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Thread: AshamanBonfire

  1. #1051
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    Quote Originally Posted by Ashaman88 View Post
    It's just one DTM - try it again on maples and if it still doesn't work something of yours is messed up
    Ok, gonna try it later just to check but made my own script now though (not even as advanced as yours though heh), thx for trying to help!

  2. #1052
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    ---- Path exists (C:\Simba\Includes\SPS\img\Runescape_Surface\0_0SP .png)
    ---- FATAL ERROR: sps.setup(): Unable to load map or bitmap to map failed

  3. #1053
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    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanBonfire v3.71 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 4 Hours, 47 Minutes and 55 Seconds |
    | Maple's Burned: 12,649 Logs/H: 2,636 |
    | Exp Earned: 669,283 Exp/Hour: 139,472 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|

    Using Maples in FTP. It works great (not sure about logs/H- The EXP/Hour seems fine though)

  4. #1054
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    im getting this error

    Exception in Script: Runtime error: "Access violation" at line 141, column 44
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image
    File[C:\Simba\Includes\SRL-6/logs/SRL log (06-09-14 at 02.09.25 AM).txt] has not been freed in the script, freeing it now.

    i would like to use this script , and not sure why this is happening.

  5. #1055
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    The script works fine but I get this error everytime.... Inventory still not full, WTF?? BANKSHANTAY ENTERED Successfully executed.
    When it is full, but I think its because everytime it banks, after it withdraws the logs it clicks on the inventory interface under gear which closes the inventory slot.
    IDK whats wrong :/

  6. #1056
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    when i set it up it doesn't start. i get the freed error. How do you get yours to start?

  7. #1057
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    Chuck this in as the mainloop and it works:

    Simba Code:
    begin
      setup;
      Writeln('Before');
      while (true) do
      begin
        Writeln('After');
        if not POSDebug then
          Mainloop else
          SPS.DebugPlayerPos;
      end;
    end.

  8. #1058
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    Quote Originally Posted by mxtrix View Post
    Chuck this in as the mainloop and it works:

    Simba Code:
    begin
      setup;
      Writeln('Before');
      while (true) do
      begin
        Writeln('After');
        if not POSDebug then
          Mainloop else
          SPS.DebugPlayerPos;
      end;
    end.


    When i use that as the mainloop, it then gives me

    Exception in Script: Unknown declaration "setup" at line 798, column 3

  9. #1059
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    it works but fails to get logs no matter what mode you use (normal,preset1/2)
    using maples. keeps pressing exit tab..

  10. #1060
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    Used this to get me from 60-99 ftp at the bank near the combat turotial thing

    Simba Code:
    ///////////////////////////////////////////////////////////////////////
    //                                                                   //
    //          READ THE DIRECTIONS IN THE OP FIRST OR ELSE              //
    //           Make sure you have setup your player file               //
    //                  Under SRL>PlayerManager                          //
    //                       Press Play                                  //
    //                                                                   //
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    ///////////////////////////////////////////////////////////////////////////////////////////
    //                                                                                       //
    //           Don't touch below this line unless you know what you're doing!!             //
    //                                                                                       //
    ///////////////////////////////////////////////////////////////////////////////////////////


    program AshamanBonfire;
      {$IFDEF RAYMONDPOWNS}{wrappers} function FloodFillTPAWrap(const TPA: TPointArray): T2DPointArray; var tempATPA: T2DPointArray; begin tempATPA:= FloodFillTPA(TPA); Result:= tempATPA; SetLength(tempATPA, 0); end; function FindTPAEdges(const p: TPointArray): TPointArray; begin FindTPAEdgesWrap(p, result); end; Function RotatePoints(Const P: TPointArray; A, cx, cy: Extended): TPointArray; begin RotatePointsWrap(P, A, cx, cy, result); end; function TPAFromCircle(const CX, CY, Radius: Integer): TPointArray; begin TPAFromCircleWrap(CX, CY, Radius, result); end; function TPAFromEllipse(const CX, CY, XRadius, YRadius : Integer): TPointArray; begin TPAFromEllipseWrap(CX, CY, XRadius, YRadius, result); end; function TPAFromBox(const Box : TBox) : TPointArray; begin TPAFromBoxWrap(Box, result); end; Function ReturnPointsnotInTPA(Const TotalTPA: TPointArray; const Box: TBox): TPointArray; begin ReturnPointsnotInTPAWrap(TotalTPA, Box, result); end; function CombineIntArray(const Ar1, Ar2: TIntegerArray): TIntegerArray; begin CombineIntArrayWrap(Ar1, Ar2, result); end; function ReArrangeandShortenArray(const a: TPointArray; Dist: Integer): TPointArray; begin ReArrangeandShortenArrayWrap(a, Dist, result); end; function ReArrangeandShortenArrayEx(const a: TPointArray; w, h: Integer): TPointArray; begin ReArrangeandShortenArrayExWrap(a, w, h, result); end; function CombineTPA(const Ar1, Ar2: TPointArray): TPointArray; begin CombineTPAWrap(Ar1, Ar2, Result); end; function RemoveDistTPointArray(x, y, dist: Integer;const ThePoints: TPointArray; RemoveHigher: Boolean): TPointArray; begin RemoveDistTPointArrayWrap(x, y, dist, ThePoints, RemoveHigher, Result); end; function TPAFromText(const text, font: String; var w,h: Integer): TPointArray; begin TPAFromTextWrap(text, font, w, h, result); end; function GetColors(const Coords: TPointArray): TIntegerArray; begin GetColorsWrap(Coords, Result); end; function Explode(del, str: string): TStringArray; begin ExplodeWrap(del, str, Result); end; function MergeATPA(const ATPA : T2DPointArray): TPointArray; begin MergeATPAWrap(ATPA, Result); end; function SplitTPA(arr : TPointArray; dist : Integer) : T2DPointArray; begin SplitTPAWrap(arr, dist, result); end; function SplitTPAEx(arr : TPointArray; w, h : integer) : T2DPointArray; begin SplitTPAExWrap(Arr, w, h, result); end; function ClearTPAFromTPA(arP, ClearPoints : TPointArray) : TPointArray; begin ClearTPAFromTPAWrap(arP, ClearPoints, result); end; function TPAToATPAEx(arP : TPointArray; w, h : integer) : T2DPointArray; begin TPAtoATPAExWrap(arP, w, h, result); end; function TPAToATPA(arP : TPointArray; dist : Integer) : T2DPointArray; begin TPAtoATPAWrap(arP, dist, result); end; function FindGapsTPA(TPA : TPointArray; MinPixels : integer) : T2DPointArray; begin FindGapsTPAWrap(tpa, MinPixels, result); end; {$ENDIF}
      {$Define SMART}
      {$I SRL-6/SRL.Simba}
      {$i srl-6/lib/misc/srlplayerform.simba}
      {$I SPS/lib/SPS-RS3.Simba}

    var
      logCount, XP, startingExperience, spirits, XPH, logsPH: extended;
      currentBTime, timeout, reset: TTimeMarker;
      w, x, y, z, breakRounds, totalBreaks, realBTime: integer;
      logDTM, timeoutLength, resetLength: integer;
      debug, failsafe, lightlogs, normalbank: boolean;
      functionStop: string;

    const
      scriptVersion = '3.71';
      POSDebug = False;

    procedure declarePlayers();
    var
      i,j: integer;
    begin
      players.setup(playerForm.playerNames, playerForm.playerFile); // load the SPF players from the SRL Player Manager
      currentPlayer := 0;                                           // player to use first

      // set player attributes based on the settings from the form
      for i := 0 to high(players) do
        with players[i] do
        begin
          // convert the integers
          integers[0] := strToInt(playerForm.players[i].settings[1]);  //minutes until break
          integers[1] := strToInt(playerForm.players[i].settings[2]);  //minutes to break

          World :=  100;                    //world

          if (playerForm.players[i].settings[10] = 'Normal') then
            normalBank := true;

          if not normalBank then
            for j := 0 to high(playerForm.comboBoxItems[1]) do                            //quickload
              if (playerForm.players[i].settings[10] = playerForm.comboBoxItems[1][j]) then
                integers[2] := j+2;


          // booleans
          booleans[0] := strToBool(playerForm.players[i].settings[3]);    //take breaks
          booleans[1] := strToBool(playerForm.players[i].settings[5]);    //find spirits
          FindMod := strToBool(playerForm.players[i].settings[4]);        //logmod
          lightlogs := strToBool(playerForm.players[i].settings[8]);  //light logs
          failsafe := strToBool(playerForm.players[i].settings[6]);  //failsafe
          debug := strToBool(playerForm.players[i].settings[7]);  //debug

          // any other data types you've decided to use
          strings[0] := playerForm.players[i].settings[0]; //quickkey
          strings[1] := playerForm.players[i].settings[9]; //logtype
        end;
    end;

    procedure initPlayerForm();
    begin
      with playerForm do
      begin
        name := 'AshamanBonfire v'+toStr(ScriptVersion);
        scriptHelpThread := '';
        scriptSettingsPath := '';

        editBoxLabels := ['QuickKey', 'Minutes until Break', '# of Minutes to Break'];
        editBoxDefaults := [ '0', '600', '15'];
        checkBoxLabels := ['Take Breaks', 'Logout if Mod is near', 'Find Spirits', 'Timeout Failsafe', 'DebugMode', 'Light Logs'];
        checkBoxDefaults := ['True','True','True', 'True', 'False', 'True'];

        comboBoxLabels := ['LogType','QuickLoad'];
        comboBoxDefaults := ['Maple','Normal'];

        setLength(comboBoxItems, length(comboBoxLabels));
        comboBoxItems[0] := ['Normal', 'Oak', 'Willow', 'Teak', 'Maple', 'Mahogany', 'Eucalyptus', 'Yew', 'Magic', 'Elder'];
        comboBoxItems[1] := ['Normal', 'PRESET_1', 'PRESET_2'];
      end;
    end;

    procedure setDTMs;
    begin
      FUNCTIONSTOP:='SetDTMs ENTERED';
      logDTM := DTMFromString('mwQAAAHic42RgYOAFYmkgFgVibgYI4ILyZYBYEqpGFCrHAlUHEhcDYj4gZgViFx1OIMkIxExImBFJjJEhBaoWH2YkAsMBABO8AjM=');

      w := (players[currentPlayer].integers[0] * 60000);
      x := (players[currentPlayer].integers[1] * 60000);
      y := RandomRange(-13 * 60000, 13 * 60000);
      z := RandomRange(-7 * 60000, 7 * 60000);

      FUNCTIONSTOP:='SetDTMs EXIT';
    end;

    procedure fr33DTMs;
    begin
      freeDTM(logDTM);
    end;

    function breakHandler(BreakIn, BreakFor, randBreakIn, randBreakFor: Integer): boolean;
    var
      H,M,S: Integer;
    begin
      FUNCTIONSTOP:='BREAK ENTERED';

      if not IsLoggedIn then
        Exit;

      if (GetTimeRunning < ((W) + (Y) + BreakRounds)) then
        Exit else
        if (GetTimeRunning > ((W) + (Y) + BreakRounds)) then
        begin
          RealBTime := Round((X+Z)/60000);
          Writeln('Taking a break for about ' + IntToStr(RealBTime) + ' minutes.');
          players[currentPlayer].Logout;
          CurrentBTime.Reset;
          CurrentBTime.Start;
          Repeat
            Wait(21000);
            ConvertTime((X+Z)-CurrentBTime.GetTime,H,M,S);
            Writeln('Breaktime left: '+IntToStr(H)+':'+IntToStr(M)+':'+IntToStr(S));
          Until(CurrentBTime.GetTime>(X+Z));
          Writeln('Logging in.');
          players[currentPlayer].Login;
          Wait(4000);
          Timeout.Start;
          Reset.Start;
          Result := IsLoggedIn;
          Minimap.ClickCompass;
          MainScreen.SetAngle(MS_ANGLE_HIGH);
          IncEx(BreakRounds, (W) + (X));
          Inc(TotalBreaks);
          Writeln('The next break will occur in about ' + IntToStr(players[currentPlayer].integers[0]) + ' minutes.');
          W := (players[currentPlayer].integers[0] * 60000);
          X := (players[currentPlayer].integers[1] * 60000);
          Y := RandomRange(-13 * 60000, 13 * 60000);
          Z := RandomRange(-7 * 60000, 7 * 60000);
        end;
      FUNCTIONSTOP:='BREAK EXIT';
    end;

    function grabMaps: Boolean;
    var
      Map: String;    //Map Locations
      Name: String;      //Map Names
      SPSFile: LongInt;
    begin
      Name:= IncludePath + 'SPS\img\runescape_surface\0_0SP.png';
      Map:= 'http://img607.imageshack.us/img607/3805/c7l2.png';
      begin
        if (not FileExists(Name)) then
        begin
          writeln('No file, downloading');
          SPSFile:=CreateFile(Name);
          CloseFile(SPSFile);
          SPSFile:= RewriteFile(Name, False);
          WriteFileString(SPSFile, GetPage(Map));
          CloseFile(SPSFile);
        end;
      end;
      Result:= (FileExists(IncludePath + 'SPS\img\runescape_surface\0_0SP.png'));
    end;

    procedure requirementsCheck;
    begin
      if (not GrabMaps) then
        RaiseException(erCustomError, 'SPS Maps Do not Exist OR They Are Named Incorrectly!');
    end;

    function firePresent: boolean;
    var
      MB: TBox;
      TPA: TPointArray;
      fireColors: T2DColorData;
    begin
      if not isLoggedIn then
        exit;

      MB := mainscreen.playerBox;
      MB.edit(-80, -80, +80, +80);

                          //logs                                  //yeller
      fireColors := [[1938904, 9, [2, [0.24, 2.64, 0.00]]], [7137516, 12, [2, [0.14, 1.91, 0.00]]]];

      if (fireColors.gatherIn(tpa, mb)) then
        result := length(tpa)>50;

      setlength(tpa,0);
    end;

    procedure printSmart;
    begin
      SmartImage.Clear;
      SmartImage.DrawText('==========AshamanBonfire==========',Point(11,319),clWhite);
      SmartImage.DrawText('============Version: '+ScriptVersion+'============',Point(11,319+10),clWhite);
      SmartImage.DrawText('Time Running: ' + ToStr(TimeRunning),Point(11,319+20),clWhite);
      SmartImage.DrawText('Experience Earned: ' +ToStr(XP),Point(11,319+30),clWhite);
      SmartImage.DrawText('Experience/Hour: ' + ToStr(XPH),Point(11,319+40),clWhite);
      SmartImage.DrawText('==================================',Point(11,319+50),clWhite);
      if Spirits > 0 then
        SmartImage.DrawText('Spirits Freed: ' + ToStr(Spirits),Point(11,319+60),clWhite);
    end;

    function TRSChatBox.getXP: Integer;
    var
      b: TBox;
      s: String;
      tpa : TPointArray;
      atpa : T2DPointArray;
      i,cts,p,p2: Integer;
    begin
      result := -1;

      b := [self.x2 - 199, self.y1 + 10, self.x2, self.y2 - 92];

      findColorsTolerance(tpa, 14013909, b, 4, colorSetting(2, 0.00, 0.00));

      if length(tpa) < 2 then
      begin
        print('chatBox.getXP(): No XP found', TDebug.SUB);
        exit;
      end;

      atpa := tpa.cluster(10);
      atpa.sortBySize;

      b := atpa[low(atpa)].getbounds;
      b.edit(-2,-2,+2,+3);

      s := Replace(tesseractgettext(b.x1,b.y1,b.x2,b.y2, FILTER_SMALL_CHARS_2), ' ', '', [rfReplaceAll]);

      P := Pos('x', S);
      P2 := Pos('X', S);
      if (P > 0) Or (P2 > 0) then
        Result := StrToIntDef(ExtractFromStr(Copy(s, P, Length(S)), Numbers), 0)
      else
        Result := StrToIntDef(ExtractFromStr(S, Numbers), 0);

      print('chatBox.getXP(): XP found: ' + tostr(result), TDebug.SUB);
    end;

    procedure progressReport;
    begin
      if not Debug then
        ClearDebug;

      XP := (ChatBox.GetXP - Round(StartingExperience));
      XPH := Round(XP * (3600.0 / (GetTimeRunning / 1000.0)));
      LogsPH := Round((LogCount * (3600.0 / (GetTimeRunning / 1000.0))));

      writeln('|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|');
      writeln('|                   AshamanBonfire v'+PadR(toStr(ScriptVersion), 24), '|');
      writeln('|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|');
      writeln(PadR('| Running For: '+TimeRunning, 60)+'|');
      writeln(PadR('| '+players[currentPlayer].strings[1]+'''s Burned: ' + GroupDigits(LogCount,','), 40) + padR('Logs/H: ' + GroupDigits(LogsPH,','), 20) + '|');
      writeln(PadR('| Exp Earned: ' + GroupDigits(XP,','), 40) + padR('Exp/Hour: ' + GroupDigits(XPH,','), 20) + '|');
      writeln('|___________________________________________________________|');
      writeln('|___________________________________________________________|');

     Timeout.Start;
     Reset.Start;

     PrintSmart;
    end;

    function countLogs: integer;
    var
      X,Y,I: Integer;
    begin
      FUNCTIONSTOP := 'COUNTLOGS ENTERED';

      result := tabBackpack.countDTM(LogDTM);
      if debug then
        Writeln(ToStr(Result)+' logs found in inventory');

      FUNCTIONSTOP:='COUNTLOGSEXIT';
    end;

    Function BankShantay: Boolean;
    var
      P: TPoint;
      T: TTimeMarker;
      Time: Integer;
    begin
      FUNCTIONSTOP:='BANKSHANTAY ENTERED';

      if not IsLoggedIn then
        Exit;

      if (ChooseOption.IsOpen) then
        mouseOffClient(4);

      T.Start;
      if (not Bankscreen.Open(BANK_CHEST_LUMBRIDGE)) And (not BankScreen.IsOpen) then
      begin
        if (Length(Minimap.GetDots(MM_DOT_NPC,Minimap.GetBounds))>0) And ((CountColorTolerance(459779,Minimap.GetBounds,10)>5000) Or (CountColorTolerance(1774084,Minimap.GetBounds,10)>5000))then
        begin
          players[currentPlayer].ExitToLobby;
          Wait(RandomRange(2000,3000));
          if not players[currentPlayer].Login then
            if failsafe then
              TerminateScript;
          Wait(RandomRange(2000,3000));
          Minimap.ClickCompass;
          MainScreen.SetAngle(MS_ANGLE_HIGH);
          Wait(RandomRange(2000,3000));
          Timeout.Start;
        end else
          if SPS.BlindWalk(Point(110,126)) then
          begin
            While (Minimap.IsPlayerMoving) And (T.GetTime < GaussRangeInt(10000,20000)) Do
              Wait(1000);
            if (not Bankscreen.Open(BANK_CHEST_LUMBRIDGE)) And (not BankScreen.IsOpen) then
              Exit;
          end else
            if Minimap.FindSymbol(P,MM_SYMBOL_BANK, Minimap.GetBounds) then
            begin
              Mouse(X+10+GaussRangeInt(-2,2),Y-10+GaussRangeInt(-2,2),Mouse_Left,Mouse_Human);
              Wait(RandomRange(5000,9000));
              Minimap.ClickCompass;
              MainScreen.SetAngle(MS_ANGLE_HIGH);
              if (not Bankscreen.Open(BANK_CHEST_LUMBRIDGE)) And (not BankScreen.IsOpen) then
                Exit;
            end else
            begin
              Mouse(Point(628,150),Mouse_Left,Mouse_Human);
              FastClick(Mouse_left);
              Wait(GaussRangeInt(3000,6000));
              if (not Bankscreen.Open(BANK_CHEST_LUMBRIDGE)) And (not BankScreen.IsOpen) then
                Exit;
            end;
      end;

      Time:=GaussRangeInt(3000,8000);
      T.Start;
      Repeat
        if not IsLoggedIn then
          Exit;
        if T.GetTime>Time then
        begin
          if Debug then
            Writeln('Took too long to open bank');
          Exit;
        end;
        Wait(Random(100));
      Until BankScreen.IsOpen Or PinScreen.IsOpen;

      PinScreen.Enter(players[currentPlayer].BankPin);

      if normalbank then
        if BankScreen.GetPackCount > 0 then
          BankScreen.QuickDeposit(QUICK_DEPOSIT_INVENTORY);

      T.Start;
      Repeat
        Wait(Random(100));
        if normalbank then
        begin
          if BankScreen.Withdraw(10, WITHDRAW_AMOUNT_ALL, ['']) then
            Break;
        end else
          If bankScreen.clickButton(Players[CurrentPlayer].Integers[2]) Then
            Break;

        if not IsLoggedIn then
          Exit;

        if T.GetTime>Time then
        begin
          Writeln('Out of logs');
          Writeln('Screenshot saved, send to Ashaman if you"re not really out of logs!');
          SaveScreenshot(ScriptPath + '/fail_.bmp');
          if failsafe then
            TerminateScript;
        end;
      Until False;

      if normalBank then
        BankScreen.Close else
      begin
        t.start;
        Time:=GaussRangeInt(4000, 8000);

        Repeat
          if not bankScreen.__find() then
            Break;
          If (T.GetTime>Time) Or (Not IsLoggedIn) Then
            Exit;
          Wait(GaussRangeInt(0, 200));
        Until False;
      end;

      T.Start;
      Repeat
        Wait(Random(152));
        if not IsLoggedIn then
          Exit;
        if T.GetTime>Time then
        begin
          Writeln('Inventory still not full, WTF??');
          SaveScreenshot(ScriptPath + '/fail_.bmp');
          BankShantay;
        end;
      Until (TabBackpack.IsItemInSlot(28));

      Result:=True;
      FUNCTIONSTOP:='BANKSHANTAY EXIT';
    end;

    function TSPSArea.walkToPos2(pos: TPoint; playerPos: TPoint): boolean;
    var
      p: TPoint;
    begin
      result := false;

      if (SPS_PosToMM(pos, playerPos, p)) then
      begin
        result := true;

        // if distance is less than 10 then there is no real point walking.
        if (distance(p, minimap.getCenterPoint()) < 1) then
          exit;

        mouse(p, MOUSE_LEFT);

        if (minimap.isFlagPresent(3000 + random(500))) then
          while (minimap.isPlayerMoving()) do
            minimap.waitPlayerMoving();

        if (minimap.isFlagPresent()) then  //case failed
          minimap.waitPlayerMoving();
      end;

      print('TSPSArea.walkToPos(): result = '+boolToStr(result));
    end;

    procedure MoveAway;
    begin
      FUNCTIONSTOP:='MOVEAWAY ENTERED';
      if not IsLoggedIn then
        Exit;

      if (Length(Minimap.GetDots(MM_DOT_NPC,Minimap.GetBounds))>0) And ((CountColorTolerance(459779,Minimap.GetBounds,10)>5000) Or (CountColorTolerance(1774084,Minimap.GetBounds,10)>5000))then
      begin
        players[currentPlayer].ExitToLobby;
        Wait(RandomRange(2000,3000));
        if not players[currentPlayer].Login then
          if failsafe then
            TerminateScript;
        Wait(RandomRange(2000,3000));
        Minimap.ClickCompass;
        MainScreen.SetAngle(MS_ANGLE_HIGH);
        Wait(RandomRange(2000,3000));
        Timeout.Start;
      end;
      mouse(263, 200,6,6);
      fastClick(MOUSE_LEFT);
      Wait(RandomRange(2000,3000));
      FUNCTIONSTOP:='MOVEAWAY EXIT';
    end;

    Function lightFire:Boolean;
    begin
      FUNCTIONSTOP:='LIGHTFIRE ENTERED';

      if not IsLoggedIn then
        Exit;

      if TabBackpack.ClickDTM(LogDTM,Mouse_Right,'ight',0,False) then
        if TabBackpack.WaitForShift(GaussRangeInt(3000,4000)) then
        begin
          Result:= True;
          Wait(GaussRangeInt(3000,6000));
        end else
          MoveAway;

      FUNCTIONSTOP:='LIGHTFIRE EXIT';
    end;

    Function FindFire: Boolean;
    var
      I: Integer;
      T: TTimeMarker;
    begin
      FUNCTIONSTOP:='FINDFIRE ENTERED';

      if not IsLoggedIn then
        Exit;

      Result:=False;

      ExitSquealOfFortune;
      ClaimSpinTicket;


      Wait(Random(100));

      For I:=0 To 1 Do
        if FindDTM(LogDTM,X,Y,TabBackpack.GetBounds) then
        begin
          if (WaitFunc(@FirePresent,100,RandomRange(6000,7000))) or (not lightlogs) then
          begin
            SendKeys(players[currentPlayer].strings[0], 60 + Random(60), 60 + Random(60));
            Wait(GaussRangeInt(0, 100));
            if Toolscreen.IsOpen(RandomRange(3000,6000)) then
            begin
              ToolScreen.Select('bonfire');
              Result:= TabBackpack.WaitForShift(GaussRangeInt(2000,4000));
              if Result then
                Exit else
                begin
                  if (I=1) and (lightLogs) then
                  begin
                    MoveAway;
                    LightFire;
                  end else
                    Wait(GaussRangeInt(8000,9000));

                end;
            end;
          end else
          begin
            MoveAway;
            LightFire;
          end;
        end;
      FUNCTIONSTOP:='FINDFIRE EXIT';
    end;

    function findSpirit: boolean;
    var
      I,H,X,Y: Integer;
      mb: TBox;
      TPA,TPa2  : TPointArray;
      ATPA : T2DPointArray;
      spiritColors: T2DColorData;
    begin
      FUNCTIONSTOP:='FINDSPIRIT ENTERED';

      if not IsLoggedIn then
        Exit;

      Result:=False;

      mb:=Mainscreen.PlayerBox;
      mb.Edit(-35,-35,+35,+35);
                                   //lighter                              darker
      spiritColors := [[6663398, 3, [2, [0.37, 1.38, 0.00]]], [5602513, 8, [2, [0.24, 1.84, 0.00]]]];

      if not (spiritColors.gatherIn(tpa, mb)) then
        exit(false);

      ATPA := TPA.Cluster(4);
      ATPA.FilterBetween(0,10);
      ATPA.SortBySize;

      SetLength(TPA,0);

      smartimage.clear;

      SmartImage.DebugATPA(ATPA);

      H := High(ATPA);

      For I := 0 To H Do
      begin
        Writeln('length of possible spirit: '+tostr(Length(ATPA[i])));
        writeln('density of possible spirit: ' + toStr(atpa[i].getDensity));

        if (atpa[i].getDensity > 0.8) or (atpa[i].getDensity < 0.2) then
          continue;

        MiddleTPAEx(ATPA[I],X,Y);

        if (ChooseOption.IsOpen) then
        begin
          if Debug then
            Writeln('Closing options menu');
          MouseBox(TabBackpack.GetBounds);
        end;

        Mouse(X+GaussRangeInt(-2,2),Y+GaussRangeInt(-2,2));
        if IsMouseOverText(['emon','spirit','rit','ee','Coll','-sp','ward','reward','ewar','act'],RandomRange(150,200)) then
        begin
          FastClick(Mouse_Right);
          if ChooseOption.Select(['Collect'],750) then
          begin
            SmartImage.Clear;
            Wait(GaussrangeInt(600,2000));
            Result:=True;
            Spirits:=Spirits+1;
            SetLength(ATPA,0);
            Exit;
          end;
        end;
      end;
      SetLength(ATPA,0);

      FUNCTIONSTOP:='FINDSPIRIT EXIT';
    end;

    Function Antiban: Boolean;
    var
      I: Integer;
    begin
      FUNCTIONSTOP:='ANTIBAN ENTERED';

      I := Random(600);
      Case I Of
        1..3:
          begin
            MouseOffClient(Random(4));
            Wait(GaussRangeInt(1000,7000));
            Result := True;
          end;
        4..7:
          begin
            hoverSkill(Skill_Firemaking);
            Wait(GaussRangeInt(1000,2000));
            TabBackpack.Open;
            Result := True;
          end;
        8..50:
          begin
            mousemovingobject;
            Result := True;
          end;
        51..200:
          begin
            SleepAndMoveMouse(GaussRangeInt(1000,2500));
            Result:=True;
          end;
        201..400:
          begin
            MouseOffClient(Random(4));
            Wait(GaussRangeInt(1000,7000));
            Result:=True;
          end;
        401..600:
          begin
            Wait(RandomRange(250, 1500));
            Result:=True;
          end;
      end;
      if TabBackpack.Count>5 then
        Wait(GaussRangeInt(3500, 3600));

      FUNCTIONSTOP:='ANTIBAN EXIT';
    end;

    procedure waiting;
    var
      inv1, time, inv2: integer;
      b: TBox;
      t: TTimeMarker;
    begin
      FUNCTIONSTOP:='WAITING ENTERED';

      if not IsLoggedIn then
        Exit;

      T.Start;
      Inv1:= TabBackpack.Count;
      Inv2:= GaussRangeInt(0,5);
      Time:=GaussRangeInt(5500,7000);
      Repeat
        Wait(Random(100));
        if not IsLoggedIn then
          Exit;

        if CountLogs>Inv2 then
          AntiBan;

        if (players[currentPlayer].booleans[1]) And (TabBackpack.Count<22) And (FindSpirit) then
              Break;


        if (not FirePresent) And (not isMouseOverMenuOpen(b)) then
          Break;


        if Inv1>TabBackPack.Count then
        begin
          Inv1:=TabBackPack.Count;
          if Debug then
            Writeln('Inventory changed');
          T.Start;
          Timeout.Start;
          Reset.Start;
        end;

        if (ClaimTicket) Or (not IsLoggedIn) then
          Exit;
      Until (CountLogs=0) or (T.GetTime>Time);
      WriteLn('-----------------------------------------------------------------');
      WriteLn('---------------------Finished making fires-----------------------');

      FUNCTIONSTOP:='WAITING EXIT';
    end;

    procedure Mainloop;
    begin
      FUNCTIONSTOP:='MAINLOOP ENTERED';

      ExitSquealOfFortune;
      ClaimSpinTicket;

      if (CountLogs=0) then
        WaitFunc(@BankShantay,Random(100),GaussRangeInt(10000,20000));

      LogCount:=LogCount+(CountLogs);

      if FindFire then
        Waiting;

      ExitSquealOfFortune;
      ClaimSpinTicket;

      if CountLogs=0 then
        ProgressReport;

      if Timeout.GetTime>TimeoutLength then
      begin
        Writeln('Something went wrong, shutting down');
        SaveScreenshot(ScriptPath + '/fail_.bmp');
        if failsafe then
        begin
          players[currentPlayer].Logout;
          TerminateScript;
        end;
      end;

      if Reset.GetTime>ResetLength then
      begin
        Writeln('Something went wrong, resetting stuff');
        Minimap.ClickCompass;
        MainScreen.SetAngle(MS_ANGLE_HIGH);
        BankShantay;
        Reset.Start;
      end;

      if not IsLoggedIn then
      begin
        if players[currentPlayer].Login then
        begin
          Wait(GaussRangeInt(2000,4000));
          Minimap.ClickCompass;
          MainScreen.SetAngle(MS_ANGLE_HIGH);
          Reset.Start;
          ExitSquealOfFortune;
          ClaimSpinTicket;
        end else
          Exit;
      end;

      if players[currentPlayer].booleans[0] then
        BreakHandler(players[currentPlayer].integers[0],players[currentPlayer].integers[1],15,7);
      Wait(Random(100));

      FUNCTIONSTOP:='MAINLOOP exit';
    end;

    procedure LastRun;
    begin
      Writeln(FunctionStop);
    end;


    procedure Setup;
    begin
      ClearDebug;
      SmartEnableDrawing := True;
      initPlayerForm(); // initiate your settings
      runPlayerForm();  // run the form
      // use this so the script doesn't continue if the user exits out of the form
      if (not playerForm.isScriptReady) then
        terminatescript;

      declarePlayers();
      smartPlugins := ['OpenGL32.dll','d3d9.dll'];

      SetupSRL;
      RequirementsCheck;
      SPS.Setup('0_0SP', 'Runescape_Surface\');

      AddOnTerminate('Fr33DTMs');
      SetDTMs;

      AddOnTerminate('LastRun');

      if not IsLoggedIn then
      begin
        if not players[currentPlayer].Login then
          TerminateScript;

        Writeln('Just loggedin, waiting a bit');
        Wait(RandomRange(6000,10000));
      end;

      players[currentPlayer].Login;

      if not Debug then
        DisableSRLDebug:=True else
        DisableSRLDebug := false;

      clearDebug;

      if conversationBox.continue(true, true) then
        wait(randomRange(3000, 2000));

      minimap.clickCompass;
      mainScreen.setAngle(MS_ANGLE_HIGH);

      startingExperience := chatBox.getXP;

      players[currentPlayer].FindMod := False;
      ExitTreasure;
      ClaimTicket;

      LogCount:=CountLogs;

      Timeout.Start;
      Reset.Start;
      TimeoutLength:= GaussRangeInt(600000,650000);
      ResetLength:= GaussRangeInt(250000,400000);



      SmartImage.Clear;

      Writeln('Looks like we are doing bonfires at Shantay Pass!');

      Writeln('Lets get this show on the road!');
    end;

    begin
      setup;
      Writeln('Before');
      while (true) do
      begin
        Writeln('After');
        if not POSDebug then
          Mainloop else
          SPS.DebugPlayerPos;
      end;
    end.

  11. #1061
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    I Love how people are getting 99's left and right but i can't even get the bot to run it just gives me bit-freed errors and i believe its somthing to do with srl player manager and i add my acc etc and set it up and doesn't work, somone please post there settings or somthing and help me out. Thanks

  12. #1062
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    Quote Originally Posted by solox12 View Post
    I Love how people are getting 99's left and right but i can't even get the bot to run it just gives me bit-freed errors and i believe its somthing to do with srl player manager and i add my acc etc and set it up and doesn't work, somone please post there settings or somthing and help me out. Thanks
    I agree with your analysis, you're having issues with player manager and setting things up. It's not a script issue.

    The bitmap error you noted is normal. It happens every time. The real error is the top line you posted and probably a few lines before that.

    After you use the player manager, you can look in SIMBADIR\includes\players and see the files it made. You can edit them and see if it stored what you told it to.

    When you use this information in scripts, it is case sensitive - everything must match 100%. The typical error people are posting about is they entered a bad name into the script and the script can't use it.

  13. #1063
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    sometimes it runs smoothly, sometimes it fails because it open the backpack tab then closes
    it by clicking it again, i think a lot of scripts are having trouble because of the gametabs.
    kindly look into this thank you.

  14. #1064
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    Quote Originally Posted by bonsai View Post
    I agree with your analysis, you're having issues with player manager and setting things up. It's not a script issue.

    The bitmap error you noted is normal. It happens every time. The real error is the top line you posted and probably a few lines before that.

    After you use the player manager, you can look in SIMBADIR\includes\players and see the files it made. You can edit them and see if it stored what you told it to.

    When you use this information in scripts, it is case sensitive - everything must match 100%. The typical error people are posting about is they entered a bad name into the script and the script can't use it.
    Well, help me out. show me where to put my nickname or file name in the script cause I'm reading guides about player manager and when i place the name in the spots they say it gives me

    Exception in Script: Wrong number of parameters found or Exception in Script: Unknown declaration

  15. #1065
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    ---- TRSMinimap.clickCompass(): Clicked compass
    ---- chatBox.getXP(): No XP found
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    Looks like we are doing bonfires at Shantay Pass!
    Lets get this show on the road!
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory
    -- tabBackpack.countDTM(): Counted 28 items
    28 logs found in inventory



    The script doesn't do much else after this from regular to presets 1 or 2. All graphic settings are correct as well. I tried searching the forums but this might be faster. Thank you for your help!
    “Oh, hi. So, how are you holding up? BECAUSE I'M A POTATO"
    http://www.southweststandard.com

  16. #1066
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    Code:
    1 logs found in inventory
    -- tabBackpack.countDTM(): Counted 1 items
    1 logs found in inventory
    -- tabBackpack.countDTM(): Counted 1 items
    1 logs found in inventory
    -- tabBackpack.countDTM(): Counted 1 items
    1 logs found in inventory
    -- tabBackpack.countDTM(): Counted 1 items
    1 logs found in inventory
    -- tabBackpack.countDTM(): Counted 1 items
    1 logs found in inventory
    -- tabBackpack.countDTM(): Counted 1 items
    1 logs found in inventory
    Inventory changed
    ---- tabBackpack.countDTM(): Found no DTM matches
    0 logs found in inventory
    ---- tabBackpack.countDTM(): Found no DTM matches
    0 logs found in inventory
    ---- chatBox.getXP(): XP found: 20497108
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    |                   AshamanBonfire v3.71                    |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 15 Minutes and 10 Seconds                    |
    | Maple's Burned: 310                   Logs/H: 1,226       |
    | Exp Earned: 35,743                    Exp/Hour: 141,321   |
    |___________________________________________________________|
    |___________________________________________________________|
    ---- tabBackpack.countDTM(): Found no DTM matches
    0 logs found in inventory
    -- TRSBankscreen.__openChest()
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: "Open Shantay chest"
    ------ Found "Open Shantay chest" in mouse-over string: "Open Shantay chest"
    ---- isMouseOverText(): True
    ---- TRSChooseOption._select():
    ------ Options found: [Open Shantay chest, Collect Shantay chest, Walk here, Examine Shantay chest, Cancel]
    ------ Found option "Open Shantay chest" in "Open Shantay chest"
    ---- TRSChooseOption.select() result = true
    ---- Succesfully opened the bank
    -- TRSBankscreen.__openChest() result = true
    -- pinScreen.enter()
    ---- ERROR: Cannot enter pin because the pinscreen is not open
    -- pinScreen.enter(): result = false
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Inventory still not full, WTF??
    -- Succesfully freed SMART[3356]
    BANKSHANTAY ENTERED
    -- Freeing gametabs bitmaps...
    Successfully executed.
    Is this something to with srl itself? :I keeps doing it every so often 15-20mins
    Current Rank Supreme Master First Class

  17. #1067
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    What is it actually doing? Is it withdrawing with presets and then not doing anything? Like did it actually withdraw the items for you?

  18. #1068
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    Yea Im having the same problem as most of the people above..... the maple logs get withdrawn grom my bank but the script clicks the gear>inventory which then closes my invenyory resulting in the script thinking I have no logs in my inventory when it is actually full. Getting the error.... Inventory still not full WTF?

    P.S alot of "inventory" :P

  19. #1069
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    Quote Originally Posted by Ashaman88 View Post
    What is it actually doing? Is it withdrawing with presets and then not doing anything? Like did it actually withdraw the items for you?
    Quote Originally Posted by godzassassin View Post
    Yea Im having the same problem as most of the people above..... the maple logs get withdrawn grom my bank but the script clicks the gear>inventory which then closes my invenyory resulting in the script thinking I have no logs in my inventory when it is actually full. Getting the error.... Inventory still not full WTF?

    P.S alot of "inventory" :P
    ^ This happens to me too some times

    It only does this problem once so often bro , withdraws it with presets the invent is open for it to see. but just gives me that error and terminates
    Current Rank Supreme Master First Class

  20. #1070
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    Quote Originally Posted by big man 1 View Post
    ^ This happens to me too some times

    It only does this problem once so often bro , withdraws it with presets the invent is open for it to see. but just gives me that error and terminates
    Sounds like something screwy with the include. Could yall post some pics of the termination screenshot it saved?

  21. #1071
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    Quote Originally Posted by godzassassin View Post
    Yea Im having the same problem as most of the people above..... the maple logs get withdrawn grom my bank but the script clicks the gear>inventory which then closes my invenyory resulting in the script thinking I have no logs in my inventory when it is actually full. Getting the error.... Inventory still not full WTF?

    P.S alot of "inventory" :P
    Quote Originally Posted by Ashaman88 View Post
    Sounds like something screwy with the include. Could yall post some pics of the termination screenshot it saved?
    Sounds like an outdated backpack gameTabs bitmap. No problems with the new simba/srl6 so I guess just wait for the official update.

  22. #1072
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    Quote Originally Posted by Ashaman88 View Post
    Sounds like something screwy with the include. Could yall post some pics of the termination screenshot it saved?


    I blurred out things for my own safety
    Current Rank Supreme Master First Class

  23. #1073
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    I will check if the error works on the new simba after I reach 91 divination........ 1 more hour

    EDIT: Still not working...... Looks like we are doing bonfires at Shantay Pass!
    Lets get this show on the road!
    Inventory still not full, WTF??
    BANKSHANTAY ENTERED
    Successfully executed.

    Wait.... after a few restarts I got it working.....
    But stops working all the time :/
    Last edited by godzassassin; 09-18-2014 at 07:30 AM.

  24. #1074
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    I can not use this script, every time it banks for more logs, even if the inv is open, it tries opening it ages (thus closing it) - then it just executes itself.


    eacf51d3febfb16059a7b5e9605d29fe.png
    Last edited by TomTop; 09-22-2014 at 04:40 PM.

  25. #1075
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    please help with a solution
    Path exists (C:\Simba\Includes\SPS\img\Runescape_Surface\0_0SP .png)
    ---- FATAL ERROR: sps.setup(): Unable to load map or bitmap to map failed

    thank you

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