Gosh this is hard to explain.
I want it so that whatever is string1 is withdrawn. It relies on bmp's so what procedure or function would i use make the active bmp whatever the string1 is? As you can see its got to do with food so i need several different bmps.
SCAR Code:procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := ''; {3-4 letters of your name}
Players[0].Skill := ''; {Fight Mode}
Players[0].Active := True; {Use player?}
Players[0].String1 := 'Lobster'; {What food}
end;




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