that, but still strange!

  9. #959
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    Quote Originally Posted by Ashaman88 View Post
    So weird though... I understand logically how that could happen to you, but I use that same logic in all my banking scripts I think and I haven't heard that reported before. Not saying it's you and I do need to improve that, but still strange!
    Yeah I'm really not sure. If it keeps happening I might record it so I can actually see what's happening.

  10. #960
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    Hi I get this error whenever I try to run once of your scripts what am I doing wrong?

    Exception in Script: Runtime error: "Access violation" at line 131, column 44
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (01-04-14 at 08.40.36 PM).txt] has not been freed in the script, freeing it now.

  11. #961
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    Turns out that I was using player manager wrong script works great progie soon

  12. #962
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    Quote Originally Posted by blackalley22 View Post
    Turns out that I was using player manager wrong script works great progie soon
    Yeah sorry forgot to tell ya that! Glad you figured it out

  13. #963
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    Got 99 Firemaking with this script. Thanks Asha!

    Progress Report:
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                   AshamanBonfire v3.6                     |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 14 Hours, 51 Minutes and 16 Seconds          |
    | Maple's Burned: 15,476                Logs/H: 1,042       |
    | Exp Earned: 0                         Exp/Hour: 0         |
    |___________________________________________________________|
    |___________________________________________________________|


    I changed the banking function a bit and never had the withdrawing issue again. You don't have to use it, but here it is:
    Simba Code:
    Function BankShantay: Boolean;
    var
      c, tt: integer;
      P: TPoint;
      T: TTimeMarker;
      Time: Integer;
    begin
      FUNCTIONSTOP:='BANKSHANTAY ENTERED';

      if not IsLoggedIn then
        Exit;

      if (ChooseOption.IsOpen) then
        mouseOffClient(4);

      T.Start;
      if (not Bankscreen.Open(BANK_CHEST_SHANTAY)) And (not BankScreen.IsOpen) then
      begin
        if (Length(Minimap.GetDots(MM_DOT_NPC,Minimap.GetBounds))>0) And ((CountColorTolerance(459779,Minimap.GetBounds,10)>5000) Or (CountColorTolerance(1774084,Minimap.GetBounds,10)>5000))then
        begin
          players[currentPlayer].ExitToLobby;
          Wait(RandomRange(2000,3000));
          if not players[currentPlayer].Login then
            if failsafe then
              TerminateScript;
          Wait(RandomRange(2000,3000));
          Minimap.ClickCompass;
          MainScreen.SetAngle(MS_ANGLE_HIGH);
          Wait(RandomRange(2000,3000));
          Timeout.Start;
        end else
          if SPS.BlindWalk(Point(110,126)) then
          begin
            While (Minimap.IsPlayerMoving) And (T.GetTime < GaussRangeInt(10000,20000)) Do
              Wait(1000);
            if (not Bankscreen.Open(BANK_CHEST_SHANTAY)) And (not BankScreen.IsOpen) then
              Exit;
          end else
            if Minimap.FindSymbol(P,MM_SYMBOL_BANK, Minimap.GetBounds) then
            begin
              Mouse(X+10+GaussRangeInt(-2,2),Y-10+GaussRangeInt(-2,2),Mouse_Left,Mouse_Human);
              Wait(RandomRange(5000,9000));
              Minimap.ClickCompass;
              MainScreen.SetAngle(MS_ANGLE_HIGH);
              if (not Bankscreen.Open(BANK_CHEST_SHANTAY)) And (not BankScreen.IsOpen) then
                Exit;
            end else
            begin
              Mouse(Point(628,150),Mouse_Left,Mouse_Human);
              FastClick(Mouse_left);
              Wait(GaussRangeInt(3000,6000));
              if (not Bankscreen.Open(BANK_CHEST_SHANTAY)) And (not BankScreen.IsOpen) then
                Exit;
            end;
      end;

      Time:=GaussRangeInt(3000,8000);
      T.Start;
      Repeat
        if not IsLoggedIn then
          Exit;
        if T.GetTime>Time then
        begin
          if Debug then
            Writeln('Took too long to open bank');
          Exit;
        end;
        Wait(Random(100));
      Until BankScreen.IsOpen Or PinScreen.IsOpen;

      PinScreen.Enter(players[currentPlayer].BankPin);

      if BankScreen.GetPackCount > 0 then
        BankScreen.QuickDeposit(QUICK_DEPOSIT_INVENTORY);

      Repeat
        Wait(Random(100));
        BankScreen.Withdraw(10, WITHDRAW_AMOUNT_ALL, ['']);

        if not IsLoggedIn then
          Exit;

        tt := (getSystemTime() + 4000);
        Repeat
          Wait(Random(152));
          if not IsLoggedIn then
            Exit;
          result := bankscreen.isPackFull();
        Until (result or (getSystemTime() > tt));

        if (not result) then
        begin
          Writeln('Inventory still not full, WTF??');
          SaveScreenshot(ScriptPath + '/fail_.bmp');
        end;

        inc(c);
      Until (result or (c >= 5));

      BankScreen.Close;

      FUNCTIONSTOP:='BANKSHANTAY EXIT';
    end;

  14. #964
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  15. #965
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    Sigh...what did I mess up now >.< I did something so that the scrip won't go looking for the fire things when they spawn

  16. #966
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    Quote Originally Posted by Thanatos View Post
    Sigh...what did I mess up now >.< I did something so that the scrip won't go looking for the fire things when they spawn
    It should just be the checkbox in the form? Or they may have updated the colors around there again haha

  17. #967
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    Quote Originally Posted by Ashaman88 View Post
    It should just be the checkbox in the form? Or they may have updated the colors around there again haha
    My box is checked...It looked for it once but since then it hasn't. At least I haven't seen it. I'll check to make sure I have my box checked off haha

    Edit: I didn't have my chat to filtered so maybe that was the issue

  18. #968
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    Quote Originally Posted by Thanatos View Post
    My box is checked...It looked for it once but since then it hasn't. At least I haven't seen it. I'll check to make sure I have my box checked off haha

    Edit: I didn't have my chat to filtered so maybe that was the issue
    Naw it doens't use the chat anymore - fully mainscreen detection... You may want to just give it time, it only searches for them every 30 seconds or so... unless you saw it never go for the orb?

  19. #969
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    Quote Originally Posted by Ashaman88 View Post
    Naw it doens't use the chat anymore - fully mainscreen detection... You may want to just give it time, it only searches for them every 30 seconds or so... unless you saw it never go for the orb?
    There were two of them and it never went for either of them. I haven't watched it that closely since then, I just look at the chat to see if it's clicked the spirits. Still nothing :/

  20. #970
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    What do we do here:

    Exception in Script: Runtime error: "Access violation" at line 131, column 44
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (04-04-14 at 11.26.12 PM).txt] has not been freed in the script, freeing it now.

  21. #971
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    Quote Originally Posted by miniking View Post
    What do we do here:

    Exception in Script: Runtime error: "Access violation" at line 131, column 44
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (04-04-14 at 11.26.12 PM).txt] has not been freed in the script, freeing it now.
    You probably didn't setup your players right. The name you put into the player form has to match the one that you put in Rafiki.

  22. #972
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    I'm also getting

    Exception in Script: Runtime error: "Access violation" at line 131, column 44
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (14-04-14 at 11.29.56 AM).txt] has not been freed in the script, freeing it now.

    But I've checked and triple checked and I setup my players right.

  23. #973
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    Hey ash, can you add a feature/toggle for whether you are alone or not (whether or not to light fires). Sometimes, for whatever reason, the script goes light-happy and decides to light fires in random places which attracts a lot of suspicion and is frankly quite dangerous. If you are firemaking in a very populated place there isn't really a need for lighting fires because someone else will (assumingly in the right place). That'd be awesome if you could because i no longer feel safe leaving the script running and leaving the room in fear something bad will happen and i can't at least try to defend myself. Thanks!

  24. #974
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    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanBonfire v3.6 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 9 Hours, 15 Minutes and 14 Seconds |
    | Maple's Burned: 9,494 Logs/H: 1,026 |
    | Exp Earned: 1,320,315 Exp/Hour: 142,676 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|

    Thank you ^.^ Went perfect!

  25. #975
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    was running the script fine for around half an hour, then came back and the xp/h had dropped by around 50k so had clearly been inactive for a good 5-10 mins. it was hovering over an imp banner carrier doing nothing, but the script was still running, and when i manually opened the bank it withdrew logs and continued.
    not sure what caused it, any idea what this could be?

    And im pretty sure it wasnt just trying to figure out if it was a fire spirit because the debug only showed my proggy

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