Page 14 of 75 FirstFirst ... 412131415162464 ... LastLast
Results 326 to 350 of 1868

Thread: LRC Miner

  1. #326
    Join Date
    Jan 2012
    Posts
    32
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Finally got the banking to work!! Took like 3 hours lol.

  2. #327
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Jameschen1222 View Post
    Finally got the banking to work!! Took like 3 hours lol.
    Nice!


    Have this fully working for EOC, will do a couple tests when it goes live and then push new version

  3. #328
    Join Date
    Jun 2007
    Location
    Greenville, SC
    Posts
    1,149
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Running this now and have been running the last couple days. This script is phenomenal. I got multiple proggies over 5 hours. Got me from 91-94 in no time. Thanks a ton.

    The anti leech confused for about 5 mins. Its a great addition and is so simple, i think you went about adding it perfectly.

    Hopefully eoc doesnt mess it up at all.

  4. #329
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Runescape Pro View Post
    Running this now and have been running the last couple days. This script is phenomenal. I got multiple proggies over 5 hours. Got me from 91-94 in no time. Thanks a ton.

    The anti leech confused for about 5 mins. Its a great addition and is so simple, i think you went about adding it perfectly.

    Hopefully eoc doesnt mess it up at all.
    Thanks man thats great to hear!

    Unfortunately EOC breaks quite a few things, the most important being the health functions. So I wouldn't recommend running until I push the update after EOC comes out, good chance of dying out there.

  5. #330
    Join Date
    Apr 2012
    Location
    Land of the Rising Sun
    Posts
    207
    Mentioned
    0 Post(s)
    Quoted
    77 Post(s)

    Default

    Still working well for me after eoc update :P

    Love how a guy said 'No bots for a while, they'll be updating their scripts for a few weeks' while I was mining effortlessly

  6. #331
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Quote Originally Posted by pure_thief View Post
    Still working well for me after eoc update :P

    Love how a guy said 'No bots for a while, they'll be updating their scripts for a few weeks' while I was mining effortlessly
    Ashman has updated his scripts to use the EoC actionbar, keep and eye out for the update

    Forum account issues? Please send me a PM

  7. #332
    Join Date
    Nov 2008
    Location
    Norway, Alesund
    Posts
    924
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by pure_thief View Post
    Still working well for me after eoc update :P

    Love how a guy said 'No bots for a while, they'll be updating their scripts for a few weeks' while I was mining effortlessly
    depends on what mode you use, if you want to use for example, super-heat + banking. it do not work, because of some small UI changes and so on.. + EE probably not going to work anymore or works in passive way, have no idea though.. Not sure about deposit interface, but some skill interfaces are so much different then before (but no to hard to fix it)... Magic tab have huge changes as well that's why super-heat won't work + item icons as well and dual welding because you can wear PickAxe and FireStaff at once. : )

  8. #333
    Join Date
    Apr 2012
    Location
    Land of the Rising Sun
    Posts
    207
    Mentioned
    0 Post(s)
    Quoted
    77 Post(s)

    Default

    Quote Originally Posted by Laimonas171 View Post
    depends on what mode you use, if you want to use for example, super-heat + banking. it do not work, because of some small UI changes and so on.. + EE probably not going to work anymore or works in passive way, have no idea though.. Not sure about deposit interface, but some skill interfaces are so much different then before (but no to hard to fix it)... Magic tab have huge changes as well that's why super-heat won't work + item icons as well and dual welding because you can wear PickAxe and FireStaff at once. : )

    Ah yeah, I was just banking the ores legit is like 110k xp an hour though dropping the ores with keys

  9. #334
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    I'll try and push out an update before work, but forgot to update EE, someone post a pic of new graphic?

  10. #335
    Join Date
    Nov 2008
    Location
    Norway, Alesund
    Posts
    924
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by pure_thief View Post
    Ah yeah, I was just banking the ores legit is like 110k xp an hour though dropping the ores with keys
    Yeah I do that right now as well, till superheat/banking method will be out again since my mining level already 99 (thanks to Ashaman) I have no need for gold ores.. though my smithing is 93, so i still need about 100k gold ores (make them to gold bars), so doing old fashion ore banking.. hope it update comes quickly. though, after few days I have to create gold bracelet maker, because interface changes my one if outdated.

  11. #336
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default



    Action bar like that^^^

    v6.6 - support for action bar dropping, fixes for EOC alching and superheating

    Still need to fix EE and add another failsafe. I didn't thoroughly test any of the fixes so let me know if anything doesn't work

    Edit gay puush is down. Action bar goes like this:

    1: Gold ore
    2: Gold Bar
    3: Coal

  12. #337
    Join Date
    Apr 2012
    Location
    Land of the Rising Sun
    Posts
    207
    Mentioned
    0 Post(s)
    Quoted
    77 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    I'll try and push out an update before work, but forgot to update EE, someone post a pic of new graphic?



    Held in the offhand slot now, the effect also seems to be passive.

  13. #338
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by pure_thief View Post



    Held in the offhand slot now, the effect also seems to be passive.
    Oh well then no need to have it as an option then right?

  14. #339
    Join Date
    Apr 2012
    Location
    Land of the Rising Sun
    Posts
    207
    Mentioned
    0 Post(s)
    Quoted
    77 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    Oh well then no need to have it as an option then right?
    Yeah may as well delete that function. At least they made life easier by moving it to the offhand slot

  15. #340
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Thanks for the update Asha!

    Forum account issues? Please send me a PM

  16. #341
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by pure_thief View Post
    Yeah may as well delete that function. At least they made life easier by moving it to the offhand slot
    haha very true! I'll add it to the list of things to change!

    Quote Originally Posted by [J]ustin View Post
    Thanks for the update Asha!
    No problemos! Getting a significant xp boost if you do dropping:

    Progress Report:
    ========Ashaman&ggzzLRC=========
    ==========Version: 6.6==========
    Time Running: 21 Minutes and 59 Seconds
    Ores Mined: 431
    Experience Earned: 31785
    Experience/Hour: 86731
    Ores/H: 1176
    ================================

  17. #342
    Join Date
    Apr 2012
    Location
    Land of the Rising Sun
    Posts
    207
    Mentioned
    0 Post(s)
    Quoted
    77 Post(s)

    Default

    No problemos! Getting a significant xp boost if you do dropping:

    Progress Report:
    ========Ashaman&ggzzLRC=========
    ==========Version: 6.6==========
    Time Running: 21 Minutes and 59 Seconds
    Ores Mined: 431
    Experience Earned: 31785
    Experience/Hour: 86731
    Ores/H: 1176
    ================================


    Thanks for the update, now I don't have to legit for awesome xp

  18. #343
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by pure_thief View Post
    Thanks for the update, now I don't have to legit for awesome xp
    Np

    Progress Report:
    ========Ashaman&ggzzLRC=========
    ==========Version: 6.6==========
    Time Running: 52 Minutes and 31 Seconds
    Ores Mined: 1000
    Experience Earned: 71749
    Experience/Hour: 81966
    Ores/H: 1142
    ================================

  19. #344
    Join Date
    Nov 2008
    Location
    Norway, Alesund
    Posts
    924
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    haha very true! I'll add it to the list of things to change!
    You should not delete it but fix it, since for example I use super heat method.
    and then I put fire staff EE goes to inv with pickaxe.


    So I have equipment firestaff. and it will not wear EE after superheating is done, doesn't it?



    Though.. it should be like, if superheat wear firestaff, in any other thing wear pickaxe, if EE = truel; wear EE as well.. I think :?

    EDIT: also it would be better if we Put superheat spell to action bar as 4 etc. and if you type number 4. it will auto select Superheat so you dont need to change tabs while superheating.. etc.


    Simba Code:
    TypeSendEx('4',False);
    if (FindDTM(goldOre, X, Y, MIX1, MIY1, MIX2, MIY2)) then
    mouse(x, y, 5, 5, true);

  20. #345
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Laimonas171 View Post
    You should not delete it but fix it, since for example I use super heat method.
    and then I put fire staff EE goes to inv with pickaxe.


    So I have equipment firestaff. and it will not wear EE after superheating is done, doesn't it?



    Though.. it should be like, if superheat wear firestaff, in any other thing wear pickaxe, if EE = truel; wear EE as well.. I think :?

    EDIT: also it would be better if we Put superheat spell to action bar as 4 etc. and if you type number 4. it will auto select Superheat so you dont need to change tabs while superheating.. etc.
    "Click 4" > Click ore...
    O yeah didn't think about how the staff would mess with EE. Also tbh I just didn't feel like adding the action bar for superheating and alching. It doesn't speed it up at all since you still have to go slower to not interrupt your mining. Since the functions were already built to handle the magic tab, just didn't feel like adding that extra thing :P

  21. #346
    Join Date
    Nov 2008
    Location
    Norway, Alesund
    Posts
    924
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    O yeah didn't think about how the staff would mess with EE. Also tbh I just didn't feel like adding the action bar for superheating and alching. It doesn't speed it up at all since you still have to go slower to not interrupt your mining. Since the functions were already built to handle the magic tab, just didn't feel like adding that extra thing :P
    As you say so, but you can make it more Personalisation.. etc. ppl Can choose their own slots.. like for gold ore, gold bar and coal..

    I see it's easy to change in you code, just to use as variable in code. and make them setup manually.. so most of user, can look differently in some point. Because I thing Jagex is looking to "similar" behavior. and in this spot it will look the same right now. because Action bar meant to be to personalize things.. And I guess not all of as would do that same

    edit:
    plus about the action bar and superheating.. I think it would be smart to do that because it looks more handy, easy to do that as a human, at least i think so, but we can say that people are use to use the old method..etc..

  22. #347
    Join Date
    Nov 2011
    Location
    Southern Finland
    Posts
    48
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I actually like searching for antileeches, and i appreciate you decided to create one, instead of making the script members+. respect.

  23. #348
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Laimonas171 View Post
    As you say so, but you can make it more Personalisation.. etc. ppl Can choose their own slots.. like for gold ore, gold bar and coal..

    I see it's easy to change in you code, just to use as variable in code. and make them setup manually.. so most of user, can look differently in some point. Because I thing Jagex is looking to "similar" behavior. and in this spot it will look the same right now. because Action bar meant to be to personalize things.. And I guess not all of as would do that same

    edit:
    plus about the action bar and superheating.. I think it would be smart to do that because it looks more handy, easy to do that as a human, at least i think so, but we can say that people are use to use the old method..etc..
    Yeah I can make it personalized. This is just the quick fix for EOC I will also eventually add the superheat action bar stuff, just want to fullproof it with failsafes and what not

  24. #349
    Join Date
    Nov 2008
    Location
    Norway, Alesund
    Posts
    924
    Mentioned
    0 Post(s)
    Quoted
    37 Post(s)

    Default

    Quote Originally Posted by Ashaman88 View Post
    Yeah I can make it personalized. This is just the quick fix for EOC I will also eventually add the superheat action bar stuff, just want to fullproof it with failsafes and what not
    I see nice to hear that though! also Equipment also can be Equip by action slots as well

  25. #350
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Laimonas171 View Post
    I see nice to hear that though! also Equipment also can be Equip by action slots as well
    Oh yeah that is cool

Page 14 of 75 FirstFirst ... 412131415162464 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •