This has been happening to me lately...
I have my paint start after Debugplayer.. and it doesn't update. Then it have it execute after my last function and it overlaps.
This has been happening to me lately...
I have my paint start after Debugplayer.. and it doesn't update. Then it have it execute after my last function and it overlaps.
You have to constantly update it and call it, like how you would update a progress report.
This is because you probably ignored the clear parameters of the desired functions. If set to false, the canvas doesn't get cleaned. It'll write over top what's already there.
I am Ggzz..
Hackintosher
EX:
Simba Code:smart_clearcanvas;
SMART_DrawText(10, 190, UpCharsEx, '' +'Laps: ' + IntToStr(TimesFinished) + '', clYellow);
SMART_DrawText(10, 210, UpCharsEx, '' + 'Exp: ' + IntToStr(EXPGained)+ '', clYellow);
SMART_DrawText(280, 190, UpCharsEx,''+TimeRunning+'', clYellow);
Use "smart_clearcanvas;" to make a clean screenjust put it infront of your paint, hope i could help
|| Droppin' Bandits || Chicken Killer || Power Iron || Ash Collector ||
Herblore script || Edgeville Yew Chopper || Basic Gnome Agility Runner
Changing the world one script at a time
You need to add SMART_ClearCanvas; to your progress report procedure so that the stuff that is already written there gets wiped.![]()
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