Page 35 of 41 FirstFirst ... 253334353637 ... LastLast
Results 851 to 875 of 1017

Thread: AshamanApeAtoll

  1. #851
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by jochang2014 View Post
    Where can I find the download link for the script?
    At the bottom of OP

  2. #852
    Join Date
    Jun 2014
    Posts
    17
    Mentioned
    1 Post(s)
    Quoted
    9 Post(s)

    Default

    Haha sorry, I am kind of new here, so what is OP? Is it the first page?

  3. #853
    Join Date
    Oct 2006
    Location
    Netherlands
    Posts
    3,285
    Mentioned
    105 Post(s)
    Quoted
    494 Post(s)

    Default

    Quote Originally Posted by jochang2014 View Post
    Haha sorry, I am kind of new here, so what is OP? Is it the first page?
    Opening post.

    It is located below attached files.
    Working on: Tithe Farmer

  4. #854
    Join Date
    Jun 2014
    Posts
    17
    Mentioned
    1 Post(s)
    Quoted
    9 Post(s)

    Default

    Oh, I only see the updater. Is that the one?

  5. #855
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by jochang2014 View Post
    Oh, I only see the updater. Is that the one?
    Yeah you run that and it will download the latest one for ya

  6. #856
    Join Date
    Jun 2014
    Posts
    17
    Mentioned
    1 Post(s)
    Quoted
    9 Post(s)

    Default

    Thanks a lot!

  7. #857
    Join Date
    Jun 2014
    Posts
    17
    Mentioned
    1 Post(s)
    Quoted
    9 Post(s)

    Default

    So I got the client running and logging into my account, but I got this error:

    ---- WARNING: Unknown login string: ""
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- Login response: One minute as passed...
    ------ All players inactive...
    -- TPlayer.login(): False
    -- Succesfully freed SMART[4360]

    Is this suppose to happen?

  8. #858
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by jochang2014 View Post
    So I got the client running and logging into my account, but I got this error:

    ---- WARNING: Unknown login string: ""
    ---- HINT: Please report this issue in the SRL bugs section of the forum
    ------ Saving screenshot: unknown_login_count.png
    ---- Login response: One minute as passed...
    ------ All players inactive...
    -- TPlayer.login(): False
    -- Succesfully freed SMART[4360]

    Is this suppose to happen?
    Looks like you probably have the wrong graphics settings. Would you mind showing me the pic from the log's folder (simba>includes>srl6> logs)

  9. #859
    Join Date
    Jun 2014
    Posts
    17
    Mentioned
    1 Post(s)
    Quoted
    9 Post(s)

    Default

    Yeah, it is the graphic setting, and I resolved it.

    It is working great now! Thanks a lot!

  10. #860
    Join Date
    Feb 2012
    Posts
    74
    Mentioned
    0 Post(s)
    Quoted
    19 Post(s)

    Default

    Great stuff, works perf

  11. #861
    Join Date
    Feb 2012
    Posts
    74
    Mentioned
    0 Post(s)
    Quoted
    19 Post(s)

    Default

    I noticed that after the skulls, it takes like 5 seconds to click to get to the rope swing tree, any fix?

    It puts the cursor where it needs to click on the minimap but waits a little bit before it actually clicks

    EDIT: I fixed it

  12. #862
    Join Date
    Jun 2014
    Posts
    14
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    Seems awesome, will try!

  13. #863
    Join Date
    Jan 2014
    Posts
    30
    Mentioned
    1 Post(s)
    Quoted
    16 Post(s)

    Default

    I noticed that after the skulls, it takes like 5 seconds to click to get to the rope swing tree, any fix?

    It puts the cursor where it needs to click on the minimap but waits a little bit before it actually clicks

    EDIT: I fixed it
    What did you do to fix it?

  14. #864
    Join Date
    Aug 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Nevermind.

    It was answered a few posts back.

    Sorry.
    Last edited by Silvio; 06-22-2014 at 07:32 PM. Reason: found replacement PNG

  15. #865
    Join Date
    Jan 2013
    Location
    Ohio
    Posts
    155
    Mentioned
    1 Post(s)
    Quoted
    76 Post(s)

    Default

    Nvermind --- Got it to work

  16. #866
    Join Date
    Dec 2012
    Posts
    48
    Mentioned
    0 Post(s)
    Quoted
    18 Post(s)

    Default

    It's terminating script after only 1 second of searching a new obstacle, saying it didnt do nothing for too long...

    Running it on OpenGL with OpenGL settings tho..

    Now trying for DirectX with plugin, but hoping that's doing the fix.

  17. #867
    Join Date
    May 2014
    Posts
    633
    Mentioned
    8 Post(s)
    Quoted
    322 Post(s)

    Default

    Usually the script runs for maybe half a lap then has problems finding something then it quits out (usually at the stepping stone and tree vine that you need to climb down). I switched my camera between rs3 and classic and it didn't seem to make any difference. Any idea what I'm doing wrong.

  18. #868
    Join Date
    Jan 2013
    Location
    Ohio
    Posts
    155
    Mentioned
    1 Post(s)
    Quoted
    76 Post(s)

    Default

    Started it up and it moved through 2 obsticles, then restarted with debug and got this message.

    ---- Current mouse-over text: "Climb-up Skull slope"
    ---- Found "kull" in mouse-over string: "Climb-up Skull slope"
    -- isMouseOverText(): True
    -- Found skulls tpa, clicking
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 218 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 187 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 172 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 187 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 118, Y = 166}, took 172 ms
    -- SPS Point: {X = 118, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 118, Y = 166}, took 188 ms
    -- SPS Point: {X = 118, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 114, Y = 166}, took 172 ms
    -- SPS Point: {X = 114, Y = 166}
    -- We are at position: 4
    -- Out of area 3, looking for logdtm
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 375 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- Failed obstacle
    -- TRSMinimap.getDots()
    ---- Found 2 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 738, Y = 47}, {X = 729, Y = 59}]
    Nothing has happened for too long, shutting down.

  19. #869
    Join Date
    Jun 2014
    Posts
    65
    Mentioned
    0 Post(s)
    Quoted
    27 Post(s)

    Default

    You're a life saver, thank you! I will post a progress report after I've had a few good runs with this.

  20. #870
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Rogue Sniper View Post
    Started it up and it moved through 2 obsticles, then restarted with debug and got this message.

    ---- Current mouse-over text: "Climb-up Skull slope"
    ---- Found "kull" in mouse-over string: "Climb-up Skull slope"
    -- isMouseOverText(): True
    -- Found skulls tpa, clicking
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 218 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 187 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 172 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 187 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 118, Y = 166}, took 172 ms
    -- SPS Point: {X = 118, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 118, Y = 166}, took 188 ms
    -- SPS Point: {X = 118, Y = 166}
    -- We are at position: 3
    -- sps.getPlayerPos(): result = {X = 114, Y = 166}, took 172 ms
    -- SPS Point: {X = 114, Y = 166}
    -- We are at position: 4
    -- Out of area 3, looking for logdtm
    -- sps.getPlayerPos(): result = {X = 122, Y = 166}, took 375 ms
    -- SPS Point: {X = 122, Y = 166}
    -- We are at position: 3
    -- Failed obstacle
    -- TRSMinimap.getDots()
    ---- Found 2 minimap dots (ID: 4369)
    -- TRSMinimap.getDots(): [{X = 738, Y = 47}, {X = 729, Y = 59}]
    Nothing has happened for too long, shutting down.
    Looks like it failed finding the logDTM, which camera mode are you in?

  21. #871
    Join Date
    Jan 2013
    Location
    Ohio
    Posts
    155
    Mentioned
    1 Post(s)
    Quoted
    76 Post(s)

    Default

    Ive been using RS3 Camera with Direct-X, No Xp Pop-ups, No Dialog, Xp Counter on Chat Box, and Minimum Graphic Settings

  22. #872
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    -v2.8 Bug fixes, reverted to classic camera mode

    Make sure to switch your camera mode back to classic since that is the srl standard now. Hit me up if you have any issues

  23. #873
    Join Date
    Jun 2014
    Posts
    65
    Mentioned
    0 Post(s)
    Quoted
    27 Post(s)

    Default

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanApeAtoll v2.8 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 24 Minutes and 39 Seconds |
    | Exp Earned: 29,400 Exp/Hour: 71,557 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|
    Time until break: 09:38:17

    So far so good, thank you. I know it's only a short proggy, will probably run for between 2-3 hours and then put the result here. Thank you.

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanApeAtoll v2.8 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 1 Hours, 27 Minutes and 58 Seconds |
    | Exp Earned: 103,640 Exp/Hour: 70,682 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|
    Time until break: 08:34:58

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanApeAtoll v2.8 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 1 Hours, 44 Minutes and 57 Seconds |
    | Exp Earned: 124,520 Exp/Hour: 71,179 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|

    Stopped here


    Another one for the road - BXP just ran out!

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanApeAtoll v2.8 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 1 Hours, 16 Minutes and 13 Seconds |
    | Exp Earned: 85,135 Exp/Hour: 67,018 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|
    Last edited by Truncheon; 07-04-2014 at 12:04 PM.

  24. #874
    Join Date
    Mar 2014
    Posts
    38
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Tired of feeling like a leech so ill post my experience with this script. Started at v2.7. It worked well at first, started around level 50, few crashes. Removed timeout for standing still because bot would randomly die or click off to the left side of the river and get stuck. Fixed this by tweaking coordinates and running this map >>

    0_0APE.png

    Side note: Why haven't any of the sps maps been updated with new icons/minimaps? Does any one else seem to experience recurrent issues/errors(cant calc your location). It feels like the sps coords are off by some margin with the old maps. Overlay my map on the old map and look at the subtle differences in size/colors, its totally different now. Personally I see better performance with a new map and coords. This agil script stops hanging after the skull slope with new map/coords, its like it doesnt take as long to calc position with a better map.

    2nd big issue was rope swing for me, tpa and mouse would be hung on right side of tree just out of bounds of the mouse over. I think it happens when the first click misses. The SPS map helps here too.It can get lost when too close to tree if tpa isnt shifted to left. I changed the mouse pointer in this block from SwingRope

    ////////////////////
    For I := 0 To Min(H,1) Do
    Begin
    SmartImage.DebugTPA(ATPA[I]);
    MiddleTPAEx(ATPA[I],X,Y);

    ----> Mouse(X,Y,GaussRangeInt(-2,2),GaussRangeInt(20,42));

    If (IsMouseOverText(['Swing','wing','Rope','ope'])) Then
    Begin
    Print('Found rope TPA, clicking');
    If DidClick(False) Then
    ......
    /////////////

    to this

    Mouse((X-30),Y,GaussRangeInt(-20,1),GaussRangeInt(20,42));

    and it can find the tree

    Last issue I had was bot hanging after failing obstacles. It would only get hung at bottom of river but this only happened after I started adjustments but it think its related to the standing on left side of river, idk..Asha so thankfully resolved this for me in v2.8

    For 2.8, I got hung at at tree again and I changed the ropeswing pointer, but that was before I read about classic mode. I also loaded my map and but I havent made any adjustments to coords. I think its running pretty smooth now. Only issue I see is that it tries to click minimap before it finishes the skull slope, but I havent fixed it yet. Update to come, in case anyone cared

    Proggy @ lvl 73 (> ^_^)>

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanApeAtoll v2.8 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 31 Minutes and 24 Seconds |
    | Exp Earned: 18,940 Exp/Hour: 36,187 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|

  25. #875
    Join Date
    Mar 2014
    Posts
    38
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | AshamanApeAtoll v2.8 |
    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
    | Running For: 15 Hours, 34 Minutes and 54 Seconds |
    | Exp Earned: 672,500 Exp/Hour: 43,159 |
    |_________________________________________________ __________|
    |_________________________________________________ __________|

Page 35 of 41 FirstFirst ... 253334353637 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •