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Thread: Best Walking Method?

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    Default Best Walking Method?

    Hey guys, for the script that i'm working on I want to be able to walk to somewhere that is on my minimap but not in view on the main screen.
    If there is more than one option, which is the most newb friendly ?

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    RadialWalk sounds really complex, but Its actually very easy and simple to use if you are 100% sure of your starting location. Or if you wanna go full noob style, and your starting position is always the same, use mouse! :P
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    Quote Originally Posted by Footy View Post
    RadialWalk sounds really complex, but Its actually very easy and simple to use if you are 100% sure of your starting location. Or if you wanna go full noob style, and your starting position is always the same, use mouse! :P
    Is RadialWalk the most accurate for short distances? As for full noob style, would using mouse be just full on coord. clicking on the minimap?

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    Yeah, lol. I wouldn't use that unless you are 100% sure It will always get you to where you need to go. I would use a small amount of randomness but not much. Really, you shouldnt be taking walking advice from me, I absolutely hate walking.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    Depends on how far you need to walk. If it's just one point on the MM then I would just use a well placed DTM on the MM (if possible). IMO though the best for walking is a custom made SPS map w/ sps walking. Either way you should have backups just in case. I've used SPS, ObjectDTMs, MM DTM's, TPA's, and blind clicking before and it really just depends on the area, distance to walk, and if you can bribe someone to make an SPS map for you

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    I want to be able to walk from inside the red circles to any of the green circles and back.

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    Quote Originally Posted by BMWxi View Post
    I want to be able to walk from inside the red circles to any of the green circles and back.
    Is that gap between the fence and house existent supposed to be there? Or just a glitch in the image? I thought the chicken pen was completely fenced in?

    If it is completely closed in than do you have a function for detecting the gate on the fence for getting out?

    If the gap does exist then ignore that. No need to open it if you can just walk out

    IMO I'd learn how to use SPS. Only because I still haven't learned RadialWalking (ONLY BECAUSE I'm making it much more difficult than it should be ) and found SPS somewhat easy to learn. I personally used Mat's tutorial here.
    Currently: Playing OSRS legit until I get bored

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    That gap is not there, or atleast it wasnt the last time I was there(~2 months ago). You will need a rather complex function to detect if the gate is open now... Good luck! :P
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    SPS+Custom Map, can't beat it
    I swear by SPS.
    Mat



    ^^

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    Nope, no gap. I also have read a few SPS tutorials, but I got the idea that they were more for long distance walking. I guess that's what I'll use if there are n other suggestions. Speaking of suggestions, if anyone has any ideas about how I could get through the gate I'd welcome them. Currently my only idea is to have a second account hover the gate coordinates and then if the gate closed the open gate uptext would appear and the "gatekeeper" would open it, effectively holding the door open indefinitely.

    E: I decided on SPS over ODTM's simply because it looks easier Hopefully I can get this working soon.
    Last edited by Ian; 09-13-2012 at 10:00 PM.

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    I wrote myself a DTM/TPA walking function which seems to be working pretty nicely for me

    I use FindDTMs to create a TPA of all of the point the DTM is found at on the minimap and then Sort the TPA from the point I would like to walk to and then cycle through the TPA until I find a point on the minimap and then click it.

    I chose this method because ODTM and SPS were both giving me troubles in the area I was trying to walk to. But in all seriousness it really depends how far you need to go, how accurate you need to be and where it is you are actually walking.

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    Quote Originally Posted by P1ng View Post
    I wrote myself a DTM/TPA walking function which seems to be working pretty nicely for me

    I use FindDTMs to create a TPA of all of the point the DTM is found at on the minimap and then Sort the TPA from the point I would like to walk to and then cycle through the TPA until I find a point on the minimap and then click it.

    I chose this method because ODTM and SPS were both giving me troubles in the area I was trying to walk to. But in all seriousness it really depends how far you need to go, how accurate you need to be and where it is you are actually walking.
    So which would you use in my case? From the picture above, I want to go from the red circle to one of the green circles and back. At a later date I may add some more variation in paths but for now one will fit my needs fine. I'd also like to add that I don't think gate opening is an issue as I have a plan also above

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    I just tested it using SPS for walking to one of the trees you designated and it worked perfectly fine with the stock map.

    So feel free to give that a go

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    Quote Originally Posted by Footy View Post
    That gap is not there, or atleast it wasnt the last time I was there(~2 months ago). You will need a rather complex function to detect if the gate is open now... Good luck! :P
    Make a TPA with the color of the fence. Split it and see how many TPA's you get. Everything should connect so if the fence is closed you would get one result because everything is connected.
    If the fence is open you will get two results because the fence isn't connected anymore.

    If the fence has the same color as the area then you can check for the uptext, a bit bot like, but oh well :P

    Script source code available here: Github

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    Quote Originally Posted by Footy View Post
    That gap is not there, or atleast it wasnt the last time I was there(~2 months ago). You will need a rather complex function to detect if the gate is open now... Good luck! :P
    ^This, IMO I'd be worrying more about detecting the gate rather than the walking
    Currently: Playing OSRS legit until I get bored

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    I'd use a DDTM of the stairs on the minimap. There seems so be only one stair, and it has a unique color. Make a DDTM and callibrate alongside this.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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    SPS is the most noob-friendly and if you want to get just a bit more advanced you can create custom maps which is only marginally harder and increases SPS's stability by 1000%.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

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    Yeah, I'm using SPS for now, although I might use what WT suggested if SPS is being buggy or I want to try out a new walking method

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    I've tried SPS and SPS only for walking. When I first tried, it worked great, but even without changing the map or walking part of the script, the next time I ran the script it failed at Walkpath.
    Solar from RiD.

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    Quote Originally Posted by Solar View Post
    I've tried SPS and SPS only for walking. When I first tried, it worked great, but even without changing the map or walking part of the script, the next time I ran the script it failed at Walkpath.
    Your graphics options may have changed because it was was different smart.... I would suggest creating you own sps maps it seems to work very nice for me although it is like a jig saw puzzle getting all the pics put together, it would work well because it isnt a very larget area so you could get it done quick
    Here is a link: http://villavu.com/forum/showthread.php?t=84360

    It is by Google

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    I used the same version of SMART and made my own map. And then when it stopped working tried making another map and another path with it. Neither worked.
    I used paint just making a map as in Mat's guide since I don't have Photoshop.
    Solar from RiD.

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    Yeah, I tried making a custom map in paint and it didn't work to well so I just used the runescape surface.png with the path creator. Only tested it for one walk but for now working great .

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    BMWxi you need Fireworks or some other image editor that allows for layers. I use Custom SPS Maps for everything
    Mat



    ^^

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    Instead of 150$ I think I'll just use my school computers which have Photoshop Elements

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    Quote Originally Posted by BMWxi View Post
    Instead of 150$ I think I'll just use my school computers which have Photoshop Elements
    Get GIMP? It's free, has many things that photoshop has, just not the super fancy effects.
    Miner & Urn Crafter & 07 Chicken Killer
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