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Thread: Footy's M.H.T.Y AIO Bow Cutter

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    Talking Footy's M.H.T.Y AIO Bow Cutter

    Footy's [M]ore [H]uman [T]han [Y]ou AIO Bow Cutter


    What does this do?

    This script flawlessly cuts any type of bow for up to six hours! Enriched with my patented(not really) anti-ban system, this is as good as it gets if you don't want to be banned! If there are any more places randomness can be added, please let me know!

    Features

    • XP varies depending on bow!
    • 1500 Bows per hour!
    • Can cut any bow(Short or Long)!
    • Footy's Patented(not really) Antiban system!
    • Utilizes Flight's HumanMMouse Function!
    • Minibreaking(AFK) system!
    • Full breaking system!
    • Singleplayer(for now)!
    • Detailed Proggy!
    • Many Failsafes!


    "WhatBow" Arguments


    1. Normal Shortbow
    2. Normal Longbow
    3. Oak Shortbow
    4. Oak Longbow
    5. Willow Shortbow
    6. Willow Longbow
    7. Maple Shortbow
    8. Maple Longbow
    9. Yew Shortbow
    10. Yew Longbow
    11. Magic Shortbow
    12. Magic Longbow



    Setup

    Place your character infront of SW bank. Make sure your bank is on tab 1. Fill in the setup according to where your logs are.This script currently doesent support SC knives, but you can place them in your last invspot and it will use it until it runs out. Please ignore the funny angle, It gives me the most room to click on the chest, thus more randomization.

    Proggies

    Code:
    ***************************************************
    Time running = 2 Hours, 35 Minutes and 41 Seconds
    We are Fletching Maple Longbow
    We have Fletched 3920 Bows so far!!
    We have Earned 231280 XP so far!
    We are Fletching 1511 Bows Per hour!
    We are Earning 89130 XP Per hour!
    We have Taken 0 MiniBreaks so far!
    We have taken 0 Full breaks so far!
    Thanks for using Footys M.H.T.Y Fletcher!!! Please leave feedback on the script thread!
    ***************************************************
    Last edited by Footy; 10-28-2012 at 02:30 AM.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    Looks cool, I'll check it out!

    What's MHTY stand for?

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    The big red name in my siggy! It represents the high amount of randomness and antiban in the script, making it "more human than you!".
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    Looks great!

    Although IMO the only way to be completely random would be the capability to randomly "decide" to do a different skill for a bit, for example your fletcher could randomly decide to cook fish for a bit or burn some logs. Maybe even alch.

    It would be great if a script could trigger a different script to start and takeover the and then give the player back to the first script without logging out

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    Quote Originally Posted by BMWxi View Post
    Looks great!

    Although IMO the only way to be completely random would be the capability to randomly "decide" to do a different skill for a bit, for example your fletcher could randomly decide to cook fish for a bit or burn some logs. Maybe even alch.

    It would be great if a script could trigger a different script to start and takeover the and then give the player back to the first script without logging out
    This is a fletch script!

    If you want multiple skills, I'd suggest MSI or scripts like Happy Little Runescape

    also, Footy, some of your standards are hard to read! >.<

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    Quote Originally Posted by Le Jingle View Post
    This is a fletch script!

    If you want multiple skills, I'd suggest MSI or scripts like Happy Little Runescape

    also, Footy, some of your standards are hard to read! >.<
    Fair enough

    Still would be some kick-backside antiban though!
    Last edited by Ian; 09-16-2012 at 03:00 AM.

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    I might make a fetching/alching/whatever else you can do at SW script. And sorry about the standards, I'll fix them up later. Any feedback/proggies?
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    I can't download ATM because I'm not on a pc but just wondering, do you move the mouse off the screen when the script goes afk? I add afk as antiban if I need to run the script for a long time, and it seems much more human when the mouse is off the screen for let's say, 2 minutes every hour.
    Miner & Urn Crafter & 07 Chicken Killer
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    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

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    I don't, but that's a great Idea. How do I do that? Would mmouse(-5, -5, 1, 1); work?
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    Quote Originally Posted by Footy View Post
    I don't, but that's a great Idea. How do I do that? Would mmouse(-5, -5, 1, 1); work?
    Le Jingle had a snippet for that, it moved the mouse out of the screen in a random direction, look it up. Just mmouse would work but it wouldn't be natural at all.
    Miner & Urn Crafter & 07 Chicken Killer
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    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

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    Ok, I'll look it up. Thanks for the suggestion.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    put MHTY in big writing like in this thread http://villavu.com/forum/showthread.php?t=53148

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    Pff, this makes me sad.

    I legited this skill like 4 years ago :P

    160K yew longs (u) O.O')
    Activity
    Going asian on University College Ghent.
    No time for anything atm.

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    Quote Originally Posted by Le Jingle View Post
    This is a fletch script!

    If you want multiple skills, I'd suggest MSI or scripts like Happy Little Runescape

    also, Footy, some of your standards are hard to read! >.<
    Fixed in latest version, I'll release after I finish testing.

    Quote Originally Posted by The Killer View Post
    put MHTY in big writing like in this thread http://villavu.com/forum/showthread.php?t=53148
    Added. Is that good?

    Quote Originally Posted by litoris View Post
    I can't download ATM because I'm not on a pc but just wondering, do you move the mouse off the screen when the script goes afk? I add afk as antiban if I need to run the script for a long time, and it seems much more human when the mouse is off the screen for let's say, 2 minutes every hour.
    Added, Also added movemouseoffscreen 4/5 times while waiting for bows to be fletched.

    E: Version 1.1 Uploaded with a couple bug fixes aswell as the above.
    Last edited by Footy; 09-16-2012 at 02:37 PM.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    Will you consider adding a bolt/arrow/dart making feature in the future after this as an expansion? As in adding feathers and possible dart tips or even poison

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    Soon! At the moment, I'm working on a fletching herb cleaning and alching script.
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    the only problem I see is in the main loop:

    Simba Code:
    If timefrommark(BreakCounter) > TimetillBreak then

    should be:

    Simba Code:
    if timefrommark(BreakCounter) > TimetillBreak then


    Great script! Keep stuff like this up, you'll get SRL mems no problem!

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    Quote Originally Posted by Vinyl Scratch View Post
    the only problem I see is in the main loop:

    Simba Code:
    If timefrommark(BreakCounter) > TimetillBreak then

    should be:

    Simba Code:
    if timefrommark(BreakCounter) > TimetillBreak then


    Great script! Keep stuff like this up, you'll get SRL mems no problem!
    Just me, or were those two snippets the exact same? I'll apply for members again soon, I want to learn a bit more and work on my debugging skills first.

    E: Didnt see the capital. Ill fix that in the next release. Thanks!
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    No problem! If you need help with anything, I'm on skype, or PM me.

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    Will do!
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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    I'm going to test it, I need to fletch anyway, make some money.

    Will let you know how it works.

    Also, just an idea, you could print your proggie on-screen.


    Another thing you should do is make it a string where people type in what bow they want, instead of a number. makes it easier on the user. PM me if you need any help on it, I can show you.
    Last edited by Vinyl Scratch; 09-16-2012 at 06:13 PM.

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    Quote Originally Posted by Vinyl Scratch View Post
    Another thing you should do is make it a string where people type in what bow they want, instead of a number. makes it easier on the user. PM me if you need any help on it, I can show you.
    TBH I'd rather look up an item's name and type in the number, rather than typing the full name. Typing is very irritating when you need to type a bow's full name.
    Miner & Urn Crafter & 07 Chicken Killer
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    Quote Originally Posted by litoris View Post
    TBH I'd rather look up an item's name and type in the number, rather than typing the full name. Typing is very irritating when you need to type a bow's full name.
    Well, I was saying he could do a string in the declare players, something to the effect of

    players[0].strings:= 'maple';

    and he could load it in the loadinfo procedure, I find that easier, and you can choose that you want to do a long or short, and what bow, easier. That's my opinion, but I was making a suggestion. Granted, the numbers are easier, but, y'know.


    Thanks your your opinion! ;D

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    Quote Originally Posted by Footy View Post
    Soon! At the moment, I'm working on a fletching herb cleaning and alching script.
    Ok thanks! Would appreciate it tonnes

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    Quote Originally Posted by Vinyl Scratch View Post
    Well, I was saying he could do a string in the declare players, something to the effect of

    players[0].strings:= 'maple';

    and he could load it in the loadinfo procedure, I find that easier, and you can choose that you want to do a long or short, and what bow, easier. That's my opinion, but I was making a suggestion. Granted, the numbers are easier, but, y'know.


    Thanks your your opinion! ;D
    In my very first AIO fletching script, people said they didnt want to type 'maple longbow', and that integer comparisons are safer to use. "Maple" wouldnt work, because theres a maple longbow and shortbow. If enough people request it though, its easy enough to implement. As for an onscreen proggy, I had that in one of my first scripts, and it looked aweful. I might try to make another one when I have some more time. Thanks for the feedback!
    Thx Euphemism and Vinyl for the awesome siggy and avatar!

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