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Thread: AshamanBonfire

  1. #151
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    Correct. Shantay is fast for me.

  2. #152
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  3. #153
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    Just tried this at Shantay today. I left it on while I was at school and came back and found a 2½ hour proggy and at the bottom it said "something went wrong, terminating" or something similiar. I forgot to copy the proggy or else I would've posted . When I logged in I was here:



    with a spin ticket in my invo.

    EDIT: I wasn't using charm collecting
    My First Build!, Selling Downloadable Games
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  4. #154
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    Quote Originally Posted by Austin View Post
    Just tried this at Shantay today. I left it on while I was at school and came back and found a 2½ hour proggy and at the bottom it said "something went wrong, terminating" or something similiar. I forgot to copy the proggy or else I would've posted . When I logged in I was here:



    with a spin ticket in my invo.
    Were you maxed out on spins? Did you have fire spirits enabled?

  5. #155
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    No, I had 0 spins, and the latter question is answered in my edit
    My First Build!, Selling Downloadable Games
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  6. #156
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    Quote Originally Posted by Austin View Post
    No, I had 0 spins, and the latter question is answered in my edit
    Lame sauce! It looks like it should be fine the chest is visible! I need to add better debug lol - all that means is that you didn't get any xp after 5 or so minutes so it shut down as a failsafe. I'll check it out with EOC tonight

  7. #157
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    Quote Originally Posted by Ashaman88 View Post
    Lame sauce! It looks like it should be fine the chest is visible! I need to add better debug lol - all that means is that you didn't get any xp after 5 or so minutes so it shut down as a failsafe. I'll check it out with EOC tonight
    That picture was taken when I logged back in 7 hours later. Idk if the chest was visible or not when it failed, but it's kinda fishy that there was a sof ticket in my invo lol. It probably had something to do with that.
    My First Build!, Selling Downloadable Games
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  8. #158
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    Quote Originally Posted by Austin View Post
    That picture was taken when I logged back in 7 hours later. Idk if the chest was visible or not when it failed, but it's kinda fishy that there was a sof ticket in my invo lol. It probably had something to do with that.
    That would be my guess too

  9. #159
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    Hello again,

    Haven't tested the script at Shantay too much yet but I can already see it will suffer from a similar drawback to the previous Shantay w100 scripts:

    Sometimes people will start setting fires away from the chest, in a deliberate attempt to lure bots away. Since we use the "add to bonfire" option, it doesn't always choose the fire that is closest to us. So you could end up lured away by some annoying people.

    I don't mean to say this is your problem, but just thought I would point this out

  10. #160
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    Quote Originally Posted by Valeyard View Post
    Hello again,

    Haven't tested the script at Shantay too much yet but I can already see it will suffer from a similar drawback to the previous Shantay w100 scripts:

    Sometimes people will start setting fires away from the chest, in a deliberate attempt to lure bots away. Since we use the "add to bonfire" option, it doesn't always choose the fire that is closest to us. So you could end up lured away by some annoying people.

    I don't mean to say this is your problem, but just thought I would point this out
    Yeah but if it doesn't find the bank after awhile it should walk back to the chest, did it not do that when you used it?

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    Have an updated version ready for EOC, will do some testing when it goes live and then upload it

  12. #162
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    -v2.1 SOF ticket fix, updates for EOC interfaces

    Didn't test this thoroughly, let me know if you come across any issues

  13. #163
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    Fixing to test it now. Thanks. (I've already gotten 99 fming with your script just using it for charm collecting on a pure.)

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    Quote Originally Posted by granger66 View Post
    Fixing to test it now. Thanks. (I've already gotten 99 fming with your script just using it for charm collecting on a pure.)
    Let me know how the charm collecting works for you!

  15. #165
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    Script is a little buggy actually had me standing outside of the shanty area just randomly clicking around.. This is what i came home to after around a two hour period.

  16. #166
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    Quote Originally Posted by granger66 View Post
    Script is a little buggy actually had me standing outside of the shanty area just randomly clicking around.. This is what i came home to after around a two hour period.
    And you had the correct graphical settings? Latest version? And most importantly, did you have it set to use Shantay?
    My First Build!, Selling Downloadable Games
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  17. #167
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    Quote Originally Posted by granger66 View Post
    Script is a little buggy actually had me standing outside of the shanty area just randomly clicking around.. This is what i came home to after around a two hour period.
    Also post a pic of where it was standing.

  18. #168
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    ==========AshamanBonfire v2.1==========
    Burning: maple
    Time Running: 7 Hours, 11 Minutes and 27 Seconds
    Logs Burned: 5400
    Experience Earned: 1034606
    Experience/Hour: 143876
    Logs/H: 751
    =======================================
    Same issue as Austin with the SOF ticket, logged out randomly.

  19. #169
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    Quote Originally Posted by marco94 View Post
    ==========AshamanBonfire v2.1==========
    Burning: maple
    Time Running: 7 Hours, 11 Minutes and 27 Seconds
    Logs Burned: 5400
    Experience Earned: 1034606
    Experience/Hour: 143876
    Logs/H: 751
    =======================================
    Same issue as Austin with the SOF ticket, logged out randomly.
    Lame sauce one more idea for that

  20. #170
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    Just started using this again. Using the latest version and am using the bonfire method atm. It's been running for 40 minutes now without a problem.

    So far, the xp rate is almost exactly 60k wc xp per hour WITH beavers and WITHOUT urns and a wc lvl in the high 80s. The fm xp isn't far behind that with about 56-57k xp per hour. That's with a ring of fire, flame gloves, and an inferno adze. Without those three items, the xp for fm per hour would be around 40-45k probably.

    Just a suggestion, for the people using the bonfire method/inferno adze, maybe you could add a firemaking xp/hour and xp overall slot as well on the progress report? That would be handy

    PS: I'll try out the new dropping method when I go back to school and see if I can get a 10 hour proggy without any problems

    EDIT: Woops, ignore this post
    My First Build!, Selling Downloadable Games
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  21. #171
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    Wrong script Austin? Haha i think you meant this for the arctic pine script :P
    SMARTmanager- Run your script past 6 hours


    I'm slowly learning to script

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  23. #173
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    Oh, woops . I'll repost it there right now
    My First Build!, Selling Downloadable Games
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  24. #174
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    Sorry, for the double post, but my last is a few days old anyways. Here's a suggestion I have that you can include in a future update if you want to.

    Change this:

    Simba Code:
    SMART_DrawText(20,10, NPCChars,  'Spirits Freed: ' + IntToStr(Spirits), 65280);
    to
    Simba Code:
    SMART_DrawText(20,25, NPCChars,  'Spirits Freed: ' + IntToStr(Spirits), 65280);

    To lower the "Spirits freed" a little bit. The default atm has it overlapping the white words shown in the upper left caused by moving the mouse over objects/having it on the ground which happens 98% of the time while the script's running making both of them hard to read. It looks a lot better lowered

    EDIT: Example:



    PS: Did you get my pm?
    My First Build!, Selling Downloadable Games
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  25. #175
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    Quote Originally Posted by Austin View Post
    Sorry, for the double post, but my last is a few days old anyways. Here's a suggestion I have that you can include in a future update if you want to.

    Change this:

    Simba Code:
    SMART_DrawText(20,10, NPCChars,  'Spirits Freed: ' + IntToStr(Spirits), 65280);
    to
    Simba Code:
    SMART_DrawText(20,25, NPCChars,  'Spirits Freed: ' + IntToStr(Spirits), 65280);

    To lower the "Spirits freed" a little bit. The default atm has it overlapping the white words shown in the upper left caused by moving the mouse over objects/having it on the ground which happens 98% of the time while the script's running making both of them hard to read. It looks a lot better lowered

    EDIT: Example:



    PS: Did you get my pm?
    Yeah idk why I even added that paint there....It was pretty random lol. But yes it's an easy thing to do!

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