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Thread: AshamanApeAtoll

  1. #26
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    Quote Originally Posted by thomas1116 View Post
    ========AshamanApeAtoll=========
    ==========Version: 1.0==========
    Time Running: 8 Hours, 35 Minutes and 17 Seconds
    Experience Earned: 285520
    Experience/Hour: 33246
    ================================
    Nothing has happened for too long, shutting down.
    Successfully executed.

    working like a charm <3 thanks alot, can put on top proggies if u want ) rep++
    Nice will do! Any idea where it shut down at? If it's where I think it's at then I've got a fix for 1.1!

  2. #27
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    Quote Originally Posted by Ashaman88 View Post
    Good to hear! As for the xp thing that is strange..is there just one counter active/visible? Does it not shut off after 5 minutes? If it doesn't that is really strange haha b/c if it doesn't detect xp gains it should shut down
    I have all three counters visible and my middle one is total xp and my bottom is agility. But anyways.. I have a 10 hour proggy coming up for you so be sure to check back in 30 minutes It's still having the blank xp problem though so I'll manually have to calculate how much xp was earned/per hour. Should only take 10 seconds or so lol.

    EDIT: Here ya go!:

    Code:
    ========AshamanApeAtoll=========
    ==========Version: 1.0==========
    Time Running: 10 Hours, 23 Minutes and 50 Seconds
    Experience Earned: 428700
    Experience/Hour: 41232
    ================================
    Pretty good
    Last edited by Austin; 09-20-2012 at 08:48 PM.
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  3. #28
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    Quote Originally Posted by Austin View Post
    I have all three counters visible and my middle one is total xp and my bottom is agility. But anyways.. I have a 10 hour proggy coming up for you so be sure to check back in 30 minutes It's still having the blank xp problem though so I'll manually have to calculate how much xp was earned/per hour. Should only take 10 seconds or so lol.

    EDIT: Here ya go!:

    ========AshamanApeAtoll=========
    ==========Version: 1.0==========
    Time Running: 10 Hours, 23 Minutes and 50 Seconds
    Experience Earned: 428700
    Experience/Hour: 41232
    ================================

    Pretty good
    Dammm! Very nice! I'll put that up for sure. Try only having one counter active and see if that helps too

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    Quote Originally Posted by Ashaman88 View Post
    Nice will do! Any idea where it shut down at? If it's where I think it's at then I've got a fix for 1.1!
    well idk , i was afk :P hehe but very nice script

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    Quote Originally Posted by thomas1116 View Post
    well idk , i was afk :P hehe but very nice script
    haha true that, but do you remember where you were standing when you logged back in? Thanks!

  6. #31
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    You cannot go to the next obstacle with famliliars. Does this mean the Bunyip option is useless?

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    Quote Originally Posted by Snowflak View Post
    You cannot go to the next obstacle with famliliars. Does this mean the Bunyip option is useless?
    Aw man didn't know that! I didn't even think to check, that seems silly! I'll double check that today

  8. #33
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    -v1.1 Expanded SPS areas so if you get hit with 6hr mark or logout in the middle of the path it will continue, added a break system, other tweaks, removed familiar support since you can't use one at the course

  9. #34
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    Great! I'm testing right now . Only other update I can think of to recommend for the future is support for surefooted auras for people under 75 agility. You could have the script click them every 2hrs and 20 minutes or every 2hrs and 40mins (depending on if you have normal surefooted or greater surefooted). Do that and it will be perfect
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  10. #35
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    Quote Originally Posted by Austin View Post
    Great! I'm testing right now . Only other update I can think of to recommend for the future is support for surefooted auras for people under 75 agility. You could have the script click them every 2hrs and 20 minutes or every 2hrs and 40mins (depending on if you have normal surefooted or greater surefooted). Do that and it will be perfect
    So all you have to do is left click on it?

  11. #36
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    Quote Originally Posted by Ashaman88 View Post
    So all you have to do is left click on it?
    Mhmm, on the aura slot
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  12. #37
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    i cant use this script i dont have a gree gree i too lazy to get one since i lost amulet to speak to dem monkeys
    created my mr[s]

  13. #38
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    Code:
    ========AshamanApeAtoll=========
    ==========Version: 1.1==========
    Time Running: 9 Hours, 48 Minutes and 56 Seconds
    Experience Earned: 352670
    Experience/Hour: 35889
    ================================
    Just another proggy to keep this thread going. This is with the latest version and since the latest has breaks, the xp/hour is lower than my first proggy (though not by much). This is with about an hour or a little more worth of breaks spread throughout that 10 hours. This script works better than the last version. Good breaking!

    PS: Hoping to get as high as I can with this script until the bot nuke/botany bay, then I'm gonna take a break for a bit.

    EDIT:

    Another proggy!:

    Code:
    ========AshamanApeAtoll=========
    ==========Version: 1.1==========
    Time Running: 10 Hours, 25 Minutes and 41 Seconds
    Experience Earned: 345620
    Experience/Hour: 33143
    ================================
    Again, that's with breaking also.
    Last edited by Austin; 09-21-2012 at 09:07 PM.
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  14. #39
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    Quote Originally Posted by Austin View Post
    Code:
    ========AshamanApeAtoll=========
    ==========Version: 1.1==========
    Time Running: 9 Hours, 48 Minutes and 56 Seconds
    Experience Earned: 352670
    Experience/Hour: 35889
    ================================
    Just another proggy to keep this thread going. This is with the latest version and since the latest has breaks, the xp/hour is lower than my first proggy (though not by much). This is with about an hour or a little more worth of breaks spread throughout that 10 hours. This script works better than the last version. Good breaking!

    PS: Hoping to get as high as I can with this script until the bot nuke/botany bay, then I'm gonna take a break for a bit.
    Very nice! Also you can adjust the breaks to your liking just in case you didn't know!

    Thanks for the feedback

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    Progress Report:
    ========AshamanApeAtoll=========
    ==========Version: 1.1==========
    Time Running: 18 Hours, 10 Minutes and 31 Seconds
    Experience Earned: 685260
    Experience/Hour: 37703
    ================================


    You should make one for Advanced Barb, especially with "Expanded SPS areas so if you get hit with 6hr mark or logout in the middle of the path it will continue" lol

  16. #41
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    Quote Originally Posted by blinkblink View Post
    Progress Report:
    ========AshamanApeAtoll=========
    ==========Version: 1.1==========
    Time Running: 18 Hours, 10 Minutes and 31 Seconds
    Experience Earned: 685260
    Experience/Hour: 37703
    ================================


    You should make one for Advanced Barb, especially with "Expanded SPS areas so if you get hit with 6hr mark or logout in the middle of the path it will continue" lol
    Woah you win longest proggy! :P We will see about that after botany bay hits

  17. #42
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    I've been loving this! So far I've made it from 67-77 agility (which to me is a huge deal as it is only less hated in training than mining imo). Aiming to do a new longest proggy I left it up overnight and I got up right as it was closing itself.

    It appears that it was trying to close the SoF box right after re-logging back in and kept failing until it eventually just closed down the script (without logging out)?

    Also, I know this isn't code and it's just the error report, but I'm including the whole one even though the vast majority is just failed to free DTMs and Breaktime notifications.

    Simba Code:
    ========AshamanApeAtoll=========
    ==========Version: 1.1==========
    Time Running: 9 Hours, 58 Minutes and 52 Seconds
    Experience Earned: 356100
    Experience/Hour: 35677
    ================================
    Time until break: 00:00:41
    Taking a break for about 13 minutes.
    Breaktime left: 0:13:12
    Breaktime left: 0:12:51
    Breaktime left: 0:12:30
    Breaktime left: 0:12:9
    Breaktime left: 0:11:48
    Breaktime left: 0:11:27
    Breaktime left: 0:11:6
    Breaktime left: 0:10:45
    Breaktime left: 0:10:24
    Breaktime left: 0:10:3
    Breaktime left: 0:9:42
    Breaktime left: 0:9:21
    Breaktime left: 0:9:0
    Breaktime left: 0:8:39
    Breaktime left: 0:8:18
    Breaktime left: 0:7:57
    Breaktime left: 0:7:36
    Breaktime left: 0:7:15
    Breaktime left: 0:6:54
    Breaktime left: 0:6:33
    Breaktime left: 0:6:12
    Breaktime left: 0:5:51
    Breaktime left: 0:5:30
    Breaktime left: 0:5:9
    Breaktime left: 0:4:48
    Breaktime left: 0:4:27
    Breaktime left: 0:4:6
    Breaktime left: 0:3:45
    Breaktime left: 0:3:24
    Breaktime left: 0:3:3
    Breaktime left: 0:2:42
    Breaktime left: 0:2:21
    Breaktime left: 0:2:0
    Breaktime left: 0:1:38
    Breaktime left: 0:1:17
    Breaktime left: 0:0:56
    Breaktime left: 0:0:35
    Breaktime left: 0:0:14
    Breaktime left: 0:0:-6
    Logging in.
    Welcome to Runescape.
    "Definitely not a name that could be tied to an account"
    World: 73, Players: 1040, Members: True, PvP: False
    World 73 selected.
    World: 96, Players: 803, Members: True, PvP: False
    World 96 selected.
    Current player: "Yea not my name here"
    The next break will occur in about 600 minutes.
    Nothing has happened for too long, shutting down.
    Successfully executed.
    The following DTMs were not freed: [10, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, "pretty much every number all the way up to...", 17183]

  18. #43
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    Quote Originally Posted by nivek1989 View Post
    I've been loving this! So far I've made it from 67-77 agility (which to me is a huge deal as it is only less hated in training than mining imo). Aiming to do a new longest proggy I left it up overnight and I got up right as it was closing itself.

    It appears that it was trying to close the SoF box right after re-logging back in and kept failing until it eventually just closed down the script (without logging out)?

    Also, I know this isn't code and it's just the error report, but I'm including the whole one even though the vast majority is just failed to free DTMs and Breaktime notifications.

    Simba Code:
    ========AshamanApeAtoll=========
    ==========Version: 1.1==========
    Time Running: 9 Hours, 58 Minutes and 52 Seconds
    Experience Earned: 356100
    Experience/Hour: 35677
    ================================
    Time until break: 00:00:41
    Taking a break for about 13 minutes.
    Breaktime left: 0:13:12
    Breaktime left: 0:12:51
    Breaktime left: 0:12:30
    Breaktime left: 0:12:9
    Breaktime left: 0:11:48
    Breaktime left: 0:11:27
    Breaktime left: 0:11:6
    Breaktime left: 0:10:45
    Breaktime left: 0:10:24
    Breaktime left: 0:10:3
    Breaktime left: 0:9:42
    Breaktime left: 0:9:21
    Breaktime left: 0:9:0
    Breaktime left: 0:8:39
    Breaktime left: 0:8:18
    Breaktime left: 0:7:57
    Breaktime left: 0:7:36
    Breaktime left: 0:7:15
    Breaktime left: 0:6:54
    Breaktime left: 0:6:33
    Breaktime left: 0:6:12
    Breaktime left: 0:5:51
    Breaktime left: 0:5:30
    Breaktime left: 0:5:9
    Breaktime left: 0:4:48
    Breaktime left: 0:4:27
    Breaktime left: 0:4:6
    Breaktime left: 0:3:45
    Breaktime left: 0:3:24
    Breaktime left: 0:3:3
    Breaktime left: 0:2:42
    Breaktime left: 0:2:21
    Breaktime left: 0:2:0
    Breaktime left: 0:1:38
    Breaktime left: 0:1:17
    Breaktime left: 0:0:56
    Breaktime left: 0:0:35
    Breaktime left: 0:0:14
    Breaktime left: 0:0:-6
    Logging in.
    Welcome to Runescape.
    "Definitely not a name that could be tied to an account"
    World: 73, Players: 1040, Members: True, PvP: False
    World 73 selected.
    World: 96, Players: 803, Members: True, PvP: False
    World 96 selected.
    Current player: "Yea not my name here"
    The next break will occur in about 600 minutes.
    Nothing has happened for too long, shutting down.
    Successfully executed.
    The following DTMs were not freed: [10, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, "pretty much every number all the way up to...", 17183]

    Actually I think it's my bad. I didn't mark the timeout timer in the break function so there is a chance it will fail when it logs back in. I'll fix that!

    I see you have a lower level, does that mean it is recovering from failing? Have you seen it fail? How long did it take to recover from it?

  19. #44
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    As far as failures went in the earlier levels, it got them spot on and recovered very quickly. I think even from level 67, my lowest xp per hour was still a little over 30k. Sorry I didn't save the proggies, I saw someone earlier mentioned letting you use their lower level account so I figured that had all been settled back then.

    Otherwise, this has been going extremely well. I'll start another proggy tonight until I'm off work tomorrow and we'll see how that goes.

    Also... While I have your attention, as you seem to be one of the most currently active developers, what are your thoughts on the upcoming Botany Bay? Do you think their claims at detecting everything are true? I'm new to the scripting world but I've been a developer of the older more classic compiled languages for quite a while and the only methods I can imagine they'd use to detect Simba are pretty damn invasive and I think may be illegal (at least in the US). Except in the case of the scripts with poor antiban and glitches of course.

  20. #45
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    dude you cant borrow my accout, add me on skype:
    Powerdocter

  21. #46
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    ^^^Don't worry about the above post, it works flawlessly from failing an obstacle to recovering and also eats rocktails!

  22. #47
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    Quote Originally Posted by nivek1989 View Post
    As far as failures went in the earlier levels, it got them spot on and recovered very quickly. I think even from level 67, my lowest xp per hour was still a little over 30k. Sorry I didn't save the proggies, I saw someone earlier mentioned letting you use their lower level account so I figured that had all been settled back then.

    Otherwise, this has been going extremely well. I'll start another proggy tonight until I'm off work tomorrow and we'll see how that goes.

    Also... While I have your attention, as you seem to be one of the most currently active developers, what are your thoughts on the upcoming Botany Bay? Do you think their claims at detecting everything are true? I'm new to the scripting world but I've been a developer of the older more classic compiled languages for quite a while and the only methods I can imagine they'd use to detect Simba are pretty damn invasive and I think may be illegal (at least in the US). Except in the case of the scripts with poor antiban and glitches of course.
    Quote Originally Posted by Smithsservice View Post
    ^^^Don't worry about the above post, it works flawlessly from failing an obstacle to recovering and also eats rocktails!
    Nice glad to hear it's recovering all with theory code! lol

    As for the botany bay, I've been working on a few things in relation to that, but it will be hard to say exactly what, if anything will be needed to be done.

  23. #48
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    You should add some waits throughout the script for poor laptop users like me. I thought it was just your LRC script that was lagging because of the massive amounts of people there, but I'm trying to use this one also and can't because it lags so bad on my mac. After every click or when searching for the next place, it freezes up on me. Other then that it appears to be performing like should.

  24. #49
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    Quote Originally Posted by Mjordan View Post
    You should add some waits throughout the script for poor laptop users like me. I thought it was just your LRC script that was lagging because of the massive amounts of people there, but I'm trying to use this one also and can't because it lags so bad on my mac. After every click or when searching for the next place, it freezes up on me. Other then that it appears to be performing like should.
    Is it the actual client that is freezing/laggin up? If that's the case it might be overloading it from constantly checking your sps position. But the LRC is usually laggy on those worlds down there, it sucks :/

  25. #50
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    -v1.2 Fixed the timeout bug with the break handler, added random minibreaks every once in awhile (antiban)

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